Strategy Discussion and Guides

What are some general tips for Russia in the latest version? Not for UHV, just Space Race/Diplo.
 
settle Moscow, St. Petersburg, Samara (with Wheat, Iron and stone in BFC), and another core city near the fur in the north.
use your initial army to conquer Kiev at spawn (910 I think)

depending on your difficulty level (higher -> spy points, lower->research):
get engineering before 1200AD, build some spearmen & cats for the mongols.
If you dont research it yourself, I recommend investing spy points into Arabia and running 100% spy economy, if you get a great spy, keep it for the Ottomans.
build a city near the clam (?) on the black sea coast in your core as soon as you feel you can defend against the barbs spawning in that area

3-4 pikemen + 1-2 cats per stack of Mongols (usually 3) should make mincemeat of them.
Expand towards Samarkand, after stealing Gunpowder from the Ottomans around 1300-1350 BC (you got that great spy, right?) you should be ahead of Poland in terms of tech, take them OR constantinople if you can. Skandinavia should be an option, but basically at this point all you need to do is expand and expand, your core supports and enormous empire, cottage as much as you can, get Kiev & Moscow as production centers for wonders, projects, etc.
 
Anyone have tips for China? I'm having difficulties deciding on what cities I should found. Also is it optimal to research animal husbandry first? Or is there a quicker way to reach writing?


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Anyone have tips for China? I'm having difficulties deciding on what cities I should found. Also is it optimal to research animal husbandry first? Or is there a quicker way to reach writing?


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AH is essential in early game, you need to work these pastures. So:
AH->Writing->Taixue->GS->bulb mathematics->Calendar->Agrarianism->plantation economy

Personally, I find usefull:
Pottery->teraccota army->bronze working (forest cutting)->currency

Other strategies include ancient wonders

Keep contact with Rome, trade routes and tech exchange is vital.
 
yeah, I wondered about them as well a while back, it seems Animal Husbandry into writing is the best path, and then you need to get lucky to get someone to sell you priesthood & sailing in time for you to build the wonders.

Also: you can usually destroy Babylon around turn 36 if you have 2-3 warriors there by then as around that time they usually found their second city and often leave Babylon itself guarded by only 1 unit.
 
Thank you guys. I'm still wondering about city placement, is it best to settle on spot or go for Luoyang as the capital? Also is it a good idea to settle Beijing near the coast or to just let it spawn?

I'm also considering building the city in Taiwan and then building the Great Cothan there, but I'm not sure if the spot gets enough production to actually finish it before Carthage, Rome or Greece.

When I played China in previous SVNs I would always build ancient wonders. However, with the new power of the Great Wall, I'm not so sure about doing that anymore because I feel like I'm going to need the production to build troops to defend against barbarians.
 
Thank you guys. I'm still wondering about city placement, is it best to settle on spot or go for Luoyang as the capital? Also is it a good idea to settle Beijing near the coast or to just let it spawn?

I'm also considering building the city in Taiwan and then building the Great Cothan there, but I'm not sure if the spot gets enough production to actually finish it before Carthage, Rome or Greece.

When I played China in previous SVNs I would always build ancient wonders. However, with the new power of the Great Wall, I'm not so sure about doing that anymore because I feel like I'm going to need the production to build troops to defend against barbarians.

I would say there isn't only one optimal chinese city placement. My advice it depends to what your game requires, don't advice history or modern city locations. For example:

In one of my games I relied on taixues, so I found three cities (iron, Beijing, Nanjing) to work wheat and pigs.

When there was the city yield I found cities on silks.

Capital should have river access, so starting spot is wrong. If you go for taipei make sure to build the mine ASAP. It seems to me you need slavery, work the food resources and rush to make it a productive city.

Good thing is that parthians spawn if Persia is dead. This means half barbarians than before. But great wall is useful and gives GPPs, so build it.
 
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In recent SVN I settle on these spots.
 

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What are some general tips for Russia in the latest version? Not for UHV, just Space Race/Diplo.

Moscow, Caricyn (3E3S), Vologda, Magnitogorsk (west from Ural, near iron and stone, without river access).

1 Horse Archer go east and trade tech. Research Guilds, you can buy engineering from Byz with friendly relation.
 
So will Qufu. I always refuse flip.

But how do you deal with flip? It's hard to defend Keshik from your city in flip zone.

And I want to know how to play as German in 1700AD scenerio in Paragon. The tech penalty makes research very slow, I don't have Electricity in 1920AD and it's nearly impossible to get industrism in 1940AD. It's a little too difficult to attack Russia only by Infantry and Artillery. I wonder how to make research more quickly, I first conquer Sweden and than attack East Asia(China and Thailand) to get Luxury resource.
 
