Pre-flight Check:
We're still paying a fair bit of money in unit support costs, so just for the sake of completness I'm going to disband all MDI not on the ships. I'm also going to sell all Libraries and any other useless improvements to save cash for rushing.
I changed all builds possible to Settlers in ex-Spanish lands. I'm going to cash-rush temples everywhere else. We don't get any brownie points for ending with the most cash, so I'm gonna use it up to speed up our victory.
Why were we building explorers in a few cities?
Wow, the pre-flight check took forever just to scroll through all the cities, and do a slight few MM things. CivAssist tells me we have 144 cites, not even that many. I can't imagine how much MM time a proper milk-run takes for a HoF effort.
I turned down the happy slider to 10%. Now we are making +1167gpt.
Our cash reserves before my pre-flight check ~ 11,000gp. Our cash reserves after my pre-flight check = 657gp.
IBT
Our cav takes a ZoC potshot at a passing Indian swords. Hohum
Turn 1 --> 760AD
After cycling through our myriads of cash-rushed builds...
I started to join native workers into our cities to ease the unit support costs. We have more than enough slaves for our remaining purpose.
I just discovered a mysterious caravel filled with three cavalry units exploring the South Pole. They must have been looking for the "Southwest Passage" and needed some serious protection from the polar bears...
The capture of Delhi nets us Hanging Gardens, which enables me to turn our lux slider to 0% and gets us even more gpt... Rename Dehli to Subway-- Eat Fresh!
We are now at -20gpt in unit support but our economy is making overall +1314gpt.
Land domination at 49%, but will skyrocket quickly with the bands of newly produced settlers...
IBT
zzz. One Indian sword on the move, about to become leader fishing bait.
Turn 2 --> 770AD
Took three Indian cities and in position to take 2-3 more next turn.
Unit support costs now 0gpt. Economy making +1376gpt.
Land domination at 51% and pop domination at 77%.
IBT
zzzz
Turn 3 --> 780AD
We take three more Indian cities, only one remaining for old peaceable Gandhi.
For sheer pleasure, I traded each of the remaining civs either Mono or Theo for their remaining gold and maps, and then DoWed them all. It's France against the world! Bwhaaaa... This move might cause us a little war-weariness, but our economy is more than up to the task.
Land domination at 54%. We're making 1397gpt.
IBT
zzzz
Turn 4 --> 790AD
Destroy the last Indian city. Bye Bye Gandhi.
Capture two Mongol cities, kill some Incan units.
Land domination still at 54%. Many temples expand next turn, so this number will rise...
IBT
zzzz
Turn 5 --> 800AD
Without me moving one unit yet this turn, culture expansion due to the temples makes our land domination level increase to 58%.
Kill the southern Inca city and a handful of Incan MDI.
Spot a red-lined Spanish galley with a caravel and send it to the bottom. No more Isabelle.
At end of turn, land domination up to the magical 60%! We are making +1424gpt.
We are now up to 172 cities plus a couple more settled on this turn...
IBT
Turn 6 --> 810AD
A Spanish chain-gang finishes a road through the central tundra, hooking furs and gems up to our main continent. We now control 7 luxes.
The Arabs must have a dearth of spearman because they have taken up to escorting random settlers with Ancient Cavs.
Our luck on MGL is astoundingly bad. I've had numerous elite victories this turnset, trying to maximize their chances each round, and no leaders. That seems to have been the awful trend for our whole game--only 1 MGL. I wish we had kept better stats on elite victories to know just how bad it's been.
Turn ends with 61% land domination. We have 88 cavalry units heading our assault. Pretty decent, but not nearly enough armies...
The Academy is due in 1 turn.
IBT
A few Incan MDI and one rogue Mongol horse attack my cavs. This is the first time the AI has attacked our units in a long while...
Incans finish Sun Tzu's. Scary...
Turn 7 --> 820AD
Capture Mongol capital and get the Oracle. Ladi-freakin-da. Got 4 more Mongol cities to boot. They are down to 1 city and should be dead next turn.
We are now at 64% land domination. I thought to myself a few turns ago that we would be at the limit around turn 9 of my turnset--2 turns from now--and that premonition looks to be pretty accurate. I don't expect to hit 66% next turn, but almost certainly by two turns from now.
Military Academy finished and Orleans starts on an Army that will never be finished.
Just for interest's sake, I butchered a stack of 3 ancient cavs. It was pretty fun...
IBT
Arabs and Incans tag-team to destroy a mini-invasion of 3 MDI that I had set down in Arab territory last turn
Much WLTKD and the people expand our palace... This is due to capturing Mongol spices last turn
Turn 8 --> 830AD
Massacre the last Mongol defenders, take their town, and Genghis is no more.
Finish the turn at 65%. So close!
I could cash-rush the Army unit--wasn't sure if that build was rushable--for 1500gp but I resist.
We are making +1494gpt with 2535gp in the bank. No real need to cash-rush anymore. Just need to claim the last couple of tiles. Should be one more turn now...
There are 19 units near The Wave's debarking point with more units nearby, but no need to load them into the waiting caravels...
IBT
Watch as 1 of our cav units butchers 3 attacking Incan MDI and red-line a 4th before our cav retreats...
And then...
Cultural expansion has put us over the edge. WE WIN!!!