Ok some notes:
Is it a bug that we are using rivers to transport goods when we don't have fishing?? Honestly, we shouldn't have the fruit or the gold connected without a road.
I think I missed the story on how one of our capital warriors was mutated?
Hippus got the holy city first...
As far as diplomacy with Hippus goes, I read our rules as no haggling, not no trading. We can't enter into the trade screen or adjust anything within, but we are free to talk and accept offers.
Scratch my thought on attacking the clan, we just don't have enough military right now.
We really haven't made many troops since my turn-set ended, and I think we are extremely vulnerable. A quick check of the power graph confirms my fears. Sheaim/Hippus might be too busy for us at the moment, but we should assume the Clan has a large army with nothing better to do than stomp some loony Civ that declares war on them immediately.
Meeting the clan is imminent, and we need to be prepared to defend our lands. Killybegs is painfully under-defended and I would much rather see them pumping out Axes then finish the monument and worker. If we mine their hill, it will help with production a lot.
That said, we really need Archery now. I highly recommend dumping (pun not intended) Sanitation until later. I get why you want super-farms, but if things work out the way I fear they will, we won't be able to defend the ones we have now. After that I am a bit more open. My other high priority techs are Myst/WotE/Arete. I am tempted by Cartography and Hunting, but I would rather see religion first and secure our claim to the Mines of Gal-Dur/Bamber.
Our research rate is back up to 100% eating 10 gpt. Are we going to continue that path, or save some
for upgrades? If we are using it to speed tech Archery, I am good with it. Otherwise, I would prefer dropping it to 70% for now.
Is that Hill Giant still hanging around the Northern Horse area? We should know that before trying to settle the area.
Is it a bug that we are using rivers to transport goods when we don't have fishing?? Honestly, we shouldn't have the fruit or the gold connected without a road.
I think I missed the story on how one of our capital warriors was mutated?
Hippus got the holy city first...

As far as diplomacy with Hippus goes, I read our rules as no haggling, not no trading. We can't enter into the trade screen or adjust anything within, but we are free to talk and accept offers.
Scratch my thought on attacking the clan, we just don't have enough military right now.
We really haven't made many troops since my turn-set ended, and I think we are extremely vulnerable. A quick check of the power graph confirms my fears. Sheaim/Hippus might be too busy for us at the moment, but we should assume the Clan has a large army with nothing better to do than stomp some loony Civ that declares war on them immediately.
Meeting the clan is imminent, and we need to be prepared to defend our lands. Killybegs is painfully under-defended and I would much rather see them pumping out Axes then finish the monument and worker. If we mine their hill, it will help with production a lot.
That said, we really need Archery now. I highly recommend dumping (pun not intended) Sanitation until later. I get why you want super-farms, but if things work out the way I fear they will, we won't be able to defend the ones we have now. After that I am a bit more open. My other high priority techs are Myst/WotE/Arete. I am tempted by Cartography and Hunting, but I would rather see religion first and secure our claim to the Mines of Gal-Dur/Bamber.
Our research rate is back up to 100% eating 10 gpt. Are we going to continue that path, or save some

Is that Hill Giant still hanging around the Northern Horse area? We should know that before trying to settle the area.