Hello Everyone,
I've been a long-time lurker here for a while (way too long) and I finally decided to register and actually contribute. This is one of my favorite modmods, and one I constantly come back to since development is so active. I just wanted to suggest three things that I think are minor just to add some more flavor to the game.
1. Mexican-American War
-Currently the situation in the American Southwest is that Mexico/America needs to settle cities in those areas. I think that to make it more historical, and to work with the UHV for both, Mexico should start with/flip cities in that area and force the U.S. to go to war for them. The cities I recommend are Albuquerque (or some city in the Texas/New Mexico area), Las Vegas/Phoenix, and Los Angeles. Either the cities could spawn as independents at a certain date or (for the 1700 scenario) Spain could start out owning them.
This will complement the UHV for both America and Mexico since it will give America a reason to go to war with/vassalize Mexico and it will give Mexico an enemy to fight for earning great generals, and just give them more cities to get churches for cathedrals. This will also help represent the Mexican-American War and give the more realistic scenario of America conquering the southwest rather than just settling it (IIRC, America gets a stack and DOWS on any civ who has territory in California upon researching Railroad, so if the city is there then the war will always occur).
2. Russian Capital in St. Petersburg
-For the 1700 Scenario, I think Russia should start with it's capital in St. Petersburg, or at least move there in 1712, and for the other two scenarios the capital should move around 1712 as well. This is to represent Peter the Great's attempts to modernize Russia by bringing it closer to Europe and adopting European culture. This is probably a flavor change more than anything, but it might also increase the chance for Russia/Vikings to go to war over Finland if Russia's capital is closer. It could change back to Moscow either after a certain date (1918) like how Austria's capital moves from Frankfurt to Wien, or when Russia becomes Communist (idk if that's programmable though, I haven't seen that situation).
3. Kingdom of Prussia
-Germany spawns as Prussia but automatically becomes the German Empire when it flips its core. I know we've established that Prussia needs all those cities to have a strong start, but just so that Prussia can exist for a while I propose that it keeps the name Kingdom of Prussia until it enters the Industrial era, so that the name actually gets used.
Thanks to Leoreth for making such an awesome modmod and to the community for being involved in the development and staying active.