Been awhile so first I spend some time looking at our current state of affairs before ending 1900AD.
From the domestic advisor report three things are apparent:
1. We are 6 turns from researching Computers. That I will change to Fission because we have to get the UN or we lose this game.
2. It appears that we are very close to having many cities go into civil disorder. I check with the trade advisor but our only trading partner, Japan, has no new luxuries to trade. Entertainment is at 0%, so I bump that to 10% to thwart losing productivity at this point.
3. We were losing 399 gold/turn prior to that tax bump, now it is 633. (Our lose of trade due to war is killing us here.) I drop science rate from 80% down to 50% (we will discover Fission in 9 turns), now we are making a 46 gold/turn profit. Our treasury is at 1,755.
Some cities converted to happiness producing structures.
Our military advisor reports that our military consists of:
1 settler
49 workers (so that's why turns take so darn long with this game)
2 swordsman
21 cavalry
167 infantry
37 artillery
1 frigate
1 galleon (I will upgrade that)
17 ironclad
13 transports
12 destroyers
1 fighter
14 bombers
We need tanks, strong naval units, air units and more tanks.
All of our military production is currently on tanks and naval units which makes sense to me. 8 tanks will be produced this next turn and then some of those cities I will begin to phase back to air units.
Our foreign advisor confirms that we are still at war with Persia, India and Egypt, as is our only friend, Japan.
None of our trade agreements come up for renegotiation for at least 7 turns.
Our culture advisor reports that our only chance at a culture win, Salamanca is at 11,865 and adding 71 per turn, we are a long way from a culture win, don't think that is going to happen.
According to our science advisor we are 9 turns from Fission and we skipped amphibious warfare and advanced flight in the industrial age.
After looking around the map a bit I decide we have too many workers improving cities that will never contribute anything so I move some of those to cleaning up pollution and coastal war damage in our core city area.
1902AD
I laugh as I watch Egypt bombard our coastal roads around the former Roman cities, oh, that hurts us so much. I laugh even harder as they send their military towards Lugdunum. They sent 20 war chariots!!, 3 infantry and 1 cavalry. I take out the infantry and cavalry and leave the chariots to beat themselves against the walls of the city. I bombard the first Egyptian city and airlift in 8 tanks. I will begin the assault of Egypt next turn. Asyut, two cities northwest of ours, that has what appears to be Egypt's only source of oil and some ivory is my initial goal.
I conduct some naval warfare with good results. But I do almost lose a full strength elite destroyer on an Indian frigate!
Had two cities go into civil disorder. Lots of production finished, some started happiness improvements, others military units.
Our offense units on the Indian/Persian continent spend a turn in the barracks healing up, bombardments don't have much success. Bombers are moved to cities where they can reach the new targets.
A transport of workers is shipped off to each continent to help speed our assault forces attacks.
1904AD
Egypt bombers were sent against Lugdunum and took out the walls. 14 of the war chariots, the others had been injured by our artillery on their way into position, were sent against the city. One died, the rest are sitting there with one hit point.
More moving units into position.
From the domestic advisor report it is obvious that war weariness has caught up with us. Time to use that religiousness and switch governments. We fall into anarchy.
1906AD
I choose Republic. Our research time has slowed, we are now 10 turns from Fission. But at 20% entertainment our cities are doing OK and we are running a slight profit.
Bad news, Egypt has tanks. They are putting up a good fight at Lugdunum and brought in more units this turn. This time they brought in 3 infantry, 2 cavalry, 2 swordsman and a longbowman. 5 cavalry attacked the city by land and all were repelled with no losses to us or them.
Barracks were rushed in Lugdunum. Though the walls were destroyed last turn I felt that due to the weak units they were sending in against us that it was more important to have a healing place than more defense.
After bombarding El-Ashmunein I attacked and took the city with the loss of only one cavalry. I decided to not raze the city as I need it for a bomber base to take my real target, Asyut. If I am right about that being their only source of oil than it is important to get that city. They might be able to trade for some oil but that will cost them money and therefore will cut into their research abilities.
