Suggestions and Requests

Regarding stability maps:
1) China should have Manchuria, Mongolia, Xinjiang and possibly Korea and Vietnam as historical/contested areas.
2) The areas around Paris, Madrid and Lisbon should be contested areas for Rome.
 
In RFC Classical World they have the Roman civ and a Chinese civ where you can select which uhvs you want to follow (such as Roman Republic or Roman Empire UHVs).
Might this be beneficial for DOC for certain civs? You could select for the English whether you wanted English Empire UHVs or British Empire UHVs, or choose UHVs for different Chinese dynasties.
 
The Parthian horse archer spawns in the middle of Afghanistan and Central Asia should be toned down I feel. Its impossible to meet the expansion goals of the Persian UHV whilst fighting against horse archers which require more military presence in the heartland. Also, I don't recall Parthian horse nomads threatening the Median and early Achamenid empires.

On a different note, how about instead of Japan spawning on an empty landmass, have about two three independent cities there which must be conquered? This way you start out with one city, culture bomb it for the UHV and then proceed to unite Japan and turn it into a powerhouse later on, and it won't feel weird :p .
 
Are you immediately pushing to Egypt and Greece? If you postpone and let greek and maybe roman invasion events trigger you might be able to hold against barbs too
 
Are you immediately pushing to Egypt and Greece? If you postpone and let greek and maybe roman invasion events trigger you might be able to hold against barbs too
My first target is either India or Babylon, India is the weaker target and they fall if you deploy your main army against them, but then your core territory is exposed to the Parthians, who are too numerous to defend against only with a token force of archers.
 
Hope this is a good place to post this but I have a suggestion for a civ:

Australia. Now that Canada is there... it makes literally no sense to me that Australia isn't. In the late game there's no option other than to have Britain unrealistically retain control of a massive continent or leave it as independent for other civilisations to gobble up.

So yeah... Australia...

A few ideas for how it would work: Bearing in mind that any of these ideas can be taken, left, or modified. They're just ideas.

Start Date: January 1901

Unique Historical Goal 1: (Anzac) Conquer a European city before 1945. This would simulate the Australian role in the British army and would provide a reflection of Australia's historical involvement in world war one.
Unique Historical Goal 2: (Surf's Up) Control all Australian and New Zealand coast by 1950. This would reflect how Australia is quite famous for surfing while also encouraging the player to extend their cultural influence over the entire area.
Unique Historical Goal 3: (Nation of Two Continents) Be the first to found a city in Antarctica OR found x number of cities in Antarctica before 1960. This could reflect the fact that Australia and New Zealand between them control the majority of antarctic territory. I'm not sure if it is currently possible to found a city on ice, but if not then there could be a tech that makes it possible, and thus to win this victory you'd need to discover that tech.
Bonus Historical Goal: In case you don't like one of the previous 3 the other one I was thinking was maybe to gain control of a Hit musical, film, play, and sports event before 1990, to reflect Australia's growing media prominence. Just a thought.

Unique Power: (G'day mate) Australia has an automatic relationship boost with other civs. This just makes sense to me as Australians are stereotypically viewed as being nice and friendly and easy to get along with.

UU/UB: I don't know, but I'm sure there would be some obvious options.
 
This just makes sense to me as Australians are stereotypically viewed as being nice and friendly and easy to get along with.
I don't really think so? Certainly, if I had to pick one civilisation for this, it would be Canada.
 
Canadians: polite, Australians: good to hang with
 
Two proposals for the 'Heroic Epic' and 'National Epic' national wonders.

1) Neither of these wonders describe buildings or monuments -- they are texts that define the culture of a given civilization. In that case, wouldn't it make more sense to classify them as 'projects' rather than 'wonders', since they are non-physical? More importantly, since these documents shape culture across an entire civilization, shouldn't their effects be more 'wide' than 'tall' -- affecting every city that belongs to a civ, rather than providing an outsized bonus to only a single city? For instance, Heroic Epic might give +10% production for military units to all cities, rather than +100% production to a single city.


2) I am not a programmer, so I have no idea whether this would be possible, but once a civ constructs their 'National Epic' or 'Heroic Epic', would it be possible to generate a separate screen (similar to the box that displays wonder movies or the founding of a new religion) with a background image and text from that civ's specific epic?

