1SDANi
Sister Lady
- Joined
- Oct 27, 2014
- Messages
- 2,932
A couple of shower thoughts about the early game unit lines: Obviously more of 1.6 and beyond considerations than 1.5 ones, for obvious reasons.
Would the AI be able to handle a merged scout and skirmisher line? The lines don't seem to overlap anywhere, it would give America a Skirmisher unit for the Revolution which adds some nice historical flair, it'd give Old World nations something to do with their scouts after they are done exploring with scouts, it would give more use to the scout line for human players, who typically know the map well enough to not need a scout, and it would fill that weird inconsistency where Skirmishers are a classical era unit even though from what I've read skirmishing was one of the earliest tactics in warfare. My main concern with balancing this would be the AI, would there be any issues in that regard?
While the previous thought was more of a "interesting idea shower thought", this is more of a "why is this a thing shower thought". Why are Swordsmen and Spearmen separate lines? Putting aside the fact that swords were never used in warfare in a major capacity, I've never seen a use for Spearmen outside of fighting the majority Heavy Cavalry nations.
Would it be OP if we merged the two lines into a single Spearman line? Obviously there would be tech tree issues, but I really don't see why City Attack and Heavy Cavalry Counter should be two separate lines.
The Archery line is City Defense and Light Cavalry Counter.
Skirmishers are Collateral, Withdraw and Rough Terrain Counter.
Light Cavalry are Withdraw, High Movement, and Open Terrain Counter.
Heavy Cavalry are High Movement and Siege Counter.
Siege are Collateral, Withdraw, and City Counter
But then we get to
Swordsmen who are purely City Counter.
And Spearmen who are purely Heavy Cavalry Counter
Why is this?
As for how I used Carthage's UP without Republic, I didn't. As I said, I ran Republic for a total of about 5 turns. I played the game until right before Rome got conquerors and then I switched to Republic, rushed out a bunch of Atlas Elephants, and switched back. I never actually conquered Rome, I just waited for it to collapse and then picked up the pieces.
I'm currently at 1936 and have Turkey, Portugal, Netherlands, France, and Spain as my Vassals. So I think I did pretty well.
Would the AI be able to handle a merged scout and skirmisher line? The lines don't seem to overlap anywhere, it would give America a Skirmisher unit for the Revolution which adds some nice historical flair, it'd give Old World nations something to do with their scouts after they are done exploring with scouts, it would give more use to the scout line for human players, who typically know the map well enough to not need a scout, and it would fill that weird inconsistency where Skirmishers are a classical era unit even though from what I've read skirmishing was one of the earliest tactics in warfare. My main concern with balancing this would be the AI, would there be any issues in that regard?
While the previous thought was more of a "interesting idea shower thought", this is more of a "why is this a thing shower thought". Why are Swordsmen and Spearmen separate lines? Putting aside the fact that swords were never used in warfare in a major capacity, I've never seen a use for Spearmen outside of fighting the majority Heavy Cavalry nations.
Would it be OP if we merged the two lines into a single Spearman line? Obviously there would be tech tree issues, but I really don't see why City Attack and Heavy Cavalry Counter should be two separate lines.
The Archery line is City Defense and Light Cavalry Counter.
Skirmishers are Collateral, Withdraw and Rough Terrain Counter.
Light Cavalry are Withdraw, High Movement, and Open Terrain Counter.
Heavy Cavalry are High Movement and Siege Counter.
Siege are Collateral, Withdraw, and City Counter
But then we get to
Swordsmen who are purely City Counter.
And Spearmen who are purely Heavy Cavalry Counter
Why is this?
I mainly didn't use it because I settled Carthage, Iol, and Oea as my core cities, and there are two wheats on the Maghreb, in addition to a single farm pre-irrigation and 4 farms post-irrigation. I found that I much rather the 3 and later 6 Food given by the Farms than the 1-3 food given by specialists. It just didn't make sense to run specialists when I could be working Food tiles to grow into a bigger and more profitable city.Thankfully seafood is not affected and maritime republic is very useful. Especially for Greece , Carthage and Rome. Also how can you use Carthage's UP without Republic?
As for how I used Carthage's UP without Republic, I didn't. As I said, I ran Republic for a total of about 5 turns. I played the game until right before Rome got conquerors and then I switched to Republic, rushed out a bunch of Atlas Elephants, and switched back. I never actually conquered Rome, I just waited for it to collapse and then picked up the pieces.
I'm currently at 1936 and have Turkey, Portugal, Netherlands, France, and Spain as my Vassals. So I think I did pretty well.
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