Siege weapons are sort of useless in late game because they take too long to get next to cities (as opposed to mech infantry, tanks and cavalry). What you really need are vassals' cities to put your bombers and/or fighters to knock walls down and deal collateral damage.
For that reason, I never research artillery (usually stolen from a vassal).
Tlonitte - what about the instability from suicide siege?
Tlönitte;10530369 said:Yeah this is true, and I wouldn't advise losing 10 catapults to win a city, but in the early and middle game economy is priceless, so any expansion to worthwhile cities will usually work. I find that courthouses everywhere, with lots of cottages and emancipation (from stonehenge) will keep you stable through most early wars and expansion. Forbidden and Summer palaces also help a lot.
PS I think you only lose stability if you lose more units than the enemy, so mass siege suicide is best against big groups of enemies, that can then be cut down with other troops.
Ah, true. Thanks for pointing that out!
I hope the wiki returns at some point. Us mediocre players need our crutch!
Anyways, is there a limit on what huts can provide you with? I find it silly, as I just popped Astronomy as Arabia and Math as Babylon(That was really cool.I could take over the wheat quickly, and also got a big boost to culture early).