That is, say India constructs a National Epic. When the wonder (or project) is finished, a screen pops up with an image of a Hindu frieze, with text excerpted from the Ramayana. The Heroic Epic for Rome would be a passage from Virgil's Aeneid (a different passage might be used for Carthage). France's epic would be the Chanson du Roland, the 'Song of Roland' that celebrated the age of Charlemagne.

This wouldn't necessarily need to affect the building description itself (France could still construct the wonder called 'Heroic Epic') but there could be a few lines of code so that, when the wonder is finished, the game determines which civ built it and pulls up the relevant wonder screen. Alternately, each civilization could have their own individual epics listed as 'Unique Epics' or 'Unique Projects', so that France could actually be constructing the Chanson du Roland displayed on the city production section.
 
National Epic and Heroic Epic do not exist in DoC anymore, mostly because they are not actual buildings.

The reason that national wonders affect only one city is that their deliberate role in the game is specialising specific cities, and to strengthen tall over wide play.
 
National Epic and Heroic Epic do not exist in DoC anymore, mostly because they are not actual buildings.
Huh, my mistake then. Must have been thinking of Sword of Islam or some other Rhye's modmod that still uses them.

OTOH, would you consider restoring the National/Heroic Epics as projects with a 'wide' impact, along the lines of my earlier suggestion? I really like the idea of incorporating the national myths of various civs into the mod's gameplay.
 
They sound more like something a great artist could do?
 
Ooh, I like that. So we'd give Great Artists the ability to 'Compose National Epic'/'Compose Heroic Epic' (with a small bonus for all cities across the civ) in addition to the 'Compose Great Work' culture-bomb? I'd be a fan of that.
 
Yeah, it would be nice if there was an appropriate requirement for this too, if I recall correctly the Heroic Epic already requires some minimum level on one of your units. Global effects and/or one time effects are possible here too. If there are concrete ideas I'd like to include them.
 
Huh. Since it wouldn't be a pre-set national wonder, I wonder if it'd be possible to actually go through and create 'Unique Epics' for each civilization. That way you could avoid the duplication of having two epics (national epic for culture/GP, heroic epic for military) and specialize each civ's epic for what that civ is known for or has need of. Each Unique Epic would have its own prerequisite (whether a technology, a military unit with a certain level of experience, an empire with a certain number of buildings, or something else), along with its own set of effects. For instance:


Rome
Unique Epic: The Aeneid
Prerequisite: Civ owns a legion with four promotions
Effect: +50% production of legions, double speed when building Roman Roads, +2 Great Engineer GPP


England
Unique Epic: Morte d'Arthur
Prerequisite: Civ owns four knights with two promotions apiece
Effect: +50% production of military units during wartime, +2 Great General GPP


Or something. I'm not particularly attached to any given prereq or effect, or even the names of the epics; these are just to illustrate what options might be available. (Here's a list from Wikipedia of poetic and prose epics associated with different countries). Thoughts?
 
Unique effects go a bit too far for me, but I would be on board with unique names and splash screens for heroic and national epics.
 
Unique effects go a bit too far for me, but I would be on board with unique names and splash screens for heroic and national epics.
Works for me.

For the effect, it depends on whether you want only one 'Unique Epic' or two per civ. If we want to replicate the National Epic, we might say each civ's epic would provide +2 :culture: and +25% :gp: for each city. If we wanted to replicate the Heroic Epic, it might be +1 :culture: and +25%:hammers: when producing military units in each city. If you prefer to only have a single 'Unique Epic' for each civ, then it might be +25% :gp: and +25% military production.


Should we set up a separate [Feature] thread to develop this -- compile a list of civs, identify titles for their respective 'national epics', and search for artwork for the splash screens?
 
I think it would be cooler if they had an immediate effect instead of a small buffs across the board. A persistent +25% on anything is too strong anyway for one GP action (compare with e.g. Academy that gives +50% on one city). Instead, a Heroic Epic could spawn a bunch of units.

I'm not going to make a feature thread because that implies immediate implementation, but let's start a separate discussion thread.
 
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