Red Menace
Prepare to be Menaced
Someone on Twitch tell Pete to attack Ard with his army once they're all over there! gahhh!
Much harder to invade without those patrol boats!
Edit: much harder to invade when you keep throwing away your units one at a time...it's like watching the AI!
you mean keep 2science and increase maintenance by 3? or keep original yield? than it looks like 3 5maintenance, I think 2 4maintenance would balance better it would make the knowledge Virtue more powerful this way, but this is just my opinion.I'd say keep science yield but increase maintenance by 3.
I can imagine underwater Biowells and Nodes but nodes would be on the surface, and couldn't Terrascapes be an artificial island or atoll? that would look awesome.So they put in buffs for Terrascapes in Purity, and at the same time don't include the ability to build them in the water.
That makes absolutely no sense. The only explanation I can think of is that they ran out of time to do new graphics for water Terrascapes.
If other improvements like Academies, Nodes and Biowells can't be built underwater either, then water cities just seem needlessly restrictive. Can't spread borders naturally, can't build certain improvements, lower defenses. Aside from the novelty aspect, there doesn't really seem to be any actual advantage to settling in the water.