I took out all of the strong forces outside Lugdunum. The others can sit there and throw themselves at the city at their leisure. I have them surrounded with infantry so they aren't going anyplace, unless they pick them up with the next transport.
I am kinda feeling the lack of fresh troops this turn due to last turn's anarchy. I wish I could push on here or take out more of the Egyptian troops around Lugdunum but our forces are at least strong enough for defending.
On the other continent I attack the Indian city just southwest of Munith, I lose two cavalry in the process but they lose their five troops and six ships that were sitting in the city. I decide to raze this city. New Ganges is in position to serve as a bomber base for the next two cities so I didn't want to spend the money defending this city. Sorry I razed the city before thinking to check it's name.
Borazjan, the first Persian city northeast of New Ganges I have been bombarding the last few turns, it is now down to a population of 1.
1908AD
Egypt's attack this time was limited to bombing the railroads around the city just taken.
I use the Egyptian troops outside Lugdunum for more troop training. I think I have made 4 elite troops while slowly killing them off. There are now 12 chariots left. El-Ashmunein still has two resisting citizens but I am risking it and moving in bombers. We really need that ivory that is now just one city northwest of us.
On the other continent I am trying to get set up to push on towards Bangalore which has gems.
1910AD
Egypt again bombed some railroads around the city we took but our workers were able to re-establish the supply railroad so they didn't slow us down.
Egyptian tanks then attacked the city but all five were repelled. They then sent a cavalry unit that was also fought off. The resistance finally ends and I rush a temple in the city.
I bomb the lone Egyptian city on the other continent and both infantry units are down to one hit point. I lose three cavalry attacking the city and the last one upgrades one of their units so I decide to give it another try next turn.
I kill off all of the Egyptian tanks outside El-Ashmunein, losing one cavalry unit. I continue bombing the ivory city.
We pretty much rule the seas now. Though Egypt does have 5 or 6 pesky frigates bombarding that one city island at the very north of our continent, Brighton. I have finally freed up a destroyer that is headed up that way. Every time I take out a transport I miss the message that Civ2 gives regarding how many units went down with the ship
1912AD
Egypt again makes a lame attack on El-Ashmunein. But we do lose one tank in the battle.
Finally, all of the war chariots are gone!
Bubastis, the lone Egyptian city on the other continent is destroyed this turn with no loses to us.
New York, Persian, is taken. We are now at the doorstep of gems in Bangalore. It will take a couple turns to get the gems though.
I continue bombing the ivory city and move units right beside it. I plan to take it next turn, raze it and build a new city with ivory!
War weariness is really getting to be a problem. I have to pump up the entertainment to 40% to stave off civil unrest. I also drop the science % so we don't lose too much money. I need some cash to rush temples in the new cities. I will have to sue for peace as soon as I get the luxuries.
1914AD
War weariness is a huge problem. Many cities, although not the core cities, fall into civil unrest.
After bombing the ivory city until all defenders are down to one hit point I take the city with no loses to us. I raze the city. The settler will take three turns to reach the site for our new ivory city.
As I clean up the Egyptian attackers around El-Ashmunein one of the war chariot trained elite cavalry creates a great leader, Tecumseh. I immediately load him on a transport and send him back to the main continent. He will be used to build the UN.
I rush a temple in New York.
More movement of troops for attacks next turn.
I decide it is time we go to communism. I don't usually play with religious civs so I am not accustomed to being able to so quickly switch governments.
We fall into anarchy.
1916AD
Under communism I drop entertainment to 0% and raise science to 40%, we have a 40 gold/turn surplus.
Egypt lands another transport of troops on shore, this time near El-Ashmunein. 2 infantry, 1 cavalry, 2 longbowman and 3 war chariots!! Where the heck are they coming up with these chariots? Are they still producing them? Oh well, more troop training material.
After bombing, I attack the city just east of El-Ashmunein. I lose one tank but take the city and raze it. Get 8 more workers.
All the Egyptian troops just landed are destroyed.
On the other continent, Borazjan is taken.
