Suggestions and Requests

That's a fair point. I will make a note of your post for when I balance stability.
 
I hope this is the right thread:

One tiny suggestion: no Aluminum resource is found in what is now Guinea in West Africa, but in the real world it is one of the richest counties in bauxite deposits. Indeed, finding aluminum is a bit difficult for African and Middle Eastern Civs...and having one here would be more realistic and less frustrating for late game Civs in this area.
 
Agreed. I haven't given resource distribution much thought over the years.
 
Agreed. I haven't given resource distribution much thought over the years.

Just when reading this answer I must say I applaud you. Still working on this mod over the years. I played other mods for civ4 (long time dead Legends of Revolution) and discovered the entire Rhye's in September this year and quickly loved this one, still surprised it is so great and active.
ok, back to topic :)

and a big THANK YOU of course!
 
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Uranium placement is atrocious.
 
I hope this is the right thread:

One tiny suggestion: no Aluminum resource is found in what is now Guinea in West Africa, but in the real world it is one of the richest counties in bauxite deposits. Indeed, finding aluminum is a bit difficult for African and Middle Eastern Civs...and having one here would be more realistic and less frustrating for late game Civs in this area.

To add to this, nowadays it is a known fact that Finland has one of the richest gold resourches in Europe. So it would be right to add some gold there espesially in Lappland.
 
To add to this, nowadays it is a known fact that Finland has one of the richest gold resourches in Europe. So it would be right to add some gold there espesially in Lappland.

Sweden is also really rich in gold and other metals, so a gold resource on the northern Swedish coast would be great.

To add some historical info about resourches that lack from the mod's world map, but shoud definitely be there is the gold mine of Las Médulas in Spain (see the link). It was the most important Roman time gold mine in its empire. Like elephants in North Africa region, it also could become obsolete in time.

https://en.wikipedia.org/wiki/Las_Médulas
 
I know that location for the Congresses is chosen randomly and only there for a flavor, with no practical implications for the host nation. However it would be nice to have randomly chosen host to be able to submit 2 different requests -- one time before everyone else and one time at the very end. Sometimes human player can be the lucky host and it will enhance Congress intrigue and in case of France, for example, it can actually help with using their UP to achieve their UHV. Because French game ends in 1800 they only see 1 Congress -- not much use for their UP.
 
I like the idea, but the order of choices actually has no impact on the outcome. All selections are locked in and then evaluated at the end together with all others. Also letting a player choose/vote twice would require rewriting the entire code, it's all based on the one participant, one vote assumption.
 
Is there any chance something could be introduced to help you assist your vassals’ stability or would that be delving into code? A lot of times it feels like vassalizing a civ puts them on a timer until they collapse and it would be nice if there were some way to combat that. Heck, even if there was a “Soviet solution” where you roll your army in to your vassal to boost stability it could help...
 
I plan to address stability issues before release.
 
In another thread, the pointlessness of the Chinese and Maya UPs was mentioned. The Chinese one at least rewards innovation. The Maya one doesn't really affect anything, since it's just a faster tech rate for an era—which is already considered with civ-specific modifiers.

Perhaps their excess health could contribute to their food production, a lá Cordoba in RFCE? It could represent their plumbing and urban gardens.
 
Playing as the Ottomans ATM and it's too easy to conquer Italy with their starting units. If my friend who's obsessed with youtube history videos is correct, a Serbian-Albanian alliance was a factor in the Ottomans failure of capturing Italy. I've looked online and wikipedia has a single line on the list of ottoman wars page, with a pointer to the Lezhe League.

Either way it may be a good idea to look into putting a bit more resistance against Human Ottomans. All I did was not declare war on the Byzantines until after their cities and units flipped and my starting units were able to conquer everyone I wanted. I may have just gotten an insane spawn though.
 
In another thread, the pointlessness of the Chinese and Maya UPs was mentioned. The Chinese one at least rewards innovation. The Maya one doesn't really affect anything, since it's just a faster tech rate for an era—which is already considered with civ-specific modifiers.

Perhaps their excess health could contribute to their food production, a lá Cordoba in RFCE? It could represent their plumbing and urban gardens.

Here's an idea for a new Mayan UP (if feasible): Tiles adjacent to two (or more) cities can be worked by both cities.

Represents the high density of population in the Yucatan, and encourages the settling of several cities in their small core area.
 
Here's an idea for a new Mayan UP (if feasible): Tiles adjacent to two (or more) cities can be worked by both cities.

Represents the high density of population in the Yucatan, and encourages the settling of several cities in their small core area.

Wow, what an ingenious idea! It coul loo really neat and encourage cities only 1 tile apart, which was the case in mayan realm.
 
Unless I find a workaround, that would be hard to implement. Currently the code tracks directly for every tile which city works it.
 
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