Moscow, Caricyn (3E3S), Vologda, Magnitogorsk (west from Ural, near iron and stone, without river access).

Samara can replace both Caricyn and Magnitogorsk in latest SVN.
 
But how do you deal with flip? It's hard to defend Keshik from your city in flip zone.

And I want to know how to play as German in 1700AD scenerio in Paragon. The tech penalty makes research very slow, I don't have Electricity in 1920AD and it's nearly impossible to get industrism in 1940AD. It's a little too difficult to attack Russia only by Infantry and Artillery. I wonder how to make research more quickly, I first conquer Sweden and than attack East Asia(China and Thailand) to get Luxury resource.

I played them until ~1930 recently (owned all of Europe + 3-4 cities outside) however dealing with Russia seems almost impossible.

I would try going for them almost immediately (maybe even before taking care of the Dutch & Polish), even if you only take Kiev (and then conquer Poland, France...) it should be easy later to collapse Russia.
However I think the tech-goal will be almost impossible on Paragon. You need maybe 2 highly advanced civs to steal techs from while researching at 80+% yourself.
 
I played them until ~1930 recently (owned all of Europe + 3-4 cities outside) however dealing with Russia seems almost impossible.

I would try going for them almost immediately (maybe even before taking care of the Dutch & Polish), even if you only take Kiev (and then conquer Poland, France...) it should be easy later to collapse Russia.
However I think the tech-goal will be almost impossible on Paragon. You need maybe 2 highly advanced civs to steal techs from while researching at 80+% yourself.

In my game, I first conquer Rome to get Sistine Chapel, it's useful for Germany, by the culture brought from Sistine and maybe some diplomacy ways, I get clam and fish from Amsterdam, make Poland collapsed(then conquer Warsawa) and vassalized Austria(Großdeutschland). I steal techs mainly from England and Dutch, and their techs also almost the same with me in 1920.

I attack China not only for luxury resourse, on the other hand I want to conquer from Xi'an to Samarkand, then I can attack Russia from two side, maybe it could conquer Russia much faster. But it is 1870 when I completely conquer China and I even can't get railroad. So time is the worst enemy.

I think maybe make the tech penalty of tech-leaders a little lower will be more balance, at least we could try it and then get a more balanced threshold.
 
But how do you deal with flip? It's hard to defend Keshik from your city in flip zone.

And I want to know how to play as German in 1700AD scenerio in Paragon. The tech penalty makes research very slow, I don't have Electricity in 1920AD and it's nearly impossible to get industrism in 1940AD. It's a little too difficult to attack Russia only by Infantry and Artillery. I wonder how to make research more quickly, I first conquer Sweden and than attack East Asia(China and Thailand) to get Luxury resource.

Cuirassier. You can always get those before Seljuks spawn if you want. China can simply be a civ with no match. Mongols won't be a bigger threat than early barbs.

I don't like 1700 scenario. Maybe more balanced but not fun enough than 600 AD.
 
Some ideas for Poland?
Terms and conditions:
1) The level of difficulty - monarch or higher.
2) The game speed - marathon or epic.
3) Kiev controlled by the Russia, Byzes or Vikings.
4) A high level of Russia aggression (sometimes permanent war from start) and random attacks from Spain\HRE.

Interested in the location of the cities, technology, improvements, Civic, etc.

My favorite tactic with fast great spy don't work in this patch :(
 
Tried to play catholic Russia, and it exceeded all possible expectations.

By few reasons:
At first catholic monasteries worth 2 times, if not 3 times less hammers, than orthodox ones. Same to churches. Church and monastery gives 4 hammers combined, especially good if pagan temple is replaced by church. It resulted in perfectly developed cities (even the ones with only cottages around and with least production)

And ofcourse it results in more military, significantly more, already in 1480 or so I had not less than 15 knights and 10 bombards (Emperor/Normal), which is more than enough to conquer Turkey and something in addition by 1600.

Besides, it's open borders and tech trade with all Europe, also as additional chance to establish good relations with someone.
 
So Maya UHV.

Getting calendar before 600 AD was not difficult, but the rest of them are.

Second UHV is a dead end as I see it. I dont understand how you can build Temple of Kukulkan before 900 AD, not to mention you need to research code of laws first. You need stone for it because there are no production. Problem is that stone is under of independent city that has two Holkans on start as you have. You cant build more military units because you need library for first UHV so they will have more troops than you. So when you need stone they have huge number of warriors and you have only starting units. Killing barbarians for exp does not work either because Holkan is an archer unit so you cant get city raider promotion. You also cant build ball court and barracks because otherwise you fail first UHV.

Third UHV is possible because you have -40% research cost, all tech are very cheap. So you need first to build a galley and then research optics, upgrade galley into caravel and sail into east.
 
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