STR-06: 3CTCC goes Monarch

Yeah, granted at extremely small size, such as size 3 or 4, chances are you can;'t run specialists. Anything more than that, it is a distribution problem, has nothing to do with either size 6 or 16. In fact, your example (of size 2) just illustrates my point: it is about distribution of pop, the question of CE vs SE has nothing to do with what the current city size limit is.

And i don't understand your statement on "Running specialists is a thing that only works if you can get your cities bigger"?? I thought the previous posters all advocate cottages because we cannot grow (happy limit), to which I argue that running farms or cottages has nothing to do with whether you can or cannot grow. In both CE or SE, it is matter of pop distribution to grow or not to grow.

Anyway, enough of that specific argument. Let's debate more on the general SE vs CE in this game. The way I see it, with representation, we would want to run at least 1 or 2 scientists since it is more productive than slow-growing cottages. Once we have Sistine chapel, we want to run more specialists due to the +2 culture. I don't see why we want to be bothered with cottages, at 3 cities, we can never out-tech the monarchs. Our hope to keep up (so that we can build some wonders) is to lightbulb techs immediately and trade them off. Late game, those cottages will be useless anyway, since we cannot slide culture.

But I do think that one or two cottages are needed, just not to the extend that all rivers tiles become cottages. We need a balance mix of farms and cottages so that we can play around with the distribution of pop to maiximize the yields depending on whether we want the city to grow, to stagnate, to hurry on a wonder ... etc

For the prophet, if there is nothing to LB, then settling might be good. Although getting a shrine adds quite a bit of early culture, I am not sure it that would outweigh the hammer benefits of a super-priest.

As to running scientists vs artists, keep in mind that we must tech along nicely as well. Some of the culture heavy wonders are late game. Things like broadcast towers are pretty important, since we can only have 1 cathedral per religion (only 3 cities). So the earlier we enable it, the better.

EDIT: crosspost with blid who crosspost with pvblivs :lol:
 
Yeah you're right, GreyFox. I see that. If you think it's worth it I'll refarm everything immediately :lol:
 
This is almost an OT-post, but I popped a Great Prophet in my turnset. I didn't know whether to build the shrine or to wait for Theology, so I put him to sleep in Sparta (Holy City). Apologies for not reporting this.
 
Waiting seems more appropriate. Building a shrine - not sure. If we wanted to make it right we'd have to spam Missionaries. But that is out of our focus. We have to concentrate on wonders...
 
Inherited turn (25 AD) - Athen can grow further (to size 7), reorganizing takes 1 turn off of Music (now 16) and lets Athens grow in 8.


Turn 1 (40 AD) - Barb archers appear near Sparta. A chariot unit is sent for defense:




Turn 2 (55 AD) - Barb archer is defeated. Athens has finished on a theatre, builds monument next.


Turn 5 (100 AD) - Athens builds its monument. Some cute Moai Statues are ordered by the high king.




Turn 6 (115 AD) - Hundreds of slaves sacrifice themselves in honour of the king building the Parthenon. The next project of Corinth is the high-culture Statue of Zeus.


Turn 8 (145 AD) - Athens grows to size 7. Reorganize the city to build the Moai Statues in even 14 turns as we will be challenges with it.



Mansa Musa offers to trade Iron Working against our Drama. As I hope for a resource-wise advantage on our side I agree.



But this hope fails. Yes, we can use Iron now for our forges. But no - in no big fat cross.


Turn 9 (160 AD) - Corinth grows to size 5 again. Growth is halted until the temporary happiness issue is solved. The Zeus Statue is due in 28 but we will further reduce this when the people of corinth finally can forget our cruel oppression.




Turn 12 (205 AD) - This time the slaves of Sparta throw in their share to build a grand library. The new center and evidence of our most advanced technology and bright world-known culture (at least within the borders of Greece and Mali).


Turn 15 (250 AD) - Sparta grows to size 5. I somehow made its growth slower resulting in a new great scientist within the next 4 turns. Note that you can further grow Sparta and Corinth as soon as their happiness issues are solved.



Finally - to round up my reign - Music comes in. Meet Johann Wolfgang von Goethe. He is waiting for commands of my successor in Athens. In Sparta still a prophet is waiting. I don't know if we want to LB Theology. Mansa has already founded Christianity this during the reign of Strauss II.

A simple overview of our numbers:

 
Mansa has already founded Christianity this during the reign of Strauss II.

