What do we think about this:
"Your capital city counts towards your core population, even if it is not in your core territory"
This would incentivise you to move your capital more often. The main examples I can think of are like:
...
That alone would instantly be in the top 3 of Vanilla traits.2 extra production in all cities
I agree that hydro power is too easy to get in most places, but I'm not sure about the best way to remedy this. The use of terrain for elevation makes sense, but may have unintended effects. For instance, the place I live in, Quebec, produces something like 97% of its electric power from hydro, but it has virtually no mountains; its got plenty of hilly terrain though. I'm guessing mountains are relevant for a place like Norway. And then a place like Aswan has neither hills nor mountain, but the Aswan dam is super important. The problem is that terrain elevation is not quite well captured by the map engine.Now, I'm not going to suggest eliminating hydroelectric altogether (it was one of the first big sources of power, and remains by far the largest source of green energy in the world), but I think tweaking its availability so that it's not supplying 80% of the world's power is reasonable. As a band-aid I suggest making it so that either A) Hydro plants require the city to be on a hill, or B) Hydro plants require a peak in the city radius. This represents the elevation change required for efficient hydroelectric generation, and gets rid of the most egregiously problematic locations (like Alexandria and Amsterdam, for example) As a permanent solution, I'd suggest, within the context of the map remake, creating a new type of river (named the Gorge, perhaps), which is required for hydro plants.
I agree that hydro power is too easy to get in most places, but I'm not sure about the best way to remedy this. The use of terrain for elevation makes sense, but may have unintended effects. For instance, the place I live in, Quebec, produces something like 97% of its electric power from hydro, but it has virtually no mountains; its got plenty of hilly terrain though. I'm guessing mountains are relevant for a place like Norway. And then a place like Aswan has neither hills nor mountain, but the Aswan dam is super important. The problem is that terrain elevation is not quite well captured by the map engine.
I seem to recall rivers were too hardcoded into the game to allow for the modding of different river types.
How about a rework of the Electric Grid Building? Instead of a flat +10% Commerce have it grant +1 Commerce or +1% Commerce for every pop, with power consumption increasing accordingly.I think it would make some sense if city population also consumes power, or at least during the modern era. After the discovery of Electronics (or Computers if Electronics is too early), the power consumption of a city increases by 1 to represent the power consumption of the inhabitants. The power consumption could also be something like 1 power consumed for every 10 population or something along those lines.