Stop the Presses!

:eek::eek::eek:

I just read Escapist preview and saw the video there.

I am changing my mind. The microsecond Afforess create AUA modcomp for Civ5, I'm buying it!

I know, right? Civ5 looks freakin sweet. I almost wish I could be put in some kind of stasis for 4 days... :p
 
:lol: yea... don't you go freezin' yourself in the snow like Eric Cartman did for the Wii.
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On a related note, I've thought of a few technologies that could go into the tech window... They have to do with the size/speed of computers and rumors going around right now. What it is is that since electricity requires transistors and resistors for regulation, computer chips can only go as small as the transistors/resistors necessary to make it all work. Rumor has it, physicists are trying to find an alternate means energy to make everything work. One such energy proposed were photons, allowing electrons to be completely taken out of the equation therefore eliminating the requirement for transistors/resistors, making everything MUCH smaller to make and ultimately making it faster. After all, electrons aren't massless like a photon is. Currently a new means of creating computer chips has been discovered making silicon obsolete, where they use a UV laser to carve a path for the electricity, but the chip would still require transistors/resistors and can only be so small before we hit the limits on electronics. Sure we can keep piling on the RAM, processing speed and hard drive memory, but we can't make it smaller OR faster than what has been recently discovered. Many physicists/engineers predict we will crash into such limitations roughly around 2012.
 
Personally, 1TB HD memory, 1GB Video Memory (still in my to-do list), 8GB RAM, and 10GHz (still in to-do when it ever comes out) is my preferred specifications for my future computer. I don't need that much since I'll be mainly playing Civilizations, reading e-books, surfing Internet, and occasionally social networking, that's it.
 
Just now found this link. Great to have PDF manual to read before playing :lol:. :eek::eek::eek:
 
ya know, once I get civilization 5 and play around with it, I MIGHT try to learn how to mod on the game, and see if I can make anything big... maybe. I just got to see how difficult it is first to see how well I can progress.
 
One of the things that excites me as far as A New Dawn-like mods for Civ V goes is the resource system and the way it locks things by having the resource. For example, the Steel produced by AND Steel Mills being required for certain things in certain quantities would be very nice!
 
Civ5 is out since today. I played with a demo. You had played with a demo or a full game.

Opinions please.

Reminder: Afforess is away until Sunday for personal reasons so wait for his comments until then.

My review of a brief play with the demo.

Interface is disturbingly confusing. The text are a lot smaller. (Relevant because I have low vision) City screen is a bit confusing. So basically I need to play more but in windowed so I can use my ZoomText program. But eventually if we can find text xml to mod, I will increase text size then.

Otherwise, the game looked really nice. Though I will definitely jump for joy when AUA for Civ5 comes out :).
 
I love Civ V, but I'm looking at it as a blank canvas sort of thing.. It's a good game on its own, sure, but...

The best analogy I can come up with is, hillariously, what happened with The Sims 3. You go from The Sims 2, and alll of its expansions with allll of the content, to Sims 3 with no expansions. Ts3 beats the snot out of ts2, but you're still missing a lot of content both from the expansions and the community.

One unit per tile is *awesome*. Functioning ranged bombardment is *awesome*. The interface takes some getting used to - especially the City interface. I miss the wealth of information BUG would cough up upon opening the city screen.

I DON'T get the feeling it was dumbed down, that some have been throwing about in the Civ V forums. But I cannot wait for A New Civ V By Afforess or whatever. :lol:
 
@ Iceciro
I agree and disagree with you at the same time about the dumbing down. It is not dumbed down in the sense that you have described it, it is a beautiful game with many opportunities and high expectations. It is dumbed down in the sense that Civ IV was dumbed down from Civ III in that Civ III had a nicely balanced tech to building to unit production, it had a nice overall game timer, it was a long and exciting trip with nicely drawn 2D graphics. Then came along Civ IV, sure it had a 3D engine, but it's ratios were slightly off and the standard game speed was way too fast and it appealed more to the masses than the previous game and had an overly-user friendly feeling to it. Civ Revolutions came for the consoles and it seemed it couldn't get any more dumb than that, advisors shoving each other; clearly made for pre-teens with ADD. Civ V comes along more refined and less cartoonish than Civ Rev, but more glitzy than Civ IV. It looks respectable but needs a lot of getting used to. Again, it's tech to unit/building production speeds are way out of whack - more so than Civ IV was to Civ III -, its gamespeeds are even faster and finally contains an even more overly-user friendly UI compared to Civ IV with too much organization of buttons that lead to a bigger variety of buttons. All this glitz and it is best played on a quad core Win 7 machine. Also keep in mind Sid Meier wanted the base game to appeal to the masses, leave the in-depth, master of micromanagement playing to the fans who can deliver to the masses of the hardcore minority.
 
