I like variant rules as well, depending on the rule. Unique challenges can be fun. Ultimately it depends on the SG tho.
I mean, the Perpentach SG had rules where you couldn't communicate with the other turn players about what you did, and your turn-sets were in spoiler tags. The idea was that as the personalities switched, they had no idea what the previous one was thinking.
I mean, the Perpentach SG had rules where you couldn't communicate with the other turn players about what you did, and your turn-sets were in spoiler tags. The idea was that as the personalities switched, they had no idea what the previous one was thinking.