Temujin8k
Fluyts, Grand Vizier of Your Mind
Some suggestions on routes:
Also, after playing Civ 6, I realized how messy the line shapes of vanilla Road art are. I've created a version of the Road with the same texture as the vanilla one but using the railroad NIF's, but I think it needs some polishing. It currently looks like this:
If desired, I can make a pull request with all of the above suggestions included.
- Roman Road (currently 3x
w/ no upgrade): +1 movement with Engineering
- Paved Road (Commune): 4x
- +2x
with Urban Planning
- Can use the same art as Roman Road, or edit either art a bit to differentiate
- +2x
- If Paved Road not enabled by Commune, some other column 8 tech?
- If Paved Road not improved by Urban Planning, some other column 11 tech?
- Upgraded Paved Road could be +1x
instead of +2x
Also, after playing Civ 6, I realized how messy the line shapes of vanilla Road art are. I've created a version of the Road with the same texture as the vanilla one but using the railroad NIF's, but I think it needs some polishing. It currently looks like this:
Spoiler :
If desired, I can make a pull request with all of the above suggestions included.