Strategy Objectives - Mid Term

The best wonder in this game, especially if you are philosophical is the great library.

I would hate to see us miss that....and would focus a strategy on getting literature ASAP. It is a relativelly cheap wonder even without marble, and the benefits are huge.

Early cottages would help in that direction..that is why I prefer to focus on expanding and building fast cottages..
 
If we have copper nearby then I don't think we need to worry about AH for horses just yet. We can't get that sheep now anyway.

No-one seems to be talking about cottages! With a river and being fin means they are an awesome way to boost our tech in short and long term.

Btw if we do any important 3(or more)-way votes and there is no outright winner (ie more than 50% of vote) then there should always be a run off vote

These are very important points.

I would not go for AH yet. I would strongly consider Hunting to get a Scout out. If we run into the Persians Hunting is a must. My second choice would be Wheel followed by Pottery. The benefits of early Cottages should not be underestimated.

The final comment about a run off vote makes a lot of sense.
 
Wheel-Pottery-Writing is my recommendation.

There is no point going writting after pottery. Libraries are too expensive for this early in the game and we want to be building settlers, workers, warriors, workboats...not library and running scientists...this will come a bit later.

I also think scout is not a good idea either...as you see our part of the map is full of animals and soon barbs...scout has little chance of surviving.

After pottery we need mystisism for monuments and after that animal husbandry to settle that south spot and see if we get any horses.

Then we need to start thinking about hapiness and monarchy...so unless there is some fur or other resource that requires hunting, I would not research that for now.

Not researching hunting allows you to build warriors even with copper connected...cheap hapiness with monarchy..that is something to consider.

In the situation we are in I would make lots of warriors after third settler...4-5 should be enough to use as sentries in our area to fogbust and so avoid the appearece of barbs...as well as see if someone is comming.
 
There is no point going writting after pottery. Libraries are too expensive for this early in the game and we want to be building settlers, workers, warriors, workboats...not library and running scientists...this will come a bit later.

I also think scout is not a good idea either...as you see our part of the map is full of animals and soon barbs...scout has little chance of surviving.

After pottery we need mystisism for monuments and after that animal husbandry to settle that south spot and see if we get any horses.

Then we need to start thinking about hapiness and monarchy...so unless there is some fur or other resource that requires hunting, I would not research that for now.

Not researching hunting allows you to build warriors even with copper connected...cheap hapiness with monarchy..that is something to consider.

In the situation we are in I would make lots of warriors after third settler...4-5 should be enough to use as sentries in our area to fogbust and so avoid the appearece of barbs...as well as see if someone is comming.

I disagree with you. The financial traits, and the proximity of gold, makes the library a highly effective conduit for more research and Great Person points. I know you want the Oracle and all that, but the gold, river and future villages leveraged by libraries and market places is the way to go. Monument is a detour, and I would much prefer to expand culturally from libraries.

I also think 4-5 warriors is overkill right now, lets focus on growth here. Northern mountain range, ocean east and south, and no neighbors so far in the Western direction, suggests the mapmaker divided us up by those ranges.

I agree on a mobile defense force in West of 2-3 units, but thats down the road.
 
I am not saying not to build libraries, just not so soon.

Library is 90 hammers...alot of production for a new city.

The warriors are meant to fogbust...if we don't do that we will be fighting barbs very often hence forced to invest hammers in units anyway.
 
I support a "fogbust", but a limited variety, as we only need to keep the Western frontier open.
 
Well obviously the Oracle isn't an option anymore- no bronze nearby, plus SANCTA would probably beat us to it anyways.

So which wonder do we really want to get when the time is right? Great Library would be worth fighting for in my opinion.

I like regular libraries too. The sooner we get one in our capital the better- we really need to get our GP points going (we are philosophical afterall!)
 
We should build warriors while using hammer overflow from chop+whip to get the library built asap. I would think after our 2nd city is founded.

