Carbon_Copy
Elemental
Here's the events by date of the longest 3 turns of my life:
1981:
-Toyama captured by Egypt, our tank army has to go north through Japan to hit the next-nearest Persian town
-about a half-dozen workers seized by India
-Egyptian MPP is triggered, they declare war on India
-Egypt lands a lot of tanks and WAR CHARIOTS by new Bombay
-SS Engine complete
-Chittagong flips back to India
-A source of Uranium is depleted, a new one is discovered
-We take New Bombay from under the noses of the Egyptian forces
-Pune taken
-Merv captured from under the noses of three Japanese galleons, likely loaded with troops to take that town themselves.
-Craploads of bombardment. Not as much bombardment as I could have done, as many of the bombers in India were unable to find any targets from their airbases, so I relocated them.
-Global warming turns a plains tile into desert
-workers back home are kept entirely busy cleaning up orange goo.
1982
-SS Docking Bay complete
-Umfolozi flips to India
-Recapture Chittagong
-Even more bombardment. New Jaipur, whatever the Persian capital is, Ngome, Albequerque hit hardest
-Egypt is in position to take Cleveland from the Indians (a bad baseball pun?), but we have lots of mech infantry in the field preventing them from taking another with that tank and chariot column.
-I relocate the battleships and destroyers around Cleveland further west to continue bombardment
-more pollution cleanup
-global warming turns a grassland into a plains.
1983
-Albequerque captured
-Bombardment
-a mixed stack of 8 mech infantry and tanks is on its way to the Persian capital, it should be able to take it with ease once some of the bombers in the area reduce it to a town (currently size 7, the highest rated defender was left with 1 hp). Two stacks, one of mostly mech infantry and the other mostly of tanks, are headed towards New Jaipur, which just got bombarded down to a city from a metro (size 12). The rest of the tanks and mech infantry in the area might want to run interference with the Egyptians, preventing them from leaving Cleveland. With about a
transport's worth of mech infantry and tanks being produced on any given turn on the Iroquois homeland, the rest of eastern India should fall within three or four turns, pushing India and Persia back into the old Zulu homeland.
-I was unsure what to do with Red Cloud, so I fortified him in Salamanca for the time being. Maybe we could use him to rush a SS part, or just to get another tank army in the field.
-If you capture a city, don't have it building mechanized infantry. There are fewer than 100 turns left in the game, they'll NEVER finish. Have it build a temple or a worker instead.
1981:
-Toyama captured by Egypt, our tank army has to go north through Japan to hit the next-nearest Persian town
-about a half-dozen workers seized by India
-Egyptian MPP is triggered, they declare war on India
-Egypt lands a lot of tanks and WAR CHARIOTS by new Bombay
-SS Engine complete
-Chittagong flips back to India
-A source of Uranium is depleted, a new one is discovered
-We take New Bombay from under the noses of the Egyptian forces
-Pune taken
-Merv captured from under the noses of three Japanese galleons, likely loaded with troops to take that town themselves.
-Craploads of bombardment. Not as much bombardment as I could have done, as many of the bombers in India were unable to find any targets from their airbases, so I relocated them.
-Global warming turns a plains tile into desert
-workers back home are kept entirely busy cleaning up orange goo.
1982
-SS Docking Bay complete
-Umfolozi flips to India
-Recapture Chittagong
-Even more bombardment. New Jaipur, whatever the Persian capital is, Ngome, Albequerque hit hardest
-Egypt is in position to take Cleveland from the Indians (a bad baseball pun?), but we have lots of mech infantry in the field preventing them from taking another with that tank and chariot column.
-I relocate the battleships and destroyers around Cleveland further west to continue bombardment
-more pollution cleanup
-global warming turns a grassland into a plains.
1983
-Albequerque captured
-Bombardment
-a mixed stack of 8 mech infantry and tanks is on its way to the Persian capital, it should be able to take it with ease once some of the bombers in the area reduce it to a town (currently size 7, the highest rated defender was left with 1 hp). Two stacks, one of mostly mech infantry and the other mostly of tanks, are headed towards New Jaipur, which just got bombarded down to a city from a metro (size 12). The rest of the tanks and mech infantry in the area might want to run interference with the Egyptians, preventing them from leaving Cleveland. With about a
transport's worth of mech infantry and tanks being produced on any given turn on the Iroquois homeland, the rest of eastern India should fall within three or four turns, pushing India and Persia back into the old Zulu homeland.
-I was unsure what to do with Red Cloud, so I fortified him in Salamanca for the time being. Maybe we could use him to rush a SS part, or just to get another tank army in the field.
-If you capture a city, don't have it building mechanized infantry. There are fewer than 100 turns left in the game, they'll NEVER finish. Have it build a temple or a worker instead.