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- Aug 12, 2010
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Here is part 1 of the series, focusing on the elements introduced in Civilization I.
I will continue to add the videos to the OP as they are released.
Part 1:
Innovations:
Tech Tree
15 Leaders
"Game Mechanics"
Part 2:
Innovations:
Isometric Map
Unit Hit Points
"Diplomacy Revolutionized" (The High Council)
Part 3:
Innovations:
Culture
Strategic Resources (with a Colony shown)
Refined Civiliopedia design
"Reactive" Borders
Part 4:
Innovations:
Full 3D visuals
Great People
Influential Religion System
Baba Yetu
Part 5:
Innovations:
Hexes
Leaders speaking their own language (or something close to it)
Great Works and Archeology
"Would you like a trade agreement with England?" Meme
Part 6:
www.youtube.com
Innovations:
Districts
Civic Tree
Religious Victory
2 Expansions and 2 Passes
Great Ages, Loyalty, Governors, Environmental Effects, World Congress (not new, but new style?), Information Age, Game Modes, Personas
Impressive statistics
I will continue to add the videos to the OP as they are released.
Part 1:
Tech Tree
15 Leaders
"Game Mechanics"
Part 2:
Isometric Map
Unit Hit Points
"Diplomacy Revolutionized" (The High Council)
Part 3:
Culture
Strategic Resources (with a Colony shown)
Refined Civiliopedia design
"Reactive" Borders
Part 4:
Full 3D visuals
Great People
Influential Religion System
Baba Yetu
Part 5:
Hexes
Leaders speaking their own language (or something close to it)
Great Works and Archeology
"Would you like a trade agreement with England?" Meme
Part 6:

A Look Back at Civilization VI (2016)
VI. Your names shall not be lost. So it shall be.⺠Wishlist CIVILIZATION VII now: https://civilization.com/seven⺠Watch the full Sid Meierâs Civilization® VI...

Districts
Civic Tree
Religious Victory
2 Expansions and 2 Passes
Great Ages, Loyalty, Governors, Environmental Effects, World Congress (not new, but new style?), Information Age, Game Modes, Personas
Impressive statistics
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