Suggestions and requests

I have nothing against a Taoist wonder, but its effect would have to be less powerful or more situational to "fit" into the game.

Makes sense. Perhaps a Tianchang Abbey wonder would merely make all courthouses less expensive to build. Not an extreme effect, but would mesh well with China's need to grow to at least 8 cities for the UHV.

Another suggestion: how difficult would it be to create a new class of Great Person? Specifically I was thinking of a 'Great Statesman.' I have any number of thoughts regarding the special power for such great person, but the one I like most at the moment would be for a Great Statesman to trigger a free civic switch -- one turn to switch any civic you chose (out of those already revealed) with no anarchy effects. Perhaps it'd also enable you to pick and adopt a single civic in that turn that didn't yet have its tech prerequisite. Naturally, the research and golden age options would remain standard, though for the 'great specialist' option I was thinking +2 :espionage:, +2 :culture:, and -25% maintenance.

Thoughts?
 
As it is now, Catholicism and Islam get all the best wonders while the other religions get very little. Orthodoxy gets just two wonders and one shrine. Hinduism gets just three wonders and one shrine and Buddhism gets I think three wonders and one shrine. Confucianism gets four wonders I think but those four are very powerful wonders. It seems like some religions are unduly favored against some others which lead to some civs becoming overpowered to the detriment of others. Adding a few more wonders to Orthodoxy (Some of the RFCE wonders could help) and Hinduism and Buddhism could help. Also I agree with Publicola that Taoism should get a better representation at least one wonder could be given to it making the religion more relevant. Also.. how many wonders does Zoroastrianism get aside from the Mausoleum ?
 
None.

Taoism shares (some if not all )Wonders with Confucianism right now.
 
Spoiler :

1 Unknown Wonder: Temple of Solomon

13 Classical (Pantheon) Wonders: Ishtar Gate, The Colosseum, The Colossus, The Great Cothon, The Great Library, The Great Lighthouse, The Great Sphinx, The Hanging Gardens, The Oracle, The Parthenon, The Pyramids, Statue of Zeus, The Temple of Artemis.

2 Zoroastrian Wonders: Adur Farnbag (Shrine), Mausoleum of Maussollos.

8 Catholic Wonders: Church of the Holy Sepulchre (Shrine), Cristo Redentor, Notre Dame, San Marco Basilica, Apostalic Palace, The Leaning Tower, The Sistine Chapal, Versailles.

1 Protestant Wonders: All Saints' Church (Shrine).

3 Orthodox Wonders: St. Basils Cathedral, The Hagia Sophia, Theodosian Walls.

9 Islamic Wonders: Blue Mosque (Requires Orthodoxy), Dome of Rock, La Mezquita, Masjid Al-Haram (Shrine), The Red Fort, The Spiral Minaret, Taj Mahal, Topkapi Palace (Requires Orthodoxy), University of Sankore.

3 New World Wonders (Requires Corn and Pantheon): Floating Gardens, Machu Picchu, Temple of Kukulkan.

7 Confucian and Taoist Wonders: Forbidden Palace, Porcelain Tower, Terracotta Army, The Dai Miao (Taoist Only, Shrine), The Grand Canal, The Great Wall, Kong Miao (Confucian Only, Shrine).

4 Hindu Wonders: Harmandir Sahib, Khajuraho, The Kashi Vishwanath (Shrine), Wat Preah Pisnulock.

3 Buddhist Wonders: Himeji Castle, Shwedagon Paya, The Mahabodhi (Shrine).

18 Modern Wonders (No Requirements): Brandenburg Gate, CERN Research Complex, Graceland, Hollywood, Lubyanka, Mt. Rushmore, The Eiffel Tower, The Empire State Building, The Pentagon, The Space Elevator (No Country), The Statue of Liberty, The Three Gorges Dam, The United Nations, Trafalgar Square, Wembley, Westminster Palace, The Internet, The Manhattan Project.


Spoiler :

2 Persian Wonders: Adur Farnbag (Shrine), Mausoleum of Maussollos

1 German Wonder: All Saints' Church (Shrine)

2 Turk Wonders: Blue Mosque, Topkapi Palace

1 Prussian Wonders: Brandenburg Gate

4 French Wonders: CERN Research Complex, Notre Dame, The Eiffel Tower, Versailles

1 Aztec Wonder: Floating Gardens

3 Roman Wonders: Church of the Holy Sepulchre (Shrine), Apostolic Palace, The Colosseum

1 Brazilian Wonder: Cristo Redentor

3 Arab Wonders: Dome of Rock, Masjid Al-Haram (Shrine), The Spiral Minaret

8 Chinese Wonders: Forbidden Palace, Porcelain Tower, Terracotta Army, The Dai Miao (Shrine), The Grand Canal, The Great Wall, Kong Miao (Shrine), The Three Gorges Dam

