1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Suggestions and Requests

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.

  1. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,081
    Maybe instead a large bonus modifier instead of removing negative attitude modifiers. I don't think a good ambassador can make a nation forget about problems, but they can make other nations more friendly and forgiving. I'd also say that instead of requiring it to be in the capital, perhaps it could give higher bonuses for the territory type, with foreign core giving the fewest bonuses, core giving the highest, and colonies halving the bonus while capital overriding with the highest possible. This way it's best to do it in the capital, but you still have the choice of doing it elsewhere.

    Perhaps the bonus could also spread in smaller amounts to allies of the target nation, allowing players to mend small hiccups with multiple nations in a single bound. I can imagine this would be useful when you have a bunch of nations teetering just off friendly, and one that's friendly with all of them teetering just off annoyed. You could fix your issue with the annoyed civ and top off onto friendly with the others in one go.
     
  2. Fresol

    Fresol Angry Halfling in Green

    Joined:
    Jun 19, 2011
    Messages:
    2,192
    Well I was inspired during a Russia game where I experienced a diplomatic crisis and received a -4 attitude modifier from the Vikings, moreover I had to declare war on them twice because the first time in the middle of the war they got vassalized by the Turks. The total -10 attitude penalty(not to count -1 first impression and some DOW on friends penalties) made it beyond salvation to have them as vassal for the 3rd UHV goal. So I started thinking, if only there's a way...
     
  3. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,081
    True, but would a large diplo bonus not do about the same thing? Maybe not as well, but I'd imagine my way, while it would take some extra coding would more than make up for it in tactical diversity.
     
  4. Leoreth

    Leoreth 古典部の会員 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    32,611
    Gender:
    Male
    Location:
    Kamiyama
    Statesmen already have the most possible actions in the game, I don't really want to add another one.
     
  5. phoenix_sprite

    phoenix_sprite Chieftain

    Joined:
    Jan 30, 2006
    Messages:
    793
    Location:
    Ottawa, Canada
    Perhaps reinstating embassies or making a unit similar to Civ 5's diplomacy mechanic? National unit available once learning the Democracy tech, 'Diplomat's are available, limit of 1-3. Action: Diplomatic Mission, slight boost to relations with target civ, must be used in a capital. Bonus doubled with Civs running at least 3 civics identical to owner of the diplomat. Additional effect for Multilateralism: Diplomats do not require OBs to operate. Wars would erase diplomatic actions.
     
    Publicola and 1SDAN like this.
  6. mmh

    mmh Chieftain

    Joined:
    Sep 4, 2011
    Messages:
    22
    I suggest to add to Spanish starting army crossbowmen instead of longbowmen (for player), which are now pretty useless in defending cities and there are no really targets (all conquerable target cities are on the plains, like Lisbon, Barcelona, Cordoba).
     
    Leoreth likes this.
  7. pippo84

    pippo84 Chieftain

    Joined:
    Jun 12, 2012
    Messages:
    95
    Location:
    Aulla - Italy
    Hi everybody.
    Don't know if already suggested. It's a long time since a played This mod. I started again some week ago :)
    If possible, could player decide to liberate a group of city (foreign core) and the new cub became automatically his vassal?

    I.e. As Spain I conquer France, Germany and Italy, but I start having Shaky stability so I can release Indi city in Italy so Italian Civ rise again but as my vassal...

    In a lot of Games I m not able to vassalize enemy because they collapse or they even don't exist.

    Thanx for reading.
    Great Mod !
     
    1SDAN likes this.
  8. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,081
    That's actually a really cool idea. Not sure how good it is gameplay balance wise, but I love the flavor of giving a nationality it's core back. Is there any historical precedence for this?
     
  9. Fresol

    Fresol Angry Halfling in Green

    Joined:
    Jun 19, 2011
    Messages:
    2,192
    You get some attitude bonus for released civilization, that's it.

    If you want to vassalize them you can conquer them 10 turns after liberating their cities, just remember to leave them a core city so they don't collapse.
     
