1SDANi
Sister Lady
- Joined
- Oct 27, 2014
- Messages
- 2,932
Perhaps their excess health could contribute to their food production
Isn't that Harappa's power?
Perhaps their excess health could contribute to their food production
Isn't that Harappa's power?
In another thread, the pointlessness of the Chinese and Maya UPs was mentioned. The Chinese one at least rewards innovation. The Maya one doesn't really affect anything, since it's just a faster tech rate for an era—which is already considered with civ-specific modifiers.
Perhaps their excess health could contribute to their food production, a lá Cordoba in RFCE? It could represent their plumbing and urban gardens.
Here's an idea for a new Mayan UP (if feasible): Tiles adjacent to two (or more) cities can be worked by both cities.
Represents the high density of population in the Yucatan, and encourages the settling of several cities in their small core area.
Unless I find a workaround, that would be hard to implement. Currently the code tracks directly for every tile which city works it.
I could image +1 commerce per adjacent city. So your first ring already has +1 and if you build cities one tile apart you could get +2.
So, Polynesia is usually disabled if you're not playing it. Probably because it doesn't really do anything.
I figured out how to make it successful: Change the AI of its ships to Settler Sea.
It's less about their strength but instead that the current UP does not feel like a power at all, since everyone has different tech modifiers.I am playing Mayans for the default difficulty and first 2 UHVs are really doable with 40% discount. Many European Wonders are available to be built even. Current UP is not bad after all. It may not be very exciting or elegant but it does the trick, and Mayan UU provides all the excitement!
It's less about their strength but instead that the current UP does not feel like a power at all, since everyone has different tech modifiers.
I don't think this UP will make any difference. It's like what, three removed rainforests? Also worse than the Congolese UP.It probably needs more constraints, like road + cottage improvement + core.
I think that is really overpowered, especially if you don't play for the UHV. It basically means free food on every land tile.
I do like the idea of sacrificing slaves to build the temple.