9 American Wonders: Graceland, Hollywood, Mt. Rushmore, The Empire State Building, The Pentagon, The Statue of Liberty, The United Nations, The Internet, The Manhattan Project

3 Mughal Wonders: Harmandir Sahib, The Red Fort, Taj Mahal

1 Japanese Wonder: Himeji Castle

2 Babylonian Wonders: Ishtar Gate, The Hanging Gardens

3 Indian Wonders: Khajuraho, The Kashi Vishwanath (Shrine), The Mahabodhi (Shrine)

1 Moor Wonder: La Mezquita

2 Russian Wonders: Lubyanka, St. Basils Cathedral

1 Inca Wonder: Machu Picchu

3 Italian Wonders: San Marco Basilica, The Leaning Tower, The Sistine Chapal

2 Independant Wonders: Shwedagon Paya, Temple of Solomon

1 Mayan Wonder: Temple of Kukulkan

7 Greek Wonders: The Colossus, The Great Library, The Great Lighthouse, The Oracle, The Parthenon, The Statue of Zeus, The Temple of Artemis

1 Phoenician Wonder: The Great Cothon

2 Egyptian Wonders: The Great Sphinx, The Pyramids

2 Byzantium Wonders: The Hagia Sophia, Theodosian Walls

3 English Wonders: Trafalgar Square, Wembley, Westminster Palace

1 Mali Wonders: University of Sankore

1 Khmer Wonders: Wat Preah Pisnulock
 
Would it be possible to remove the jungle on the Nigerian oil so the spot is actually settleable? It seems weird that a city that normally can't be settled is present in the 1700 start.
 
As it is now, Catholicism and Islam get all the best wonders while the other religions get very little... It seems like some religions are unduly favored against some others which lead to some civs becoming overpowered to the detriment of others.
:hmm: Ask yourself two questions: what is the historical power of these civilizations that become overpowered and what is the situation of these civilizations unless they expand to their historical territory?

There is a reason that Western Europe is designed to have a tendency to become the leading power later in the game... though I think if you were to completely disable all wonders you would find something interesting about their effect on the AI - they make close to no difference.

One final thought, and that is competition. Just for kicks and because hotel rooms aren't that interesting at 9:30 PM, I am going to take number of wonders for a religion (shrines not counted) and divide it by the number of historical civilizations for that religion (halves exist in some cases where it is somewhat indistinct, like Korea). Results:
Spoiler :
Pantheon: 2.60
Pantheon + Corn: 1.00
Catholicism: 0.54
Orthodoxy: 1.00
Protestantism: 0.12
Islam: 0.86
Islam + Orthodoxy: 2.00
Buddhism: 0.86
Hinduism: 1.00
Confucianism/Taoism: 2.67
Zoroastrianism: 1.00
Conclusion: although strength of wonders may vary, other that Protestantism, Catholicism and Islam are the two worst religions in terms of number of wonders specific to that religion... and that is not even taking into account which civilizations are actually productive enough to even produce a wonder.
 
This reminded me of something I wanted to ask. Does the Forbidden Palace really need the same maintenance bonus that the summer palace has? I ask because you can never build it in the same city as your palace due to it still having the vanilla BTS bonus for reducing maintenance from distance to palace, and in the 1700 scenario China has both their palace and the Forbidden Palace in Beijing, so the maintenance bonus seems wasted. I've never had a situation as China where I would need a second palace if I'm staying within historical boundaries. The reduced maintenance for civic bonus however is useful and should stay.
I thought I had removed the capital effect.

Makes sense. Perhaps a Tianchang Abbey wonder would merely make all courthouses less expensive to build. Not an extreme effect, but would mesh well with China's need to grow to at least 8 cities for the UHV.
I like that effect, actually.

Another suggestion: how difficult would it be to create a new class of Great Person? Specifically I was thinking of a 'Great Statesman.' I have any number of thoughts regarding the special power for such great person, but the one I like most at the moment would be for a Great Statesman to trigger a free civic switch -- one turn to switch any civic you chose (out of those already revealed) with no anarchy effects. Perhaps it'd also enable you to pick and adopt a single civic in that turn that didn't yet have its tech prerequisite. Naturally, the research and golden age options would remain standard, though for the 'great specialist' option I was thinking +2 :espionage:, +2 :culture:, and -25% maintenance.

Thoughts?
The other GPs have a flavor type behind them which this one lacks, also there would need to be some additional effects to make them interesting, as well as a corresponding specialist type.

As it is now, Catholicism and Islam get all the best wonders while the other religions get very little. Orthodoxy gets just two wonders and one shrine. Hinduism gets just three wonders and one shrine and Buddhism gets I think three wonders and one shrine. Confucianism gets four wonders I think but those four are very powerful wonders. It seems like some religions are unduly favored against some others which lead to some civs becoming overpowered to the detriment of others. Adding a few more wonders to Orthodoxy (Some of the RFCE wonders could help) and Hinduism and Buddhism could help. Also I agree with Publicola that Taoism should get a better representation at least one wonder could be given to it making the religion more relevant. Also.. how many wonders does Zoroastrianism get aside from the Mausoleum ?
I actually have some plans in store to make religions a bit more interesting and different from each other, and some of that relates to wonders.
 
