Suggestions and Requests

40-50% of Africa in 1900 as part of the third UHV goal.

I think this is basically all of Coastal Africa. Keep in mind that an enormous amount of the landmass is Desert and Jungle and Marsh in game, none of which can be settled and which takes an enormous amount of time for culture to spread over.

Take the following map as what France historically colonized (France in light blue):

Spoiler France Historical Colonization :
Colonial_Africa_1913_map.svg


In terms of what can be settled in game, you basically only have the Maghreb, West Africa, and Madagascar, with perhaps a city around Lake Chad. You'd be lucky to get 20% of Africa out of that.

North African lands are NOT useless.

With all respect, North African lands are useless. At best you get 4 - 6 improvable land titles per city, and then they compete with other Mediterranean cities (in cores) for sea tiles. Everything west of and including Tunisia are decidedly third rate cities, and perhaps some of the worst France can go for. There's simply too much Desert and Peaks in these cities for them to ever be good.
 
A few suggestions for Great People names:

Subutai was one of the most successful generals in world history, and is widely regarded as belonging in the top ten of all generals to ever lead a campaign. It honestly boggles my mind that he isn't already one of the candidates for Great General for the Mongol civ. Can we please add him to the list?

The second one is a bit more obscure: Guillaume Boucher was a Parisian goldsmith who was brought to Karakorum to build the Silver Tree Fountain at the center of the Mongol palace complex. I'm not sure whether he should be considered a Great Artist or a Great Engineer, but can we add him to the list as well?

I'd also suggest Sorghaghtani Beki, the wife of Tolui and the mother of Mongke, Hulagu, and Kublai Khan, deserves a spot as one of the Mongol's 'Great Statesmen', given her outsized impact on her family's rise to power.
You mean all of them as Mongol GPs right?
 
Oh, that's great. Yes, please include them if you can.
 
40-50% of Africa in 1900 as part of the third UHV goal.

In terms of what can be settled in game, you basically only have the Maghreb, West Africa, and Madagascar, with perhaps a city around Lake Chad. You'd be lucky to get 20% of Africa out of that.

A historical goal would be to connect Sub-Saharan West African coast to East African coast as per French ambitions during the scramble for Africa. The goal would conflict with British goal of a North–South connection. Adding African colonies to UHV would historically push the deadline to first world war. Haven't played France so can't comment on the desirability of a longer game. Having UHV goals that demand extensive African colonies might be a better fit for 1700 scenario.
 
Is there a way to make the teching mechanism less one sided ? basically make it so that one civ isn't a whole age ahead of everyone else, and so ridiculously advanced its impossible to beat. Britain in the late game and China in the middle ages is like that, but even from a player's point of view it makes things a bit too one sided when you face infantries with riflemen in the 19th century. Perhaps one way to do it would be to have some kind of a 'pioneer's penalty' where if you're the first civ to research a certain tech you get a small penalty depending on how far ahead you are in it. The Chinese would not get this with their UP.
 
Is there a way to make the teching mechanism less one sided ? basically make it so that one civ isn't a whole age ahead of everyone else, and so ridiculously advanced its impossible to beat. Britain in the late game and China in the middle ages is like that, but even from a player's point of view it makes things a bit too one sided when you face infantries with riflemen in the 19th century. Perhaps one way to do it would be to have some kind of a 'pioneer's penalty' where if you're the first civ to research a certain tech you get a small penalty depending on how far ahead you are in it. The Chinese would not get this with their UP.

Britain's tech speed may be due to its modifiers that allow it to zoom ahead of everyone else? Since the British Empire was quite technologically advanced for a while. China's UP has been changed in the development version; they now get 25% additional food upon city growth, kinda like a free granary/aqueduct. And what a relief that is too; now I can try doing the Japanese UHV again without a Riflemen vs Arquebusier situation.
 
Is there a way to make the teching mechanism less one sided ? basically make it so that one civ isn't a whole age ahead of everyone else, and so ridiculously advanced its impossible to beat. Britain in the late game and China in the middle ages is like that, but even from a player's point of view it makes things a bit too one sided when you face infantries with riflemen in the 19th century. Perhaps one way to do it would be to have some kind of a 'pioneer's penalty' where if you're the first civ to research a certain tech you get a small penalty depending on how far ahead you are in it. The Chinese would not get this with their UP.
Adding Tech Diffusion would probably fix that right up. Though it probably should be added with or after the trade route overhaul, seeing as how trade routes were so essential in the spread of ideas historically.
 
Is there a way to make the teching mechanism less one sided ? basically make it so that one civ isn't a whole age ahead of everyone else, and so ridiculously advanced its impossible to beat. Britain in the late game and China in the middle ages is like that, but even from a player's point of view it makes things a bit too one sided when you face infantries with riflemen in the 19th century. Perhaps one way to do it would be to have some kind of a 'pioneer's penalty' where if you're the first civ to research a certain tech you get a small penalty depending on how far ahead you are in it. The Chinese would not get this with their UP.
Such a mechanism already exists, I could certainly ramp up the effect it has. Or even make it configurable.
 
It is less expensive to research a tech that other civs have.
 
