dojoboy
Tsalagi
Okay, my turns are complete.
1495 AD - worker assignments
1500 AD - Hoover Dam & Iron Works completed;trade luxury to China; Mao appears to be the only civ w/ gold
1505 AD - Sardis revolts and rejoins the Persian Empire!
[Never say "gone forever" Txurce. It must be my kinder and gentler leadership!
]
1515 AD - Began improvements around Sardis
1535 AD - Began Wall Street in Susa
1545 AD - Discovered Motorized Transportation (MT); began tank build up; researching Radio (anticipate China going for Flight); traded MT to China for 78 gpt + gold; We've got about a 2-3 turn advantage in research on China
1570 AD - Wall Street completed in Susa.
1585 AD - Discovered Radio a couple turns back, China reaches Flight; trade Radio to China for Flight and 6 gpt + 300 gold; enter Modern Age, earning Rocketry = now one full tech lead over China instead of a 2-3 turn advantage; begin researching Space Flight; lost furs & gpt deal
1590 AD - Saved game after general maintenance.
Next turn - Decision needs to be made about sliders, currently 0-9-1 and losing 51 gpt (started when we lost the furs & gpt deal) but will reach Space Flight in 9 turns. Do we adjust slider to 1-8-1 (positive gpt but Space Flight in 11 turns), or do we adjust slider to 1-9-0 (losing happiness bump)?
Summary: I didn't feel we were prepared to begin conflicts due to insufficient forces to strike decisively. Therefore, I continued worker improvements, building barracks, some infantry, etc. There were no international incidents or MPPs signed. I upgraded cannons to artillery and built about 8 more to provide a siege force (humor me - its one of my favorites before MA). Also, I immediately began constructing tanks - note pic titled "rail_road_yards." I warehoused attack forces - I arrange a stack of ten, then begin a new stack. There is a transport in Parsagadae, in case we need to take the Indian controlled island off the coast.
Well, it looks like someone else can have the fun in conquering our continent. By the time my turn comes around again, it'll probably be complete. If, you guys choose to go that route. Txurce! Txurce! Txurce! :tank: :soldier:
Question: If we have all the infrastructure we want for the moment, what do you think about switching the economy over to mobilization and crank out tanks to bring Babylon and Zuluand into the Empire? Its been so long since I've bothered w/ mobilization, so I don't recall if it hurts research. ???
Railroad Yards
Saved game emailed to Txurce & Pigumon. I'll try to upload the save file and link it. You guys have a happy Thanksgiving break. I'll check the boards, but will not be able to play again until some time Saturday.
1495 AD - worker assignments
1500 AD - Hoover Dam & Iron Works completed;trade luxury to China; Mao appears to be the only civ w/ gold
1505 AD - Sardis revolts and rejoins the Persian Empire!


1515 AD - Began improvements around Sardis
1535 AD - Began Wall Street in Susa
1545 AD - Discovered Motorized Transportation (MT); began tank build up; researching Radio (anticipate China going for Flight); traded MT to China for 78 gpt + gold; We've got about a 2-3 turn advantage in research on China
1570 AD - Wall Street completed in Susa.
1585 AD - Discovered Radio a couple turns back, China reaches Flight; trade Radio to China for Flight and 6 gpt + 300 gold; enter Modern Age, earning Rocketry = now one full tech lead over China instead of a 2-3 turn advantage; begin researching Space Flight; lost furs & gpt deal
1590 AD - Saved game after general maintenance.
Next turn - Decision needs to be made about sliders, currently 0-9-1 and losing 51 gpt (started when we lost the furs & gpt deal) but will reach Space Flight in 9 turns. Do we adjust slider to 1-8-1 (positive gpt but Space Flight in 11 turns), or do we adjust slider to 1-9-0 (losing happiness bump)?
Summary: I didn't feel we were prepared to begin conflicts due to insufficient forces to strike decisively. Therefore, I continued worker improvements, building barracks, some infantry, etc. There were no international incidents or MPPs signed. I upgraded cannons to artillery and built about 8 more to provide a siege force (humor me - its one of my favorites before MA). Also, I immediately began constructing tanks - note pic titled "rail_road_yards." I warehoused attack forces - I arrange a stack of ten, then begin a new stack. There is a transport in Parsagadae, in case we need to take the Indian controlled island off the coast.
Well, it looks like someone else can have the fun in conquering our continent. By the time my turn comes around again, it'll probably be complete. If, you guys choose to go that route. Txurce! Txurce! Txurce! :tank: :soldier:

Question: If we have all the infrastructure we want for the moment, what do you think about switching the economy over to mobilization and crank out tanks to bring Babylon and Zuluand into the Empire? Its been so long since I've bothered w/ mobilization, so I don't recall if it hurts research. ???
Railroad Yards
Saved game emailed to Txurce & Pigumon. I'll try to upload the save file and link it. You guys have a happy Thanksgiving break. I'll check the boards, but will not be able to play again until some time Saturday.