A few suggestions:
1) Change UP Poland (currently UP is rarely used and brings questionable benefit): a power of Gentry (Shlakhta) - one happiness for every 10% of :culture:or one free specialist in the capital (and mb in the second capital - the city with the summer palace) per 10% of :culture:
2) Add Sweden. Enhance the activity of the Vikings in the Baltic region (AI oblige find Revel, Helsingfors, more aggressive behavior in relation to England and France, mb give AI extra troops on the type of the Mongols in Russia \ Byzantium).
3) Add Turkestan (1370, Tamerlane) with the Mongolian play style.
4) Earlier appearance of Prussia - 1525 Capital - Koenigsberg.
5) Add to Egypt in 600 AD scenario: (1250). Ideas about UP and UB?
6) Change the start location of Russia from Moscow to Novgorod (with the addition of resources, and some changes in the landscape - add near the river \ lake). AI is obliged to find Moscow, followed by automatic transfer of the capital (as in Austria Frankfurt => Vienna).
7) Add indie Kazan (650): State religion - Islam, built in the city: the Islamic temple monastryr, mosque, walls, castle, barracks. Strong garrison. Aggressive against Byzantium and Russia. Captured by the Mongols (by extra troops).
8) Add the Kerch Strait (remove grassland 1H from clam near the Crimea).
Leoreht, that any one of these can be realized?
 
Change UP Poland (currently UP is rarely used and brings questionable benefit)
Seriously? I'm thinking about nerfing it to be honest.
 
Of the approximately 20 games Poland-AI never entered a golden age. While playing for the person that UP really only works with an aggressive game (conquer Russia \ Germany and uninterrupted production of great people with a 2-3 golden ages in a row).

I do not really understand the obsession with "Polish liberalism" given the aggressive policy in the occupied territories of Ukraine, Belarus and Russia (and to all Orthodox in general). Just I do not like the trigger, rather than permanent bonuses UP, but I think the creator of MOD more visible that deal.

What about the remaining paragraphs?)
 
I do not really understand the obsession with "Polish liberalism" given the aggressive policy in the occupied territories of Ukraine, Belarus and Russia (and to all Orthodox in general).
And I think you're biased, so we're even I guess.
 
Now that we have the cape feature, could the straight between Alaska and Kamchatka be changed to coast? The current terrain just doesn't look natural. Also, more of a bug report, the city on the Iron in Sri Lanka doesn't count as an Asian city when going for the English UHV.
 
Is there a cap on how many vassals you can have? I searched through old posts on this and the main Rhye's forum, and it told me that there's a cap at 6 combined vassals + defensive pacts. But in the game I'm playing I have only 5 vassals and I can't seem to make anyone else capitulate, despite have an overwhelming military advantage. I've avoided capturing their cities to avoid the 'losing a city' penalty, but what I can do is capture all their workers and kill all their units save for a single defender per city, and use siege weapons to cut them down to the bare minimum as well. Seems pretty comprehensive to me....

A related suggestion: can you adjust the 'lost a city' stability penalty so it isn't incurred when you capture and immediately liberate a city to another civ? Especially if it's an allied civ or vassal, it seems far more likely that this would be a real-world stability bonus (US liberating France during WWII didn't exactly cause civic unrest back at home...)
 
5 vassals is already the max.

Are you playing 1.11? With latest SVN version there's already no penalty in giving away cities because the stability system's been reworked.
 
Why does the Arabian capital only switch to Baghdad during the flip? Why can't it switch to another city in the Levant if Baghdad doesn't exist (which would be every 3000 BC game)?
 
It's just the generic mechanic where every civ has one specific city their capital relocates to on acquisition.
 
I don't like the current Moorish UHV setup. Reason: you don't become the tech leader just to do some silly piracy! Corsairs require Military Science and Astronomy and that's just too much when you need 3000 pirated gold by 1650 AD.

If we leave the 3rd historical goal as it is, I suggest making Corsairs available earlier. Something like only requiring Astronomy and Gunpowder. Let it have 6:strength:, +25% against Galleons, Sentry, Combat I for balance.
 
Would it be possible for Arabia to also move their capital to the Babylon tile (if there's a city there) and rename it to Baghdad, so that it might actually appear in a 3000 BC start?
 
I thought I had removed the capital effect.

I just checked and for the latest SVN the Forbidden Palace cannot be built in the capital, even if you have the required religions. I'll attach a screenshot.
 

Attachments

  • Screen Shot 2014-08-10 at 6.02.41 PM.jpg
    Screen Shot 2014-08-10 at 6.02.41 PM.jpg
    137.2 KB · Views: 134
Back
Top Bottom