Subdued Animals in C2C discussions

With such a lot of animals I guess it is time for some more actions with them and while I implement the code for that I can also move the subdue functionality to the DLL and the info XMLs.

The actions could have building or unit requirements like you could only have fighting games with lions with a kind of arena building for a temporary happiness boost.

Maybe also some actions that provide a promotion to another unit.

What actions would you like to have with subdued units?

Some examples:
Study a subdued animal for a science boost (amount of beakers defined in the XML per animal).
Butcher an animal for a food boost.
Skin it for a hammer and gold boost.
Sacrifice it for a GPP and culture boost.
 
With such a lot of animals I guess it is time for some more actions with them and while I implement the code for that I can also move the subdue functionality to the DLL and the info XMLs.

The actions could have building or unit requirements like you could only have fighting games with lions with a kind of arena building for a temporary happiness boost.

Maybe also some actions that provide a promotion to another unit.

What actions would you like to have with subdued units?

Some examples:
Study a subdued animal for a science boost (amount of beakers defined in the XML per animal).
Butcher an animal for a food boost.
Skin it for a hammer and gold boost.
Sacrifice it for a GPP and culture boost.

First thing to do is fix it so the subdued animal ends up on the same plot as the unit that subdues it!
 
Still getting this one error:

ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_SEA_SERPENT


EDIT: btw the Viper looks just right, only because of the "white" coloring, whereas you can see some of it, nice work to whom ever did that.;)
 
Oh, I would never mistake the Tassie Devil as harmless, which is why I queried the idea. :) The >>> <<< thing is a holdover from days without quote buttons, for some reason I fall back into it from time to time.

I think we need to speak in relative terms though and keep in context to what is going on in the game. Military units in the game represent groups ranging from at least a few to conceivably dozens or hundreds of people/vehicles. I understand the desire to make animal units a threat, but aggro Koalas and Kangaroos killing even an injured group of stone-axe wielding men seems a bigger stretch of the imagination than making the animal "harmless" would be.
 
I think we need to speak in relative terms though and keep in context to what is going on in the game. Military units in the game represent groups ranging from at least a few to conceivably dozens or hundreds of people/vehicles. I understand the desire to make animal units a threat, but aggro Koalas and Kangaroos killing even an injured group of stone-axe wielding men seems a bigger stretch of the imagination than making the animal "harmless" would be.

I agree.

Question: why don't more animals allow Hunters lodge? The one that do are the same ones that (for the most part) give herds. Why don't tigers, lions, and jaguars give Hunters Lodge too?

JosEPh
 
There are other animals you can use to build Hunters Lodge with. Rhino, one or two of the flightless birds, Dire Wolf, Cave Bear and Polar Bear, Gorilla, Gemsbok, Hippo, Lion Pack and Cave Lion, Large and Small Croc.
All good examples of non-herd animals that can build it. Shouldn't be too easy to build so not all animals can. Besides it's more like the humans that handle the subdued animals that build it rather than the animal itself.

Cheers
 
I agree.

Question: why don't more animals allow Hunters lodge? The one that do are the same ones that (for the most part) give herds. Why don't tigers, lions, and jaguars give Hunters Lodge too?

JosEPh

I went with the very dangerous (str 4) or lots of food (4+ food) animals could build Master Hunter.
 
I'll look into it. Though I don't really understand the need for the Game and Big Game Hunters. Rangers with Str 7 are strong enough for any and all animal units. After Rangers I would rather see the line phase out, though not towards Sniper unit type units. Explorer type would be better, though losing the ability to attack would be a shame. Maybe have it as a "veteran" thing that a line of Hunters that can attack come at the same time as the other exploring units, though after Ranger it's more hunting human prey...

Cheers
 
I'll look into it. Though I don't really understand the need for the Game and Big Game Hunters. Rangers with Str 7 are strong enough for any and all animal units. After Rangers I would rather see the line phase out, though not towards Sniper unit type units. Explorer type would be better, though losing the ability to attack would be a shame. Maybe have it as a "veteran" thing that a line of Hunters that can attack come at the same time as the other exploring units, though after Ranger it's more hunting human prey...