:blush: I shouldn't be playing CIV while drinking alcoholic beverages.

EDIT: I just found the screenshot I took of the Great Prophet being born in my turnset, and Mansa had founded Christianity on the interturn!

Anyway, we could lightbulb Theology and then try to get another prophet for Divine Right/Islam, but I don't know how feasible that is.

Roster:
1) Strauss
2) Pvblivs --> just played
3) ungy --> UP
4) blid --> on deck
5) pholkhero
6) GreyFox
 
OK taking a look. I can't play until Wed. night US so if blid wants to switch that's OK.

WE HAVE THE PYRAMIDS AND ARE STILL IN DESPOTISM! TAKE REP AT ONCE.

We can hook up the rice to the NW to fix health.

We need meditation to lightbulb anything, and also to get monastaries built.
We are about to pop a scientist in Sparta--we should use it for Tao after researching meditation.

Having put the parthenon in Corinth and the Library in Sparta, we should make Corinth our artist generator. We can pop a few scientists to lightbulb Tao and get academies but later scientists are not too useful.

This early I think artists should be settled. Since we can't build culture this will not be a quick one. I think I would settle the prophet as well. I think we can get both lib and divine right on monarch and settled priest is pretty useful both to boost wonders and $.

Otherwise I think keep on with the wonders.
 
Theology might be interesting for the Chapel still. Marble is soon to come into our reach. Switching to Rep makes sense.
I think I was reluctant to switch to Rep because of the race for those wonders. In such games there's only one important thing - timing. Missing an 8 culture wonder or two can hit your plans hard, in the beginning of the game. But we should switch now ASAP. Cities are at their happy limits and thus switching simply makes sense.
 
Theology might be interesting for the Chapel still. Marble is soon to come into our reach.
In BTS the chapel is with music so we can (and should) build it now--it is the most important wonder remaining IMHO.

The marble is a good point--this is a case for using the artist for a great work to get a border pop in about 20 turns. Without culture bomb we won't get it anytime soon.
 
At the moment we need 260 turns to gain access to marble. Sparta does have some more culture than Corinth but both expand as needed at 7.500 culture. I'm not quite sure which to bomb. Sparta can maintain more artists (much more food per inhabitant possible) whereas Corinth is better at production.

I would suggest to finish the Moai statues (whip?) in Athens and build the chapel there. First we would pollute Athens with an artist wonder which seems fine, we don't need that much prophets in the long term. Second the chapel would need 36 turns without marble now. Even with the statues built now (7 turns) that is the best value - by far.

Don't forget to change civics now.
 
OK here goes:
Revolt to rep, switch research to meditation. We need that and alphabet for the philosophy lightbulb. Switch Corinth to work pigs. I decide to settle the prophet in Athens. Divine right is a long way off, and we'll get most of the lightbulb value in research by then. Culture bomb needs to be at Sparta--Corinth will take too long to get to 7500.

295 Hanging gardens BIDL
Research meditation-alpha
Sparta theatre--monastery.
Mansa will trade music for theo--I'm thinking we do this when we get the chapel built (or mostly built).

325 Scientist born in Sparta. Work artist.

385 Alphabet in. We found Tao in Sparta. Set research to monarchy--we need that for divine right.

Most advanced: 1.Mansa
2. Us

415 Athens gran-light

Mansa asks for philo--I decline.

475 ready for the next monarch to take over.

We are pretty close on the Statue of Zeus. I sent the other worker there to chop--I think we whip after that so we can have it in 4 turns. We'll get a border pop next turn that will get the marble in range--I think get the marble hooked up ASAP.

I don't see how anyone else can have music so we should be safe on the chapel.

I'm thinking we want to go for divine right--seems like religion is huge for this game. That also opens up some wonders.
 
I decide to use the prophet for the theocracy lightbulb. I decide to settle the prophet in Athens.
...
Mansa will trade music for theo--I'm thinking we do this when we get the chapel built (or mostly built).

:confused:
I guess the second decision was the one you picked up in the end ?
 
i think so, too ~ notice the next line regards getting the commerce from the bulb over the course of the game.

also, i think we're at the point where we should still settle GAs, no?? Bombing a city w/a great work seems inefficient at this point.
 
also, i think we're at the point where we should still settle GAs, no?? Bombing a city w/a great work seems inefficient at this point.
Yes but I thought getting the marble was worth it. Future GA's should be settled.
 
D'oh! forgot about that marble we were trying to grab ~ suitably shamed :(


:D
 
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