There is massive confusion in the capital. We need a leader. Egypt is frozen in time. Then after awhile, HotLee appears an melts away the freeze.
Science reduced to 30% Treasury to low to bleed large amounts of cash.
700 AD - We lose a galley in bad waters. Switch to the patch may have hurt us
I establish our first embassy with Aztecs. Still a lot to build. We find an empty village.
Not much in trading. I sell territory map for $2, $40, $2, $19 + $2/t, $4, $9. Every dollar helps. We have enough cash to establish and embassy with the English.
710 AD - It cost use shields, but Alexandria switches to galley. Keeping 4 swordsman on the island north of Greece is a waste of troops. Sun Tzu is on its way. Researching Theology, and Jungebes switches to Palace to queue up production. Got about another $5 for territory map. We just have nothing to trade. I don't want to start a per turn agreement with the Aztecs.
720 AD - Memphis begins the first Pikeman.
740 AD - We get enough money and establish an Embassy with America. Another round of territory map selling for cash. The world is poor, and I would prefer WE have the money. The Iroquis begin Sun Tzu. I think we have enough of a jump.
750 AD - Sorry guys, but I found a couple of governors turned on. Turned OFF now. Found another tribe - Angry warriors.
760 AD - Germany joins the Sun Tzu party. Embassy with Germany. Germany complete Sun Tzu in 36 turns, no competition here.
770 AD - 2 swordsman rescued from the northern island. Heading toward the Aztec border.
790 AD - I found the last embassy with the Iroquoius.
800 AD - The big project completes. Forbidden palace in Rome. We can enough cash from it to jump from 30% to 40% science and still maintain a profit.
830 AD - America joins the Sun Tzu party.
860 AD - War, what is good for? Absolutely everything :flamedevi:
870 AD - Malinalco falls. We capture 2 workers. I was right, he was about to add another city to OUR island. That is why I stared the war. Tzinzunzen is stubborn, and kills 2 swordsman
880 AD - We take Atzcapotzalco, plus kill 3 units outside of the city, at the cost of 1 swordsman.
890 AD - The war crybabies are already at it. Enterainment upped to 30%.
900 AD - I capture Tlateloclo.
Summary -
I completed my goals - embassies with the world, no regular spearman (disbanded), and the great irrigation project to Tlacopan.
Goals -
Don't trade communications with the Greeks or Aztecs. Don't trade world map. If Egypt can get control of the entire continent, this game is won.
Keep the irrigation going south. We can reach all of "our" cities on the south end of the continent.
Tzintzuntzen should fall soon. Swordsman #3 on galley, and #4 is healing.
The War Wariness is taking a large toll, but the Aztecs won't talk to us after losing 3 cities.
Up next - OHwell - We need to end the war now!
Remember - The patch doesn't allow ocean travel with galley anymore.
Josiah - Please confirm you are confortable with regent level.
Sistine Chappel is key project for us with the size of the island. Don't cancel unless forced.
EDIT - Deleted old attachment