Subdued Animals in C2C discussions

When I was brought up before if we should have a Horse Worker I said ok. Same goes for a Llama and Mammoth Worker.

Not good enough, you may not get those resources either. Don't forget I had a game with out any of those animals on the continent I was on. Nor did I have any food plant except potato which meant no alcohol either. I had plenty of mineral resources and other plant resources - it was even located in the area of Australia/New Zealand come to think of it;).
 
Not good enough, you may not get those resources either. Don't forget I had a game with out any of those animals on the continent I was on. Nor did I have any food plant except potato which meant no alcohol either. I had plenty of mineral resources and other plant resources - it was even located in the area of Australia/New Zealand come to think of it;).

Well then your playing like the Polynesians or Amazonians. They had no pack animals. Sure the Polynesians had Chickens, Pigs and Dogs, but they were not used as pack animals. The native peoples of the amazon were even worse in that they had only dogs and some exotic pets like parrots. No pack animals at all. That's one reason I made dogs not require a resource because wherever people go dogs go.
 
Not good enough, you may not get those resources either. Don't forget I had a game with out any of those animals on the continent I was on. Nor did I have any food plant except potato which meant no alcohol either. I had plenty of mineral resources and other plant resources - it was even located in the area of Australia/New Zealand come to think of it;).

Why can't you make alcohol from potatoes? Please fix that... send the bill to Boris Yeltsin... ;)

I haven't seen many pigs around. Are there any wild pigs in the mod? Them and the related warthogs are fun for hunting (even later game-hunting/safaris), domesticating (I didn't say riding but...) etc.
 
Why can't you make alcohol from potatoes? Please fix that... send the bill to Boris Yeltsin... ;)

Oh, and Apples, and both Grains, Corn, Rice, well, every Fruit. Pretty much anything with natural sugars in it.. including Sugar Cane, Honey... ect ect
 
The problem is that the others you need a Farm building built to provide grain or fruit or whatever. If potatoes resource was a requirement then you could build it without a potato farm building. And the potato farm building gives Vegetables resource.

Should Vegetables resource allow for Alcohol? I can add it but that would mean any type of vegetable could not make it (ex. Carrots, Lettuces, Broccoli, etc.)
 
Wait there is carrot beer!!!
Spoiler :

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What do you live under a rock or something? Carrot beer rocks!!!

http://www.phillybeerscene.com/2012/08/carrot-beer/
 
Question for ya?

What is the break-down for spawning of animals, is it just regular spawning, per terrain, per feature, per animal, per Era etc?

All animals have a region of Earth spawn area - based on the BTS default of the flat map of the Earth having its edge at 180 degrees East. Which does not fit the GEM map so that it needs its own spawn file and is one reason I have stopped adding animals for now.

Within that region terrain, terrain feature and resource can be used. Some have two, one that is the major spawn definition and the other is a minor spawn definition.

Some (few) have time restrictions. The Sabretooth and Mammoths stop spawning around 4,000 BC. The Moa latter.

Some have a low probability of mulitple units being produced at the same time. 3 bison, 2 wolves, that sort of thing.
 
Wouldn't it be simpler not to use longitude at all? Australia doesn't have weird animals because of its extreme eastern longitude, nor South America from being so far west. As for Madagascar...:crazyeye:

The point is it's a function of being isolated for long periods of evolutionary history. On a Pangaea or Inland Sea map (for example), why not let marsupial/monotremes spread throughout their native climatic range (even in both hemispheres)? If you have to base that on latitude, I have no problem with that.

But why make work for yourself making sure there are platypuses and kangaroos only on the extreme southeastern shore of the inland sea? Similarly on a map of multiple continents or large islands, by all means (if it's not too much work) isolate marsupials etc. to one or two of them - whether they are in the south-east or the north-west should make no difference.
 
Wouldn't it be simpler not to use longitude at all? Australia doesn't have weird animals because of its extreme eastern longitude, nor South America from being so far west. As for Madagascar...:crazyeye:

The point is it's a function of being isolated for long periods of evolutionary history. On a Pangaea or Inland Sea map (for example), why not let marsupial/monotremes spread throughout their native climatic range (even in both hemispheres)? If you have to base that on latitude, I have no problem with that.

But why make work for yourself making sure there are platypuses and kangaroos only on the extreme southeastern shore of the inland sea? Similarly on a map of multiple continents or large islands, by all means (if it's not too much work) isolate marsupials etc. to one or two of them - whether they are in the south-east or the north-west should make no difference.

I think what you describe is far too complex to simulate and of course geography influenced how and what species evolved. Possibly so much so that on random maps totally different animals would have evolved.

So since we are not going that complex on having alt-timeline animal evolution we at least can through the location on the globe have animals appear along side other animals that appear in that region of the globe.

If we were to have it vanilla then every type of animals would appear next to every kind of animal which is far from realistic. Having them spawn in different regions of the globe plus linking them to terrain, terrain features and/or resources also allows some more plausible animals.

Its not perfect but it is a good trick to get say African animals to appear in Africa.
 
The problem is that the others you need a Farm building built to provide grain or fruit or whatever. If potatoes resource was a requirement then you could build it without a potato farm building. And the potato farm building gives Vegetables resource.

Potato farm wan be the req.
So, more alcohol building can exist
Potatoe -> Vodka
Apple -> Cider
Honey -> Chouchen (with Celtic culture?)
Snake -> Snake wine (ith Vitnemese culture?) (and go back in the thread, yeah! :D)

Just an idea : have different mascot emblem instead of only one. So, a pigeon emblem will give some sightly diffrent bonus than a lion emblem. Not one by animal, but just like enclosure, one by group (predators-> strengh bonus, birds -> chance to survive, snakes chance of first strike, ...)
 
1)
2) Having subdued animals buildable unbalances the game a bit.

Sounds also like a good idea an event: "The local herder of Athens has managed to breed more animals than usually and cant support all of those. What should we do?

1)Butcher them - food and hammer bonus

2)Send the leftover animals to another city - recive a subdued animal.

3)Expand the Pasture and hire another herder [requires a citysize of 6 and costs 300 gold) - Herd +3 Food, +3 Hammers
 
I think what you describe is far too complex to simulate and of course geography influenced how and what species evolved. Possibly so much so that on random maps totally different animals would have evolved.

Fair enough

Its not perfect but it is a good trick to get say African animals to appear in Africa.

Maybe on an Earth map, but not when Africa (or Australia or South America etc.) are oceans so their animals don't spawn at all. :cry:
 
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