The best analogy I can come up with is, hillariously, what happened with The Sims 3. You go from The Sims 2, and alll of its expansions with allll of the content, to Sims 3 with no expansions. Ts3 beats the snot out of ts2, but you're still missing a lot of content both from the expansions and the community.

Your right about the Sims. I actually uninstalled The Sims 3 to go back to the Sims 2. The sad part was that I had to reinstall everything all over again after having uninstalled it all to make room for the Sims 3. Sims 2 is way better than the Sims 3 and I still play it now and then. The main reason I like it is because the Sims 2 was so modable and I would always play in "Caveman Mode" with all the mods i would find on the web or create myself. However I did enjoy Sims Castaway Stories however I ended up just downloaded the content from that game to incorporate it into my own normal Sims 2 game. In short unless they are making a tribal Sims 3 game I am sticking with the Sims 2. However I hear they are making a Medieval Sims 3 which I may get if its any good.
 
Yeah, I'm with you, Fuher, on the tech-to-production insanity. It takes longer to produce a unit of the era than to research the tech for the next era... which is driving me nuts. As a matter of fact, it's driving me nuts so much that's probably the first mod I'm going to make - slower tech speeds with slightly faster production speeds on Epic.

Is it just me, or does production NEVER get any better, though? Like, as you progress up the tech tree and get stuff that costs more hammers, I don't see anything that balances out that hammer cost with a way to produce more.

EDIT: Didn't make it through an entire game of civ without modding something - production is just too slow in comparison to research...
 
Yeah, I'm with you, Fuher, on the tech-to-production insanity. It takes longer to produce a unit of the era than to research the tech for the next era... which is driving me nuts. As a matter of fact, it's driving me nuts so much that's probably the first mod I'm going to make - slower tech speeds with slightly faster production speeds on Epic.

Is it just me, or does production NEVER get any better, though? Like, as you progress up the tech tree and get stuff that costs more hammers, I don't see anything that balances out that hammer cost with a way to produce more.

EDIT: Didn't make it through an entire game of civ without modding something - production is just too slow in comparison to research...

Fastest way to go about this is just editing the gamespeeds.xml and making the research %'s larger than the production %'s.
 
Already did that... then added bonus yields to improved resources... very happy with what I've got going. May release as a protomod.
 
Already did that... then added bonus yields to improved resources... very happy with what I've got going. May release as a protomod.

...and let the modding community roar forth!
 
...and let the modding community roar forth!

AYE! Well snooping through the XML files I've already found out how to make ANM for Civ V. :lol: Anyway, I found out that unlike Civ IV, which has nukes hardcoded in the DLL, Civ V has nuke values in the XML. This means I will be able to make each missile their correct explosion type! Where in ANM for Civ IV all the missiles were nukes with Python attached to them for different effect types, in Civ V I predict I will be able to create new missile types. Since Nukes refer to the tactical missiles already in Civ V, I will be forced to make a Hydrogen nuke type, chemical nuke type, etc. and this will enable me to correctly assign Diplo penalties along with faster explosion timing from no large LUA calls, however I will still have to dip into LUA to get the game to recognize the new nuke types as such.

EDIT: If I happen to release the first version of ANM - which I'm thinking of changing the name since not all missiles will be nukes now, possibly AMM? Advanced Missiles Mod - it will be released as a standalone Mod pack then transferred to whatever Afforess or Zappara will release for the next RoM iteration.
 
Fool's Gold?

All a glitter, but only worth is as a paperweight?

Well every Series has at least one not so good component.

Jmho.

JosEPh
 
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