Suggestions and Requests

Between Vikings and Arabia. That is also a possible bug.

Edit: checked again, they are in the list. The civ names are Turks and Turkey (for the Ottoman player).
 
I'm playing a 600 AD Mughals game, it"s 1924, I'm in the Industrial era and still the most powerful civilization in the world. I managed to kick ass of the English invasion force so hard their civilization actually collapsed (only to respawn later quite weak) afterwards. What "modifiers" are so bad about the Mughals? Apart from 93 percent inflation I have good science, great production and control whole India+Bengal, only having to give up Samarkand and Merv due to overextension. Oh, and I won the UHV and play just to see how far I get. I do play Sunset of Civilization instead of basic DoC though.

I'd say the Mughal's sorry state in the 1700 AD start is because they start out in ruins with only a few cities. If you wanna win as Mughals, play an earlier start, they don't need "Westernization", my Mughals are "Westernized" anyways in a way as they run a democracy and are called "Islamic Republic of Pakistan".
I don't really feed the need to defend my suggestion from someone who isn't even running a game on the same mod, thank you.
 
I have some suggestion for buildings:

Aqueduct could give :health: if the city is next to mountain to differentiate it from granary.
Levee is very powerful, so I suggest that it would give hammers only to those rivers which the city is actually connected so it would also be more realistic.
And the Dike should only give hammers to rivers and coasts, not to ocean and lake tiles.
Star Fort should give :culture: to so there would be a reason to built it sometimes.
 
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Levee needs to be very powerful, to help simulate modern industrialism and to help scale the production game.
 
It may sound weird, but unfortunately it's not really possible to determine if the city is connected to a river or not.
 
Since Levees are being discussed, is there any possibility for them to be buildable so long as there's X river tiles in the BFC? There's some preplaced, non riverine cities on the current map that feel terrible because they have BFCs full of rivers but are 1 tile removed: e.g. Bordeaux, Madrid, Boston, Washington (I think?), Toronto, the city NE of Beijing.

However, it's understandable if you want to maintain the current rules and the distinction between riverine and non-riverine. After all only a few cities are affected by this.
 
Let's review this for the new map.
 
Another levee-related idea: Scale the costs according to how many river tiles are covered in the BFC.
Maybe in steps of five. A levee in a city with 6-10 tiles would be current cost.
2-5 would be half cost (1 tile not possible, I suggest)
11-15 would be 1.5 the cost, 15-20 tiles would be 2 times the hammer price.

But, as was said, maybe that discussion is for later.
 
Shouldn't Alsace-Lorrain have hills ? the region is plains in the current map. It would certainly help Paris' productivity if there were a few hills in its BFC. Also in re France, how about giving them a goal for colonizing Africa as well ?
 
It's better to add that in the suggestions thread for the new map.
 
What about it?
 
A few suggestions for Great People names:

Subutai was one of the most successful generals in world history, and is widely regarded as belonging in the top ten of all generals to ever lead a campaign. It honestly boggles my mind that he isn't already one of the candidates for Great General for the Mongol civ. Can we please add him to the list?

The second one is a bit more obscure: Guillaume Boucher was a Parisian goldsmith who was brought to Karakorum to build the Silver Tree Fountain at the center of the Mongol palace complex. I'm not sure whether he should be considered a Great Artist or a Great Engineer, but can we add him to the list as well?

I'd also suggest Sorghaghtani Beki, the wife of Tolui and the mother of Mongke, Hulagu, and Kublai Khan, deserves a spot as one of the Mongol's 'Great Statesmen', given her outsized impact on her family's rise to power.
 
I have some suggestion for buildings:

Aqueduct could give :health: if the city is next to mountain to differentiate it from granary.
Levee is very powerful, so I suggest that it would give hammers only to those rivers which the city is actually connected so it would also be more realistic.
And the Dike should only give hammers to rivers and coasts, not to ocean and lake tiles.
Star Fort should give :culture: to so there would be a reason to built it sometimes.

I second a health bonus for aqueducts, but maybe it can provide +1 Health regardless of whether there's any mountains hear it? The primary function of the aqueduct is to bring fresh water to cities, after all, and it doesn't always have to be near a mountain/hill.

As for my own suggestions:
  • How about moving the Mali Empire's capital to Niani instead of Djenne? It is the historical capital, and it's only 1S from where Djenne is now (not sure about the new map).
  • When meeting a new civ for the first time, can there be a guaranteed number of turns that they won't forget you? Maybe 3 turns or 5? It annoys me that sometimes I can't trade with civs I've just met because they forget me instantly. I often have this problem playing as Japan.
  • Mongolia should stick around for a while after their initial collapse to represent the Yuan Dynasty under Kublai Khan. I believe someone already suggested this in the Core Area Reform thread. Their core can shift upon Chinese collapse.
  • Can we get a label in the civics tab on which civics have become outdated? It would be nice to not have to guess.
  • Britain could get conquerors against China to represent the Opium Wars.

What about giving france goals to colonize Africa ?

The French UHV looks hard enough as it is. 40% of North America and Europe is a big area. Besides, French holdings in Africa IRL would just be useless desert in the map, except the coastal areas and Malinese land.

EDIT: It looks like they have holdings in Central Africa as well... I dunno if that's jungle or rainforest in the map. Or maybe you're suggesting that they should hold a percentage of Africa instead of North America?
 
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They're clearly making a suggestion that France's UHV should include such a goal.

Yes that is what I meant, that France should have a goal to colonize 40% or maybe even 50% of Africa. Its been much more impactful than its North American colonies. Also, it makes the play more interesting, historical and challenging.
 
The French UHV looks hard enough as it is. 40% of North America and Europe is a big area. Besides, French holdings in Africa IRL would just be useless desert in the map, except the coastal areas and Malinese land.

EDIT: It looks like they have holdings in Central Africa as well... I dunno if that's jungle or rainforest in the map. Or maybe you're suggesting that they should hold a percentage of Africa instead of North America?

40-50% of Africa in 1900 as part of the third UHV goal.
 
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