Cheers

I agree. Hunters are quite powerful let alone Rangers which pretty easily kill any animal there is. Starting with the Pack Mule, the explorer line can also defeat any animal unit, though only defensibly. I think by that point in the game, perhaps the division should become-- I think as BlueGenie suggests-- a "Sniper" line that kills Human/Enemy units at range and then animal/explorer units, which DO have the non-bad village feature + anti-animal and can attack. Unless there are plans to introduce animals stronger than what we have?
 
There are other animals you can use to build Hunters Lodge with. Rhino, one or two of the flightless birds, Dire Wolf, Cave Bear and Polar Bear, Gorilla, Gemsbok, Hippo, Lion Pack and Cave Lion, Large and Small Croc.
All good examples of non-herd animals that can build it. Shouldn't be too easy to build so not all animals can. Besides it's more like the humans that handle the subdued animals that build it rather than the animal itself.

Cheers

Have yet to be able to capture a Rhino even with a hunter unit. Have not seen a polar bear, hippo, cave lion, and only seen crocs in the ocean. Bad breaks then on my part then, huh?

Have captured 1 gemsbok, killed 1 direwolf (which used to be plentiful in v18).

But I have captured a ton of Moose and Reindeer which give the lodge. Have captured a bunch of Musk Ox which do not (and why don't musk ox give herds too?)

Getting overran with badgers, wolverines, cobras, and eagles.

So it boils down to what your chosen map will spawn and were your starting place is, out of 4 v19 games.

I agree. Hunters are quite powerful ...
Really?! Not against Neanders and Barb Stone Axe until they have at least a 1/2 dozen promotions in my games.

JosEPh
 
Have yet to be able to capture a Rhino even with a hunter unit. Have not seen a polar bear, hippo, cave lion, and only seen crocs in the ocean. Bad breaks then on my part then, huh?

There is a problem with the land crocadilians, someone changed where floodplains occur so now alligators, crocs and gharials don't spawn.

Have captured 1 gemsbok, killed 1 direwolf (which used to be plentiful in v18).

Yes wolves need their spawn rate increased, they are far too few.

But I have captured a ton of Moose and Reindeer which give the lodge. Have captured a bunch of Musk Ox which do not (and why don't musk ox give herds too?)

Moose, Reindeer and Musk Ox may be a bit to frequent but I am not sure. the various Kangaroos and Wallabies are. ;)

Musk Ox does not give a master Hunter because its strength of food when killed is not enough. Do you think I should increase one or the other?

Moose currently gives a deer herd, perhaps it shouldn't as I have not heard of anyone (semi) domesticating them. Musk Ox - has anyone domesticated them?

Getting overran with badgers, wolverines, cobras, and eagles.

So it boils down to what your chosen map will spawn and were your starting place is, out of 4 v19 games.

I don't think I have seen a wolverine in my last two games. ;) Cobras may be a bit high now that we have other snakes and reptiles. Eagles/hawks maybe a bit frequent also, but I am not getting enough!

Really?! Not against Neanders and Barb Stone Axe until they have at least a 1/2 dozen promotions in my games.

JosEPh

As to hunters, I think the discussion is more about the hunting line of units. I added in the Game and Big Game hunter units for two reasons. 1) I was discovering "empty" islands with lots of animals after the current hunter line ended. 2) Historically hunters are around much later but many were explorers also.

The hunter line merged into the sniper line with a large gap. The suggestion that snipers take over from hunters has always worked for me.

I agree. Hunters are quite powerful let alone Rangers which pretty easily kill any animal there is. Starting with the Pack Mule, the explorer line can also defeat any animal unit, though only defensibly. I think by that point in the game, perhaps the division should become-- I think as BlueGenie suggests-- a "Sniper" line that kills Human/Enemy units at range and then animal/explorer units, which DO have the non-bad village feature + anti-animal and can attack. Unless there are plans to introduce animals stronger than what we have?

The problem with the "no bad goody hut results" being on the sniper line is that the explorer line continues beyond this point. They would need to be merged some how, maybe.
 
Moose currently gives a deer herd, perhaps it shouldn't as I have not heard of anyone (semi) domesticating them. Musk Ox - has anyone domesticated them?

Yes they have been. They raise them for their "wool" and musk ox are not really oxen or even related to cows or other bovine. They are related to goats and sheep. Think of them as a really woolly goat. So if they do spawn a resource it should be a sheep resource and not a cow or bison resource.
 
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