Strategy Discussion and Guides

Good guide, and congratulations for finishing the UHV. Out of curiosity, how much of an impact did expanding to South East Asia have on your stability?
 
Good guide, and congratulations for finishing the UHV. Out of curiosity, how much of an impact did expanding to South East Asia have on your stability?

Thank you :)

My stability never went below Stable, so it had only a minimal impact, I guess.
I suppose you know Hanoi doesn't flip to the Khmer? It's not much of a problem though, as the AI Chinese/Indians do not found the city.
 
It's not supposed to flip, yes.
 
Any guide on Mongolia/Persia UHV?

I tried Mongolia, seems like 3000BC is the better start because China might be incredibly weak when you spawn. In contrast, once on a 600AD start when I spawned, China has pikemen musketmen and cannons... The best I got tonight is around 11.4% of land in 1500, so I figure it could work out, with some refinement (build more settlers a few turns back so I have time to settle them).

I wish to learn how to play Mongolia/Persia properly (to achieve UHV), since my Mongolia was collapsing at the end and my Persia never really know how to expand enough to get 8% of land. Does anyone have a game save of your Persia achieving UHV? What cites did you settle? The barbs are harassing constantly and most land around is poor as hell, which really makes me reluctant to expand that much.
 
Any guide on Mongolia/Persia UHV?

I tried Mongolia, seems like 3000BC is the better start because China might be incredibly weak when you spawn. In contrast, once on a 600AD start when I spawned, China has pikemen musketmen and cannons... The best I got tonight is around 11.4% of land in 1500, so I figure it could work out, with some refinement (build more settlers a few turns back so I have time to settle them).

I wish to learn how to play Mongolia/Persia properly (to achieve UHV), since my Mongolia was collapsing at the end and my Persia never really know how to expand enough to get 8% of land. Does anyone have a game save of your Persia achieving UHV? What cites did you settle? The barbs are harassing constantly and most land around is poor as hell, which really makes me reluctant to expand that much.

Challenge accepted :D
 
When your cities flip to another civilization, how long do you have to wait before you can declare war without some of your units in the area flipping every turn?
 
It's not you declaring war. If you refuse the flip, you'll be declared upon, and the flip lasts approximately 10 turns.
 
It's not you declaring war. If you refuse the flip, you'll be declared upon, and the flip lasts approximately 10 turns.

Yes, but even if you agree to the flip at first, you have to wait before it's safe to declare war without losing units every time they step in the new civ's territory. My idea was that, stability-wise, it would be better to start by giving way the rebelling cities than to refuse the flip and have the new civ conquer them.

Anyway, do you have to wait 10 turns as well? I suppose in epic speed it must be longer, since in an Epic game I'm playing as Carthage I've waited about 15 turns and every time I try declaring war on Spain I get a message saying something like "our units are joining the liberation", etc.
 
Agreeing to flip the city also gives you a penalty in expansion stability, doesn't it? And refusing the flip means a (huge) lost of production (units). Normally I wouldn't agree to flip though.
 
When your cities flip to another civilization, how long do you have to wait before you can declare war without some of your units in the area flipping every turn?

Ideally, you simply don't build or hold cities in a flip zone.
That's all there is to it, plain and simple.
Unless you're Rome. Which civ are you playing anyway?
 
Personally, if I hold cities in a flip zone for some reason, I move out all my units and agree to the flip. Ten turns later I come back and crush them.
 
I usually deny the flip, crush the opposing armies and delete all my units that I can't instantly move off the flip zone. Stability is more important than units.
 
If you mean the Japanese UHV, then that means almost everything north of Shenyang and south of the Amur River.
This would be a good situation for the Manchuria pronvice and the Manchurian area to be in sync
 
This would be a good situation for the Manchuria pronvice and the Manchurian area to be in sync

Didn't Leoreth say there weren't going to be any provinces?

By the way, I just thought I should share this.

Personally, I'm constantly afraid of cities in a core zone reviving.
So as Japan, I find it's better to wait till China collapses,
then raze a bunch of independent Chinese cities and wait for the respawn.
If they're small enough (and you're big enough), they probably will vassal to you and later resettle the whole area, becoming a productive contributor again;
to me, it's a lot more comforting than hanging onto land
that while works wonders for my economy,
will throw a wrench in my plans in a revival.
 
Didn't Leoreth say there weren't going to be any provinces?

By the way, I just thought I should share this.

Personally, I'm constantly afraid of cities in a core zone reviving.
So as Japan, I find it's better to wait till China collapses,
then raze a bunch of independent Chinese cities and wait for the respawn.
If they're small enough (and you're big enough), they probably will vassal to you and later resettle the whole area, becoming a productive contributor again;
to me, it's a lot more comforting than hanging onto land
that while works wonders for my economy,
will throw a wrench in my plans in a revival.
Check the mouse over in the SVN, there are in fact provinces so that the city art can be correct, that is the only thing they do. I think that it would be good to have it so that the definition for say Manchuria for the Japanese goal is the same as the province
 
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