Succesion Game (PG1): The mighty Germans (with edited rules)

If anyone want to check the rules or play by it, here's the scenario file.

Hopefully this will be on the top of the third page so I can link to it easily. I'm doing this to put the first picture of our empire in the first post as suggeted by Morten. I'll be posting my turn in seconds.
 
Expansion!!!!

570bc - We gave alphabet and 208 gold to the Japanese in exchange of Iron Workings and Mysticism. Good news, we have iron. The bad news is so does the Japanese.

550bc - We now master the technics of riding horses.

510bc - Berlin built a settler.

490bc - Incense Hill founded.

470bc - Our workers built a road to bring horses to berlin. Barracks were finishe in Peace Valley. A settler left Pggarpolis.

450bc - Worker finished in Smiley Fall.

390bc - Granary built in Belindaville.

370bc - Settler left Berlin.

310bc - Moo Point founded.

290bc - Gave the Japanese the 23 gold they demanded. We have lots of unprotected cities, and we would lost at least two of them if a war were started. Pggarpolis riots. Brought a spearman back there to solve the problem.

250bc - Berlin finished barracks.

230bc - Bright River fouded.

210bc - Semideia founded.

190bc - Ironspot founded.

Ideas & Suggestions:
- There's a barbarian camp to the north of Berlin, we should go there to get those 25 gold. We're really short in money.
- There's a settler heading to Peace Valley. We should try to get him to the other side of the Japanese territory, and explore where no man has gone before.
- Without Map Making the Japanese can't cross our warrior barrier unless they declare war. So by no means you should give them Writing when we finish researching it as it would put them closer to Map Making. Also, the Japanese have two settlers close to our northeast borderline, and no place to send them. Because of the aforementioned facts, expect hostility from them in the near future.
- River Emcampment should be switched to temple as soon as it finishes its spearman. A cultural border expansion there will close the core of our territory border.
- Berlin is starting to rebuild our army producing horsemen. Pggarpolis, Belindaville and Peace Valley should help on military building as well (those are the cities with barracks).

I'm here changing the length of the 2nd round to 20 turns. If I don't do that, turns will end too fast, and there's no need for that as we're still expanding in this large map.
 

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Morten it's your turn. You have 20 turns because I've increased the 2nd round length. Third round remains unchanged (15 turns).

I'm getting away for Christmas, and I'll be leaving in 5 (maybe 8) hours. I'll won't be able to post till wednesday (when I get back). You guys should keep the game going, and if my turn comes, skip me. When I get back, I'll update the first post and the History log. If you guys follow the rules in the frst post, you won't have any problems.

Merry Christmas. :D

Here's the game. Good luck. :goodjob:
 
190 BC -PEACE AND PROSPERITY TO THE PEOPLE -MORTENIUS IX INHERITS VAST GERMAN EMPIRE

130 BC -Civil unrest in New Peace Valley. Entertainer hired. Temple ordered constructed in remembrance of the fallen heroes of the First Incense War. After japanese bit for the same territory, warrior charges on barb camp and obtains Elite status. Our settler is going east. He spots two japanese settlers looking for a place to settle down.... Hmmm.

110 BC -Barb camp raided and gold taken. We need more workers. Cities unable to build spearmen fast switched to warriors and then workers.

90 BC -We discover a new form of communications called writing. It is very complex, and one can fabricate very detailed messages and documents using it. It is not so widespread yet, so only our wisemen can actually read the strange signs. They suggest we open en embassy in the japanese capital, and we follow their advice, so that we might later benefit in trade and in war. Incense Hill orderedd to build worker. All frontier cities should have temples, and let the core cities produce our military. Military buildup starts in Peace Valley. Research project now literature, which means we can compile whole volumes of socalled books, full of signs. This will be a great benefit to our nation, so say our elders. And we can be allowed to build the greatest library. Even now we should begin to contemplate the architecture and site for this huge project. This can only be brought to success via the combined efforts of several generations of our people.

10 BC -We agree to a rights of passage treaty with the japanese. There are only bad territory left in our empire, so they should be allowed to go look for settler spots (in vain, but they don't know that), and we can go explore to the far east. And later on, our rights of passage treaty will make devious designs such as backstabbing much more feasable.

70 AD -Seems the japanese wants to settle in two spots, north of River Encampment in the city of Nagoya, and south of Pggarpolis. Mortenius IX grants them their rights in recognition of our rights of passage agreement and our inability to wage war effectively at this moment. Before war, we need temples. And new japanese cities will soon fall for our culture.