As to wonders. GL is a great one. Pyramids are of course another good one. I am new to BTS and am intrigued by the Great Wall. It seems fairly cheap and might be a good one to try and grab.
 
I definitely think that Oracle is a no-go for us. We are in a resource-poor corner and we need to expand into the resource-rich centre as quickly as we can.
 
Well obviously the Oracle isn't an option anymore- no bronze nearby, plus SANCTA would probably beat us to it anyways.

So which wonder do we really want to get when the time is right? Great Library would be worth fighting for in my opinion.

I like regular libraries too. The sooner we get one in our capital the better- we really need to get our GP points going (we are philosophical afterall!)

We should go for the Paya, and pick the appropriate religious civic matching our neighbor, and follow a research strategy involving prioritizing currency, metal casting and Code of Laws, and make sure we get Taoism that route. We need to max out that gold.
 
No copper enhances the need for more warriors and scouting/fogbusting.

The great Library is the wonder we should be focusing on IMO.

I agree to a few warriors, but I would like a barracks for them first.
 
We seem to have the following objectives (in alphabetical order):
  • Beef up our military to protect us from barbarians (this includes getting better units)
  • Build cottages to take advantage of our financial trait
  • Expand
  • Explore and make contact
  • Get a religion
  • Get some specialists or wonders to use our philosophical trait
What we need to do is prioritize these so we can focus our tactics.

We've pretty much agreed how important it is to expand. Yet, We've also been beaten up by animals and barbs will be even worse. Our exploration is crawling. Yet we are still beckoned by libraries and cottages.

I would prioritize these this way:
  1. Expand
  2. Explore and make contact
  3. Get some specialists or wonders to use our philosophical trait
  4. Build cottages to take advantage of our financial trait
  5. Beef up our military to protect us from barbarians (this includes getting better units)
  6. Get a religion
Anyone else?
 
I would prioritize these this way:
1. Expand (requires a limited amount of exploring anyway)
2. Build cottages to take advantage of our financial trait
3. Beef up our military to protect us from barbarians (this includes getting better units)
4. Get a religion
5. Get some specialists or wonders to use our philosophical trait
6. Explore and make contact
 
I would prioritize these this way:
1. Expand (requires a limited amount of exploring anyway)
2. Build cottages to take advantage of our financial trait
3. Beef up our military to protect us from barbarians (this includes getting better units)
4. Get a religion
5. Get some specialists or wonders to use our philosophical trait
6. Explore and make contact


I agree except that we should build a library and academy before building cottages. If you do the math it will always works out as a bigger science output.
 
I agree except that we should build a library and academy before building cottages. If you do the math it will always works out as a bigger science output.
Okay so integrating your priority of library/ academy our medium range action list would be:
1. Build another city
2. Build Library / run sci-specs to get academy
3. Build cottages
4. Get chariots built
5. Get a religion
6. Explore and make contact

Building the next city near the horses seems like a good way to accomplish these goals faster. If the next city snags the horses then #1 is taken care of and we can do #2 and #4 at the same time. The only thing is that since the horse needs to be connected, we would need another worker for #3.
 
How fast can we expand before we will start to crash? It may be that we will only be able to build one or two cities before we need more income or to upgrade existing cities.

Finding another civ could be very important. We will want to be one of the first teams to make contact. I would probably switch cottages and exploration on sommerswerd's list. Library and specialists should be able to get us a solid tech rate. Cottages can be built if our workers are between major projects. This timing should come up around the time that we start looking at a religion. Military is very important right now because barbs will be coming soon. If we have one or two chariots on the western front we should be fine for a while. The problem is getting that one or two chariots.
 
How fast can we expand before we will start to crash? It may be that we will only be able to build one or two cities before we need more income or to upgrade existing cities.
You're right, that's why we should build the next city near the horse. The barbs will prob arrive between turn 50 and 60 (or around 1800 BC). The sheep/deer city is obviously the better overall location for the third city, but we honestly have to get a better equipped army or "El Cucuy" is gonna eat us.:evil:
 
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