Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.
I think they were once but they appeared too early then.
And require the Vassalage civic to be built?
And requires the castle building.
That would probably only screw up the AI.
Unless we come up with a similar unit to replace the Knight, we should have that civic accelerate the production of Stables and Castles, or add extra experience for mounted units.
Speaking of which, it would also be pretty cool if that civic removed the Walls requirement for Castles.
You mean like a Heavy Horseman?
Okay, this has stopped being cute like three times ago. It's nice that you want to advertise your mod but at this point it feels more like spamming threads that have nothing to do with it.
The Viking intro: "The scarcity of food makes the inhabitants of Scandinavia excellent sailors that rely on fishing and trade. Their home kingdoms still can’t sustain further population growth, and the Vikings have to turn to lands across the sea."
Oslo can easily grow to the size of 8 by the year 800, Stockholm a bit later. That doesn’t feel much like scarcity of food in the harsh nordic lands. I think there should be more plains and tundras in Scandinavia, for now it‘s pretty much as fertile as the rest of Europe.
Is there anywhere where we can see the complete list of research preferences for all great people (incl. great statesmen)?
Isnt that list to leftmost part of the tech tree?
This is the list for BTS. So there are differences with the list of DoC.
The introduction of Great Statesmen probably changed that up a bit, because I introduced a new flavor that is associated with them. Some techs lost their original flavors in the process.
I'm not sure what the rules for determining the discovered tech actually are, once I know I think I can create an updated priority list.
The link in my post also provides a small explanation in discovering order.
Yeah, but it doesn't go into detail where the absolute list of priorities ultimately comes from.
getDiscoveryTech(UnitTypes eUnit, PlayerTypes ePlayer) in CvGameCoreUtils.cpp
The flavor of your great person is just multiplied with the flavor of each tech. It chooses the tech with the highest score.
Thanks for looking it up for me. So the priority list is just a list of techs sorted by flavor descending, then ID ascending. Looks like someone else could even dig through the tech XML and create it themselves before I find time for it
The Airport building does not need a radio tech now. However, I cannot imagine an airport without any radio-communication...
I just want to give you a heads up... Crete seems to be on the Arab switch list. But yeah, i often find my self giving civs a settler on these places via the map editor whenever I'm feeling OCD.
I think I'm close to nailing it as Indochina with Thailand and Cambodia co-existing:
-Removing Saigon, or moving it 1 tile north.
-Moving Angkor 1 tile southeast, changing its name to Phnom Penh some time later.
-Making the territory of both cities more abundant in food resources to prevent the crowding.
Another thing, could we have the spawn of certain civs not erase the city built there? For example, I was once playing as Holy Rome to make Prussia and the Netherlands have a better start only to find out I was wasting my time all along. I understand if Prussia erases Magdeburg, but Amsterdam and Brandenburg/Berlin? Maybe that settler should found a city somewhere else, like the Baltic Sea in Lithuania or Estonia to represent the Teutonic Knights. I would have said Prague (a historical capital of the HRE and site of the world's largest least-castle-like castle) but that would take space away from Berlin or make Prague small once it spawns.
Unless we make the territory around it more abundant
Also, is there a civ diary about future civs? Because even if I know there's pretty much not being a new civ anytime, I'm interested in a probable/confirmed as not being civ list.
Well, I'd think that the best thing to do in southeast asia is to extend the eastern coast one tile east. Yes, it would look a bit distorted, but so is the rest of the map and nobody notices after a few minutes. Adding food resources (and production resources in Indonesia) would be cool as well, of course!
I don't think it's a good idea to spawn too much speculation/discussion before that's really something that I can work on.
People already complain about Tibet being in the mod and that's annoying enough.
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