90 AD -Japanese city of Izumo spotted to the south of Pggarpolis. Those cities will fall easily later. Mortenius IX issues a new policy of combined culture and military. We need more mines to compete in the wonders race.

110 AD -Barbarian hordes defeated in the Battle of Katzenstein, our great general who will lead our immigrants to new and finer lands in the far far east.

150 AD -Military build up on japan border continues. Archer has fortified on their iron spot in order to pillage their road if necessary.
170 AD -General Katzenstein spots hordes of barbarians in the rich fields of the new far east. Prepares for battle against several larger armies assembling near their camp.
 

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190 AD -O Glory! O Honour! The battle is won! Our settler can now settle in the grasslands east of Japan.
210 AD -Katzenstein is founded in honour of our great general who lead us safely into areas unknown to man.

NOTE : Watch out for japanese expansion into this new region. Our warrior is not guarding the strip no longer, so he needs to be replaced soon. The japanese are all over our lands, and they seem much stronger militarily than we. We can't fight them unless we have a larger military. And a much stronger cultural basis.

Smiley, you're next. GOOD LUCK! :)
 
Sorry, but you are going to have to skip me until further notice.

Apart from my login problems (and thus, my inability to post to the democracy game forum and fufill my Science Minister duties) I have a lot of other things to do presently.:(
 
I had a big summary typed up, but Mr. Computer decided to be a poop, so I say forget it, and summarize the summary.

I meet England and get Masonry for contact w/ Japan, and Philosophy for our entire treasury.

I complete a road to Kyoto, and trade gems and our only horses for contact with the Babylonians, Polytheism, Mathematics, their territory map, and 6 Gold. I immediately pillage our own square of horses, and laugh at Japan's stupidity. I then offer them the gems again for 6 gold/ turn.

(This presents an interesting idea. Keep rebuilding that road to horses, selling them to Japan for something, and pillaging it. Hah, take that, loser Japan).

We discovered Literature. I think the Great Library is the only way we can hope to keep our head above water in this game, so it is an essential. The horse strategy above may be just as effective, but it requires years of long, peaceful, happy relations with Japan.

Oh, and we found Map Making, care of the Bulgars.
 
Originally posted by Smiley
(This presents an interesting idea. Keep rebuilding that road to horses, selling them to Japan for something, and pillaging it. Hah, take that, loser Japan).

Thats an unusual idea! :) Does it really work that way?

It seems we can begin to work together in peaceful co-existance with Japan. I'm just worried they'll get too many swordsmen before us. But I think you're right. Go for the GL ASAP. And with the contacts we have now, we can sell our discoveries and earn a steady income.
 
I don't know if pulling shenanigans on the Japanese would work effectively. It may, it may not.

However, I doubt we'd ever be able to sell our advances. The civs we have contacted so far have at least four more techs than we do, and I think Babylon is already into the Middle Ages. It was a good thought, though.
 
Ah, my christmas day has finished. Ive downloaded the game and ill complete my round and post my summary up tomorrow.
 
Be sure to tell us if the Horse Shenanigans trick works.

One more thing I forgot to mention: It seems that the Aztecs, the Babylonians, and the English are all going to war with Rome. Nothing terribly important.
 
I'm finally back, and I'm updating the thread. So you guys found another exploit? Did it work? I think once you break your part of the deal, the treaty is broken for good. I'm not sure though.

Besides, there's one problem with pulling shenanigans on the Japanese. Once you start the production of an unit, you're able to finish it either you have the resource or not. So, selling horses to the Japs will probably give them some horseman.

Rymiss is playing. Up next Gumby3000.
 
I think we'll soon have to go to war with the Japs. Their cities are in our territory and we'll need them! (Edo especially)! Or are we militaritstic not strong enough?

And I don;t think the horse srtategy will work. If Japan starts producing horses they can finish them even if they have not the recourse so...
 
Sorry I took a bit long, family stuffs. But here goes.

430AD- Rymiss II rises to power to make up for his ancestors faults. Got contact with the Romans for 10g off the Japanese.

440AD- Gave Polythesim to Romans for Contact with the Aztecs.
Fortified Spearman on Gems North of Berlin and Horseman on the Horses next to River Encampment. Peace Valley production changed to Libary. Fortified some troops near the Japanese cities Tokyo, Kyoto, Edo and Izumo. Aztecs offer Code Of Laws for 100g but I reason with them to get Code Of Laws for World Map and 20g.