Some suggestions:
  • Lalibela, in ages prior late 12th–early 13th century, could have Roha as name, and Addis Ababa could have Barara as early name prior 18th century.
  • In early ages prior Middle Ages, the dynamic name "Ethiopian Empire" appears when the player build/conquer 6 or more cities. It could be changed to "Aksumite Empire" or maintain the "Kingdom of Aksum" name, as the Ethiopian Empire have its formation dated from approximately 1270 AD.
  • Instead of the name "Kingdom of Ethiopia" during medieval age it could be Zagwe Dynasty, Zagwe Kingdom or, but only speculation, Begwena Kingdom, who begins in 900/1137–1270 AD.
  • Now that Egypt have "Fatimid Caliphate" as a dynamic name, it could respawn in 910 instead around 1250 AD that represents the Mamluk Sultanate. That could turn more dynamic ethiopian 3rd UHV goal instead of conquering indy cities.
  • Ethiopia's arab vassal dynamic name should be Emirate of Al-Habash instead of Emirate of Abyssinia.
  • Doctrine tech could be the new requirement to build Religion Persecutors, thus giving a little help to ethiopian 3rd UHV goal.
 
Dito about the Chinese, good that they were nerfed . Im still playing 1.15 and it's a bit annoying when they field musketmen in 1120.

Maybe I don't understand it right, but there is already a research penalty for pioneer tech researchers; I think it's 20-30%(?) of the tech cost; but smaller if several other civs already have it and zero if you're last to research it.
 
Some suggestions:
  • Lalibela, in ages prior late 12th–early 13th century, could have Roha as name, and Addis Ababa could have Barara as early name prior 18th century.
  • In early ages prior Middle Ages, the dynamic name "Ethiopian Empire" appears when the player build/conquer 6 or more cities. It could be changed to "Aksumite Empire" or maintain the "Kingdom of Aksum" name, as the Ethiopian Empire have its formation dated from approximately 1270 AD.
  • Instead of the name "Kingdom of Ethiopia" during medieval age it could be Zagwe Dynasty, Zagwe Kingdom or, but only speculation, Begwena Kingdom, who begins in 900/1137–1270 AD.
  • Now that Egypt have "Fatimid Caliphate" as a dynamic name, it could respawn in 910 instead around 1250 AD that represents the Mamluk Sultanate. That could turn more dynamic ethiopian 3rd UHV goal instead of conquering indy cities.
  • Ethiopia's arab vassal dynamic name should be Emirate of Al-Habash instead of Emirate of Abyssinia.
  • Doctrine tech could be the new requirement to build Religion Persecutors, thus giving a little help to ethiopian 3rd UHV goal.
Egyptian respawn: there actually is no specific date for a possible respawn, it's just a normal respawn based on the circumstances.

Religious persecutors: I was considering that, but I need something else for Judiciary to make this work.

Dito about the Chinese, good that they were nerfed . Im still playing 1.15 and it's a bit annoying when they field musketmen in 1120.

Maybe I don't understand it right, but there is already a research penalty for pioneer tech researchers; I think it's 20-30%(?) of the tech cost; but smaller if several other civs already have it and zero if you're last to research it.
Actually the last few civs to research a tech even get a discount.
 
UN resolutions... What can I say the enforcements of civics, is besides unrealistic.

Can literally ruin for example the Russian where you need to keep Central planning, to achieve your objective. Brazil needs to keep slaves, egalitarianism/multi, removes that. Forcing secularism on a society (evil athiests) that has a religion same thing.

Letting people have governments that they cannot even have technologically. A lot of the choices cause massive collapse, cause of wrong government combinations it can create. Only way to stop it is too defy it... -3 happiness. Also it makes no sense, if you want to play an authoritarian state you forced, to switch or suffer hard.

Egalitarianism with a nation that has your typical Vassalage+ first four religion civics get negatives. Multilaterialism forced down a war starts +100% war weariness... Yay war starts civs are gone no time.

It makes little sense in my eyes the ability to say: "democracy for everyone!" "Secularism for everyone!" and everyone says 'yay', even when they get barely any benefits from it in the earlier society.
 
UN resolutions... What can I say the enforcements of civics, is besides unrealistic.

Can literally ruin for example the Russian where you need to keep Central planning, to achieve your objective. Brazil needs to keep slaves, egalitarianism/multi, removes that. Forcing secularism on a society (evil athiests) that has a religion same thing.

Letting people have governments that they cannot even have technologically. A lot of the choices cause massive collapse, cause of wrong government combinations it can create. Only way to stop it is too defy it... -3 happiness. Also it makes no sense, if you want to play an authoritarian state you forced, to switch or suffer hard.

Egalitarianism with a nation that has your typical Vassalage+ first four religion civics get negatives. Multilaterialism forced down a war starts +100% war weariness... Yay war starts civs are gone no time.

It makes little sense in my eyes the ability to say: "democracy for everyone!" "Secularism for everyone!" and everyone says 'yay', even when they get barely any benefits from it in the earlier society.

In fact, the UN Secretary General should be able to impose its civs on everyone, thus making an International Communism possible.
 
I suggest the following independent cities:
AMERICA:
  • San Antonio, Austin, or Houston (1835), to represent the Republic of Texas to give Mexico and America some company.
  • Honolulu, spawning in 1790 AD.
ASIA:
  • Almaty, Astana, Tashkent or Bishkek, and Urumqi, especially in the 1700 AD scenario.
  • Karakorum or Ulanbaatar/Khüree in the 1700 AD scenario. Ordu Baliq on the same spot in the 600 AD scenario, either independent or owned by the Turks.

AFRICA:
  • Koumbi Saleh (700 AD) and Timbuktu (a short time before Mali's spawn).
  • Zimbabwe (1200 AD).
  • Antananarivo (1540 AD).
  • Pretoria or Johannesburg (1850 AD).
 
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