Subdued Animals in C2C discussions

First of all I thought it would be easy but we (I) forgot to get AIAndy to put all the options stuff in the Spawn file. This means it can't be done at all at the moment. :(

The point of this was to allow people to use a less graphics intensive option. Less types of animals means less graphics memory. Not much but less all the same.

I agree. Diversity is awesome!!! Keep allthe animals but limit them but hemisphere (north vs south) and new world vs old world.

Also "Hyhena"! Hell yeah! ;)

Can't restrict their movement, except by terrain and feature types, so they may spawn in the north but wander to the south!
 
Here is a list of land animal I propose be separated into 4 regions;

1. Northern Hemisphere Old World
2. Northern Hemisphere New World
3. Southern Hemisphere Old World
4. Southern Hemisphere New World

Northern Hemisphere Old World (Eurasia)
- Badger
- Beaver
- Wolverine
- Bear
- Panda
- Polar Bear
- Grizzly
- Siberian Tiger
- Bengal Tiger
- Sabertooth Tiger
- Aurochs
- Buffalo
- Boar
- Tapir
- Camel
- Cobra
- Ball Python
- Panther
- Deer
- Moose
- Muskox
- Elephant
- Rhino
- Mammoth
- Orangutan
- Horse
- Onager
- Ibex
- Vulture
- Cave Bear
- Cave Lion
- Wolf
- Dire Wolf
- Crocodile
- Gharrial
- Komodo Dragon
- Desert Tortoise
- Hawk
- Eagle
- Duck
- Pheasant
- Horned Owl

Northern Hemisphere New World (Americas)
- Badger
- Beaver
- Skunk
- Wolverine
- Bear
- Polar Bear
- Grizzly
- Sabertooth Tiger
- Bison
- Boar
- Tapir
- Guanaco
- Jaguar
- Deer
- Caribou
- Moose
- Muskox
- Mammoth
- Vulture
- Cave Bear
- Wolf
- Dire Wolf
- Crocodile
- Desert Tortoise
- Galapagos Tortoise
- Iguana
- Rhea
- Hawk
- Eagle
- Duck
- Pheasant
- Turkey
- Horned Owl

Southern Hemisphere Old World (Africa)
- Aardvark
- Ratel
- Sabertooth Tiger
- Bongo
- Buffalo
- Wildebeest
- Warthog
- Camel
- Cobra
- Ball Python
- Cheetah
- Panther
- Elephant
- Rhino
- Hippo
- Gorilla
- Mandrill
- Zebra
- Giraffe
- Gazelle
- Gemsbok
- Okapi
- Hyena
- Vulture
- Lion
- Lion Pack
- Crocodile
- Nile Monitor
- Desert Tortoise
- Ostrich
- Hawk
- Eagle
- Duck

Southern Hemisphere New World (Oceania)
- Vulture
- Red Kangraoo
- Grey Kangaroo
- Wallaroo
- Wallaby
- Koala
- Tasmanian Devil
- Quoll
- Crocodile
- Desert Tortoise
- Cassowary
- Emu
- Moa
- Hawk
- Eagle
- Haast's Eagle
- Duck
- Rockhopper Penguin
- Emperor Penguin

I hope I did not forget any.
 
Can't restrict their movement, except by terrain and feature types, so they may spawn in the north but wander to the south!

Yeah actually on that note, I'm a little uncertain about restricting land animal movement by terrain because I've seen situations where an animal spawns and then sits on the same tile forever because it can't move into a neighboring tile. That in turn would block that tile from allowing any other spawns each turn.

I guess I can see the need with animals that require water, like the Croc and maybe even Ducks, but I would expect most others to be allowed to roam.
 
Can't restrict their movement, except by terrain and feature types, so they may spawn in the north but wander to the south!

That's why you got to put more restrictions on their terrain for instance Muskoxen should not be able to wander all the way to the south pole. Likewise penguin should not be able to wander up to the north pole. Biomes like deserts and jungle should stop them.

The list above should solve problems of species spawning in the wrong region of the globe. Wandering can be addressed later. For example you thinking the Rhea is from South Africa when it as from South America thus making it "Southern Hemisphere New World" not "Southern Hemisphere Old World".

Yeah actually on that note, I'm a little uncertain about restricting land animal movement by terrain because I've seen situations where an animal spawns and then sits on the same tile forever because it can't move into a neighboring tile. That in turn would block that tile from allowing any other spawns each turn.

I guess I can see the need with animals that require water, like the Croc and maybe even Ducks, but I would expect most others to be allowed to roam.

Well some should not wander into the other extreme such as polar creatures not wandering into desert or rainforest type biomes. Likewise a desert creature should not be able to wanted into a jungle or polar region either. Mot animal fall into one of these categories ...

Arid (Desert, Dune, Salt Flats, Scrub)
Polar (Tundra, Permafrost, Ice)
Flatlands (Plains, Grassland, Savanna)
Highlands (Rocky, Barren, Peaks)
Woodlands (Forest, Bamboo)
Rainforest (Jungle, Bamboo, Muddy, Lush)
Wetlands (Marsh, Swamp, Muddy, Flood Plains)
 
That's why you got to put more restrictions on their terrain for instance Muskoxen should not be able to wander all the way to the south pole. Likewise penguin should not be able to wander up to the north pole. Biomes like deserts and jungle should stop them.