450AD- Pggarpolis produced Worker and started on Habor. Swordsman completed in Smiley Falls & Archer in River Encampment, production switched to Spearman.

460AD- Temple completed in Bright River and production changed to Swordsman. Road to Horses started on.

470AD- Libary in Peace Valley completed and production changed to Walls. Roads to Gems in the South and North being started.

480AD- Indians complete The Great Lighthouse and Aztecs are building the Great Libary. Horseman being sent to scout South of Katzenstein and look for good city spots as well as eradicating Barbarians.

490AD- Babylonians building Great Libary, English complete Great Wall and then they start building the Great Libary. Road to Horses completed. Try to offer Horses to Japanese to try that trick but they refuse to even let me GIVE the Horses to them? They may be getting some from somwhere else.

500AD- Spearman completed in River Encampment and production changed to Temple. Spearman sent to defend Berlin. The Cultural Influence for Bright River expands. Road to Gems in the North completed.

510AD- Libary completed in Moo Point and production changed to Barracks.

520AD- Japanese and Babylonians sign a Military Alliance against Rome. Walls in Peace Valley completed and production changed to Swordsman in hopes to build a great Swordsman militia to defeat the Japanese. Road to Incense from Incense Hill started.

530AD- Babylonians totally wipe the Romans off the face of the Earth! Belindaville produced Libary and started on Temple. Traded World Map, Polythesim and Code Of Laws for Egypts World Map. Can now see the islands of Egypt, Babylon, England and Aztecs.

540AD- Rushed Settler in Peace Valley with a plan to colonize south of Katzenstein before the Japanese do.

550AD- Settler from Peace Valley sets off and production stays on Settler.

560AD- Rights Of Passage between us and the Japanese expires but I managed to start it up again by giving them the World Map and 50g. Belindaville's Influence expands. Japanese settle area right next to Yokohama south of Katzenstein.

570AD- Road to Gems in South done. Rushed Harbor in Pggarpolis.

580AD- England wants our Gems for nothing so I tell them to stick it up themselves and they went nuts and declared war:mad: . Harbor in Pggarpolis done & production started on Swordsman. Influence expands for Peace Valley. Barracks in Moo Point done and now building a Granary. Swordsman done in Bright River. Egyptians building Great Libary. Embassies established in Egypt and Babylon. Tried to get Military Alliances against the English but noone will accept.

590AD- Aztecs complete Great Libary so Berlin production is changed to a Libary with a loss of 102 sheilds :( . Horses found deep south of Katzenstein in a big plains area.

600AD- JAPAN AND ENGLAND SIGN MILITARY ALLIANCE AGAINST US:eek: ! Japan Archer is killed by our defending Spearman and a Japanese Warrior is killed attacking our Swordsman in North. Our Archer killed by Swordsman near Kyoto and another of our Archers defeated an attacking Swordsman. Settler captured. Peace Valley production switched to Swordsman. Our Horseman gets knocked down to 1 HP by defending Japanese Swordsman and retreats into friendly grounds near Tokyo. Swordsman kills Spearman defending Izumo, Archer perhishes attacking the second. Horseman kills defending Spearman in Nagoya. Swordsman kills second Spearman defending Nagoya. Warrior dies when he bravely attacked Sapporo. 1 Archer dies attacking Edo and the other kills the defending Spearman. Archer kills Japanese Spearman defending Kyoto.

610AD- Near Kyoto and Tokyo Japanese troops kill 1 Horseman, 1 Warrior and 1 Archer. Near Edo 1 Archer dies and near Izumo our Swordsman kills attacking Archer. Swordsman dies attacking Nagoya. Swordsman dies attacking Izumo.

620AD- Ironspot completed Libary and production changed to Swordsman. Swordsman dies attacking Edo. Another Spearman sent to defend Berlin. Archer attacks Shimonoseki and dies. Horseman attacks Nagoya and perishes. Swordsman attacks Izumo in a desperate snatch for the city and kills the last Spearman defending the city! Production in Izumo instantly started on Temple.

Well thats my round. Our Army is now VERY small, we need peace ASAP. Also secure a city near those Horses south of Katzenstein. When the other civs get Harbors trade our big supply of gems with them for a very nice income. I would advise everyone to download my save and just take a look at our position, use the save for viewing purposes because i cant take screenies. Good Luck Gumby :goodjob:
 
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