Dancing Hoskuld
Deity
My main point is, mass is probably the important factor for determining food and hammer worth, but is no good for the 'threat level' of the beastie, or its 'unit combat' (which I think means the ways it tends to interact in-game with critters not on its 'team').
Unit combat class is just a way of classifying units it may not have anything to do with threat level which we already have promotions for "mostly harmless" style which reduce or increase the attack strength of an animal unit pigeons have a -95% strength promotion for example. I may do just one or two to start to see if I can in fact use these methods to make things easier for me and more balanced in game. "MAMMAL_HORSE" (horses, zebra, some of the antelope we have in game as well as cows_ and "MAMMAL_DEER" all deer and the rest of the antelope. The main difference between these two is that antlers are ready made tools that were used up until the bronze age so "MAMMAL_DEER" would have a higher