The list above should solve problems of species spawning in the wrong region of the globe. Wandering can be addressed later. For example you thinking the Rhea is from South Africa when it as from South America thus making it "Southern Hemisphere New World" not "Southern Hemisphere Old World".

I understand the realistic nature of what this is trying to accomplish, but I think most maps will have bodies of water or mountains that block a full migration from one end of the map to another. Even on a Pangaea, I think the likelihood of an animal wandering across the entire map-- considering natural land features, other animals, and Civ units hunting them-- is fairly small.

Just trying to weigh out the pro/con of a static animal stuck in a tile compared to preventing them from moving into regions they may not normally inhabit, whether that be specific terrain/features or entire regions. Not all maps have large clusters of the same terrain where animals can run around in.
 
I understand the realistic nature of what this is trying to accomplish, but I think most maps will have bodies of water or mountains that block a full migration from one end of the map to another. Even on a Pangaea, I think the likelihood of an animal wandering across the entire map-- considering natural land features, other animals, and Civ units hunting them-- is fairly small.

Just trying to weigh out the pro/con of a static animal stuck in a tile compared to preventing them from moving into regions they may not normally inhabit, whether that be specific terrain/features or entire regions. Not all maps have large clusters of the same terrain where animals can run around in.

Well how often is there only 1 polar (tundra/permafrost/ice) tile or only 1 arid (desert/dune/scrub/salt flat)? I think within the 7 "zones" listed above any species should have enough tiles to move around in. Unless you have really bad luck of a very scrambled map (ex. tundra next to jungle)
 
@Dancing Hoskuld

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Here is a Viper. It may need its name changed if I find any more kinds of vipers but for now the name viper should work to distinguish it from other snakes.
 
@Dancing Hoskuld

1. Found a small bug, the Subdued Marilin just is called "Marilin" and not "Subdued Marilin".

2. I have some different kinds of crocs that I could add that look a bit better than the ones we have. I was thinking of adding them like this ...

Saltwater Crocodile (Large) -> Saltwater Crocodile
Saltwater Crocodile (Small) -> Marine Caiman

River Crocodile (Large) -> Nile Crocodile
Saltwater Crocodile (Small) -> River Caiman

I also could possibly add an Alligator and/or Freshwater Crocodile.

In short if I can get them working would you be open to having the generic re-sized crocs replaced with different looking crocodillians?

3. I also want to try to get a Spotted Hyena put in and then have the existing renamed "Striped Hyena" since that's the model they used. But the problem is the pic it uses is of a spotted hyena. So their pics will have to be swapped as well. Note that spotted hyenas are the typical hyenas that you normally think of as "laughing hyenas".
 
@Dancing Hoskuld

1. Found a small bug, the Subdued Marilin just is called "Marilin" and not "Subdued Marilin".

2. I have some different kinds of crocs that I could add that look a bit better than the ones we have. I was thinking of adding them like this ...

Saltwater Crocodile (Large) -> Saltwater Crocodile
Saltwater Crocodile (Small) -> Marine Caiman

River Crocodile (Large) -> Nile Crocodile
Saltwater Crocodile (Small) -> River Caiman

I also could possibly add an Alligator and/or Freshwater Crocodile.

In short if I can get them working would you be open to having the generic re-sized crocs replaced with different looking crocodillians?

The only problem I have with that is that in 6 days I will be heading off and wont have internet access until I get back.
 
The only problem I have with that is that in 6 days I will be heading off and wont have internet access until I get back.

For how long? Note these changes are not very urgent. I have been sitting on my hands for them for awhile since I would much rather put new animals than replacing existing ones.
 
Well how often is there only 1 polar (tundra/permafrost/ice) tile or only 1 arid (desert/dune/scrub/salt flat)? I think within the 7 "zones" listed above any species should have enough tiles to move around in. Unless you have really bad luck of a very scrambled map (ex. tundra next to jungle)

It could be my luck :) I know that the Mongoose et al map scripts are better in regards to lumping same terrain together, but I really dislike how the mountains work in those scripts and the proliferation of islands and big oceans. I almost always use Planet Generator and that one will speckle in terrains here and there, though it is still good about cold being in the polar regions and hot in the middle.

It's not a big deal either way to be honest. I think it's cool they spawn where they would naturally be geographically, but more than once I have seen a Camel sitting on a single desert tile or a horse on a horse resource that can move to any tile next to it.
 
Update

Kangaroos and the like can now be subdued and build buildings. Note the Koala is completely harmless and the Tasmanian Devil is harmless.
 
It could be my luck :) I know that the Mongoose et al map scripts are better in regards to lumping same terrain together, but I really dislike how the mountains work in those scripts and the proliferation of islands and big oceans. I almost always use Planet Generator and that one will speckle in terrains here and there, though it is still good about cold being in the polar regions and hot in the middle.
I would love to have height map and climate map generation separate and freely combinable at some point but unfortunately the way the map scripts are made that is a lot of work.
 
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