  10. Akbarthegreat

    Akbarthegreat Angel of Junil

    Joined:
    Sep 23, 2010
    Messages:
    1,746
    Location:
    Erebus
    Suggestion: Move Khajuraho to an earlier tech. Currently it does not help with the Indian 20-temple UHV as it comes too late.
     
  11. Leoreth

    Leoreth 古典部の会員 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    32,611
    Gender:
    Male
    Location:
    Kamiyama
    The effect is going to change, but not before 1.15.
     
  12. Ogi123

    Ogi123 The End is the Beginning is the End

    Joined:
    Apr 30, 2011
    Messages:
    327
    Location:
    Somwhere in time
    There are still massive problems with unit balance. Currently lancer is OP, even after firearms witch should change face of warfare, you still build mostly lancers. Combination of 10:strength: and 2:move: with access to stables is just that potent.
    From light cavalry only horse archer is OK rest basically can be ignored +25% open terrain bonus doesn't recompense low base :strength:.
    Arquebus is worse in every way than lancer, for only 10:hammers: more I get +1:strength: and :move:. It's also much earlier and has access to stables. Currently I only build arqebus sometimes as city defender in border settlements.
    Spear and heavy spear have to low :strength: to use them as anything but anti barbarian or stack defence roles.
     
    1SDAN likes this.
  13. Not_a_bonobo

    Not_a_bonobo Chieftain

    Joined:
    Oct 22, 2017
    Messages:
    34
    With the research of Nationalism by either master or vassal, would it be possible to have a negative stability and/or happiness hit, moderate for master and severe for vassal, as well as an increased possibility of vassals breaking off, nations declaring independence (if this isn't already the case), and cities becoming independent?
     
    Akbarthegreat, hnrysml and 1SDAN like this.
  14. Fresol

    Fresol Angry Halfling in Green

    Joined:
    Jun 19, 2011
    Messages:
    2,192
    Not sure whether you intend to collapse the vassal or its master by destablizing them both. I'd question why you'd even want to do it in the first place. Collapsed civs -> independent cities = up for grab. So are you promoting direct control instead of vassalization?
     
  15. Leoreth

    Leoreth 古典部の会員 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    32,611
    Gender:
    Male
    Location:
    Kamiyama
    Huh, this led me to an interesting idea ... maybe vassal instability should lead to their independence instead (probably while losing all cities except their core).
     
    Cosmos1985, J422, trevor and 6 others like this.
  16. AtlantaMarty

    AtlantaMarty Democracy Manifest: CivFanatics 1984

    Joined:
    Jul 9, 2013
    Messages:
    823
    Gender:
    Male
    Location:
    Atlanta, GA
    @Leoreth have you considered changing the Byzantine color to Tyrian purple? I think it represents them better than the current shade
     
    h0spitall3rz likes this.
  17. Leoreth

    Leoreth 古典部の会員 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    32,611
    Gender:
    Male
    Location:
    Kamiyama
    I have seen screenshots, I think there is too little contrast with Russia.
     
    AtlantaMarty likes this.
  18. AtlantaMarty

    AtlantaMarty Democracy Manifest: CivFanatics 1984

    Joined:
    Jul 9, 2013
    Messages:
    823
    Gender:
    Male
    Location:
    Atlanta, GA
    It would work if the Russian color was made a little bit darker, but I see your point about the contrast.
     
  19. Steb

    Steb Chieftain

    Joined:
    May 20, 2009
    Messages:
    627
    Gender:
    Male
    Location:
    Montréal
    I was looking at the leaderhead database and found that there is a John A. Macdonald who looks way superior to the current one. The current one doesn't look that much like the actual Macdonald, and his hair is weird, and I cringe whenever I interact with Canada. Can we change it?
     
    Jules Auburn and 1SDAN like this.
  20. Leoreth

    Leoreth 古典部の会員 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    32,611
    Gender:
    Male
    Location:
    Kamiyama
    Yes please.
     
    1SDAN and Lokki242 like this.

Share This Page