The city of Chondote is established next to the gems, as soon as Bangalore is destroyed we will have the gems within our borders.
1918AD
Egypt and Japan have signed a peace treaty.
Japan wants to renegotiate our luxury trade. They wanted way too much for their wine. I told em to take a walk.
Borazjan, after withstanding more than 10 Indian cavalry, fell to the first Persian cavalry. We were down to one hit point on our last infantryman.
Egypt wanted to talk, I said no. We will have our ivory in a couple turns, then we will talk peace.
Bangalore was taken. We now have gems.
1920AD
The Egyptian city just east of Lugdunum was taken and razed.
Gewauga was established and we now have ivory.
Time for peace.
From Egypt we get wmap and 40 gold/turn
India pays us wmap and 8 gold/turn
And Persia wmap and 14 gold/turn
Now it is time to heal up, return to Democracy and get the UN.
The city of Goigouen is founded between Munith and New York to seal our cultural borders (when they expand a bit).
We fall into anarchy once again.
1922AD
We are again a Democracy.
Entertainment is at 0%, science at 60%. We will have Fission in 3 turns. We are running a 21 gold/turn surplus.
Rushed temples in some of the new cities.
Lots of movement of troops to barracks and naval units to harbors. Even more worker movements.
1924AD
Our surplus has increased to 127.
Egypt will not trade for any of luxuries.
India gave us 55 gold/turn for furs. That seems to have maxed out their income. For silks they offered us 4 gold/turn, when I tried to increase it to even 5/turn our advisor said they would never go for that. Needless to say, India isn't getting any silks right now.
We have a trade embargo against Persia that expires in 6 turns.
Japan must be broke because they won't even make an offer for our luxuries.
Nobody is happy with us. Even Japan is annoyed with us. They are still at war with India and Persia and I don't think they are doing well.
Temples rushed in the last of the new cities.
More moving stuff around.
1926AD
I drop science rate down 10%, still getting Fission next turn but increases our income by over 200 gold for the turn.
It appears Japan is having a real hard time in their wars. I would like them to keep India and Persia wasting their resources. So I give Japan Iron, Saltpeter and Electronics for Wine. I'm afraid if I don't help them out they will be gone soon. They probably will be anyway.
Egypt is now willing to deal. But they only will give us 30 gold/turn for one of our luxuries. I decide to make them pay entertainment tax instead. Egypt is even with us on techs. It is a race to the UN.
1928AD
We discover Fission. I decided we should research Computers. This will allow us to get the SETI Program and Research Labs which should help in our space race. The science rate is raised to 70%, we will get SETI in 6 turns but we are losing 70 gold/turn. Our treasury is at 1,888 so we are OK.
We do have three sources of uranium.
Salamanca production is switched to the UN. Great leader Tecumseh gives his life for the project.
1930AD
We did get the UN!!
No, we did not hold a vote. We would certainly lose.
I chose not to build The Manhattan Project because I don't want nukes any sooner than we have to have them.
India is still only offering 4 gold/turn for a luxury. They aren't getting it from me for that price.
Egypt has re-established two cities that I razed. But they aren't going to be contributing much to the space race so I'm not too worried about them. They will be two additional bomber bases though so the number of fighters on air superiority in that area might need to be increased.
I ran out of things to do with the workers on the Egyptian continent so I put them in Lugdunum. The next ruler can decide what to do with them. There is some work to do over on the other continent.
Well, 15 turns is all I can do.
But I did accomplish some goals that I had set. We got the UN, so we won't lose that way. We got two new luxury resources which help with happiness and finances. And Egypt's production capabilities took a hit so they won't be such a tough combatant in the space race. I wish I could have hurt India more but at least we now have a pipeline to their main production cities and can hurt them, if we need to, in the next war. But India doesn't even have Motorized Transportation yet so they are two techs behind us at this point. Egypt doesn't yet have Fission but I doubt they are too far behind us.
Good luck to the next leader, I think we are well prepared to win a space race.
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[EDIT] Deleted attachment to save disk space