Ogi123
The End is the Beginning is the End
Currently there isn't any difference between light and heavy cav, both fulfil same function, open terrain attack. Initially you build chariot, then horseman later horse archer etc. This means that cavalry line witch is already too long is ridiculously overloaded. Additionally light cav is too strong, I often prefer horse archers to lancers for example +50% open terrain strength beats +25% attack. I also have strong doubts about skirmish line, collateral damage means that they work as early non city siege, I don't think that this was intention.
So my proposition are:
Heavy cavalry line should be pared down to 3 units: horseman(5)->lancer(8)->cuirassier(10) all +50% open terrain attack.
Light cavalry units pared down to 2 units: horse archer(6)->pistoleer(9) both with 1 first strike, 3 movement and 40% retreat chance, there exist also option of eliminating light cavalry line, and make horse archer archery unit while pistoleer gunpowder one.
Chariot becomes melee or archery unit, obsoletes with nobility.
Cavalry becomes strength 14 gunpowder unit with 40% retreat and 1 first strike, because currently it kills rifleman on open terrain, witch is rather unrealistic considering this unit symbolises second half of 19th century cavalry.
Skirmishers/longbows lose collateral damage and gain ignore terrain defence bonuses, grenadier renamed to some kind of light infantry chasseurs/voltigeurs/zouaves? also ignore terrain defence bonuses.
Some skirmish unit between longbow and grenadier.
Axeman and warrior disappear from game completely, for barbarians replace them with militia and swordsman.
Heavy swordsman lose +50%vs melee, this was necessary because of axeman. Without them it isn't needed.
War elephant needs nerf, it's to early and to powerful, perhaps S7 no bonuses or penalties, bit cheaper.
Legion S6 start with shock and drill?
So my proposition are:
Heavy cavalry line should be pared down to 3 units: horseman(5)->lancer(8)->cuirassier(10) all +50% open terrain attack.
Light cavalry units pared down to 2 units: horse archer(6)->pistoleer(9) both with 1 first strike, 3 movement and 40% retreat chance, there exist also option of eliminating light cavalry line, and make horse archer archery unit while pistoleer gunpowder one.
Chariot becomes melee or archery unit, obsoletes with nobility.
Cavalry becomes strength 14 gunpowder unit with 40% retreat and 1 first strike, because currently it kills rifleman on open terrain, witch is rather unrealistic considering this unit symbolises second half of 19th century cavalry.
Skirmishers/longbows lose collateral damage and gain ignore terrain defence bonuses, grenadier renamed to some kind of light infantry chasseurs/voltigeurs/zouaves? also ignore terrain defence bonuses.
Some skirmish unit between longbow and grenadier.
Axeman and warrior disappear from game completely, for barbarians replace them with militia and swordsman.
Heavy swordsman lose +50%vs melee, this was necessary because of axeman. Without them it isn't needed.
War elephant needs nerf, it's to early and to powerful, perhaps S7 no bonuses or penalties, bit cheaper.
Legion S6 start with shock and drill?
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