Suggestions and Requests

Cool, good to know :)
 
look at my picture, there s effel tower and statue of liberty.

but i suggest is this is bug ??

i made all wonders in paris for historical win

statue of liberty and effeltower and so on.


for reality i made it in paris with use worldmap builder

so i have it now but in the victory condition screenshot, only statue of liberty is not build yet

is this bug ? or should i play till 1900 ad ??
 

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Didn't the SoL require coast access? I don't think you're supposed to be able to build it in paris at all
 
Didn't the SoL require coast access? I don't think you're supposed to be able to build it in paris at all

Yeah, and the UHV doesn't require building all the wonders in Paris, after all.
 
Quick question: have stability factors been changed in respect to the civilopedia description? It seems comprehensive, but in contradiction to details I've read here, esp wrt Expansion stability.
 
I think it should be largely up to date, where do you think is a contradiction?
 
These days I played for Greece (mod version 1.14) and here is my short report. In general game was interesting as usual, but super easy (monarch difficulty). I ended up with huge territories in Europe, Africa and Asia. I finished with score 4618 and with Expansion stability value much bigger that it should be for such small in modern time country as Greece. In 1976 AD I had expansion value of 500/444 with resulting only -7 for over expansion. So I suggest to decrease expansion stability value for Greece, and increase over expansion pressure especially in late game. This time AI civs were more stable and collapsed not so often like in my previous game for Ethiopia.
Also I noticed that AI never close borders if they already opened. To build wonders that require different religious I several times changed my religion (and if possible I used Great Engineer to build wonders faster). During my Islam period I opened borders with other Islamic states, and when I switched back to my favorite Christianity, they were furious on me, but no one closed borders with me. I think this opportunity is simply do not known to AI.
Also AI spies are very weak and their actions are always the same. They just can perform counterespionage or destroy improvements around cities, that's it. And I wondering if AI does not have any corporations in their cities so they trade corporation bonuses resources so easily in any year?
Thank you one more time for this perfect mod. Next time I will test Polynesian.
Spoiler Pictures :



 
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IIRC plans for buildings that give +X% gold or commerce per culture level are in the works, yes? Wouldn't it make sense for some building to provide +X% trade route yield per culture level, because tourism?
 
I've just finished game for Polynesia with new science tree DoC version. All is good, except China collapsed too often, and remained as a Independent too long. I would add stability to this AI civ. In other hand Turkey is too strong. In this game it has lands from Atlantic to Pacific and stability level just Unstable. I cannot tell exactly how was a science tree, because Polynesia is too weak civ, but I think science cost should be slightly decreased (5-8%) to be more consistent with real world science pace. Screens are attached.
 

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is there someone who cleared germany historical victory ?

i conquered just poland , austria , russia , scandinavia but already over expansion



is this historical victory is possible ?

is there any guide ?
 
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IIRC plans for buildings that give +X% gold or commerce per culture level are in the works, yes? Wouldn't it make sense for some building to provide +X% trade route yield per culture level, because tourism?
The new tech tree has all of these things, including a hotel building with the last effect.
 
i conquered just poland , austria , russia , scandinavia but already over expansion
Go to Industrial/Modern ASAP (Industrial is one tech, Democracy, from start). 4 cities in Core and Industrial age allow control of France, Poland and Austria.
Also, Generalplan Ost is your friend - unnecessary cities should starve to population 1.
 
New Unit: Secret Police
Requires the Totalitarianism Civic and whatever technology in the new tree makes sense
100 Production, 6 Strength, 1 Move
Can only Defend
+100% City Defense
Significantly lowers revolt chance when in a city
Can be sacrificed for a Purge or whatever (basically a Great Work of Art but the culture it provides is negligible, the idea is to use it to stop city revolts)

Alternatively this effect of a minor culture bomb to stop city revolts could be granted by a promotion for spies which is only available if you run the Totalitarianism civic.
 
Playing as the Mayan (latest released version, not the Git), I find that after razing Dani Baa the plot with the stones remains culturally "native", and then I can't access the stones (I even tried adding the tile to my territory with the WB, but it reverts after a turn). I don't want to keep Dani Baa as it would blip to the Aztecs (or be autorazed?), thus if this is unintended, it should be changed; but if it's intended I don't understand the rationale - why would this be set in this way?
 
No, it's not intended. This seems to be a bug in the culture coverage mechanism (coverage isn't completely reverted when the city is removed). I have observed this a couple of times but never came across a scenario that produced this, if you can share a save from before the conquest with me that would help clue me in.
 
New Unit: Secret Police
Perhaps we could instead say that Totalitarianism allows you to use Spies to act 'against' your own cities? We'd need to pair it with generating positive uses for espionage -- like 'end city revolt' or 'remove % of foreign culture'. That way, you wouldn't need a new unit for internal 'secret police' but could just co-opt the existing spy mechanics.

You could also boost spies in general by giving those stationed in your own cities a chance of seeing enemy spies. This could allow them to be attacked by your normal units (though spies would have a very high chance of withdrawal, which would cause them to disappear again). You could also pair it with a new spy action of 'cause foreign spy to defect' (gain a free spy + free :espionage: espionage against that civ).
 
Is there a way how to make a building unique for one civilization? It's kind of odd when the AI builds the Colloseum in China.
 
Doesn't that apply to every wonder, or at least most? The whole deal with wonders is having competition about building them, so restricting access seems weird.

But technically, you could make a Roman UB for the Colosseum that is buildable while the base building isn't.
 
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