johnlh8778
Chieftain
- Joined
- Dec 20, 2007
- Messages
- 2
This mod look great but seems to CTD after playing several turns. I am running vista so that probably is the problem in its self. Looking at adding a vista fix for this mod and when???
I'm afraid this mod crashes for me too.
Vista 32 bit OS here.
I tried both times a custom game, first of the standard maps (shuffle in this case) and the second time one of the mapscripts which you need to fill in lots of options.
All good so far, but once I start the game, a quarter way of loading it it crashes to desktop.
Some errors I found by using DavidLallen's CivCheck:
FileRead: StoneAge d:/games/civilization 4/beyond the sword/mods/Stone Age/assets/xml/Art/CIV4ArtDefines_Bonus.xml
MissingArt: Art/Terrain/Resources/Sulphur/Silver.nif
Used: StoneAge art/civ4artdefines_bonus.xml at line 359
MissingArt: Art/Terrain/Resources/Sulphur/Silver.kfm
Used: StoneAge art/civ4artdefines_bonus.xml at line 360
MissingArt: Art/Terrain/Resources/Rubber/Silk.nif
Used: StoneAge art/civ4artdefines_bonus.xml at line 443
FileRead: StoneAge d:/games/civilization 4/beyond the sword/mods/Stone Age/assets/xml/Terrain/CIV4TerrainInfos.xml
MissingArt: Art/Interface\Buttons\WorldBuilder\Terrain_Peak.dds
Used: StoneAge terrain/civ4terraininfos.xml at line 1099
UndefinedSymbol: TECH_DOG_BREEDING
Used: StoneAge technologies/civ4techinfos.xml at line 7037
Used: StoneAge technologies/civ4techinfos_backup.xml at line 7314
UndefinedSymbol: UNITCLASS_HAWK
Used: StoneAge technologies/civ4techinfos_backup.xml at line 1709
Hope it helps![]()
The Triturador, the above patch did not fix the CTD.
But I have done some trials for you:
When I deleted the DLL I could start a new game (albeit there's python errors of course - missing functions from the DLL). So it seems there are problems with the DLL itself.
I've compiled a Stone Age DLL on my Vista machine and my DLL is 6.652 Mb in size while the one included by Trit is only 5.000 Mb
I didn't test it however.
The Triturador, the above patch did not fix the CTD.
But I have done some trials for you:
When I deleted the DLL I could start a new game (albeit there's python errors of course - missing functions from the DLL). So it seems there are problems with the DLL itself.
I've compiled a Stone Age DLL on my Vista machine and my DLL is 6.652 Mb in size while the one included by Trit is only 5.000 Mb
I didn't test it however.
Upload it here and I'll give it a try.
Perfect!! Thanks a lot guys. Let's hope that DLL won't give us more problems.
I remember reading somewhere before, EmperorFool or someone quoting him, that Vista is a lot more strict about errors in DLL dependencies.
I hope that hint helps you a bit in your future updating of DLL, if you do any of that.