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Suggestions and Requests

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.

  1. stormogulen

    stormogulen Chieftain

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    I have no clue if the Gran Colombia area needs iron, but it could make sense to add one in Venezuela: https://www.britannica.com/place/Cerro-Bolivar

    Screenshot showing its placement on the map:
    Spoiler Venezuela iron :
    iron.jpg
     
    Crimean Lord, 1SDAN and Leoreth like this.
  2. Cacaso

    Cacaso Chieftain

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    Add the possibility of building monasteries, even after the Scientific Method technology, in civic monasticism or clergy.
     
  3. kaltruhe

    kaltruhe Warlord

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    Korea
    Is it possible to play a custom game in randomly generated map without event and unique historical victories and other Earth specific features? I think it could give very different fun :mischief:
     
    TheCleanerDragon and Leoreth like this.
  4. Leoreth

    Leoreth Prince of Blood Moderator

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    Yeah, so I thought this through and I don't think I properly considered all cases when implementing this. No idea what the motivation was for that special case of one religion being present. And making 50% unreligious if the state religion is not present is also not intentional.

    Here's the replacement implementation with commentary to make it a bit more clear what the intended rules are:
    Code:
    int CvCity::getReligionPopulation(ReligionTypes eReligion) const
    {
       if (!isHasReligion(eReligion)) return 0;
    
       ReligionTypes eStateReligion = GET_PLAYER(getOwner()).getStateReligion();
    
       // if there is no state religion (pagan or secular), we assign an equal part to either pagan or nonreligious
       if (eStateReligion == eReligion)
       {
           return getPopulation() / (getReligionCount() + 1);
       }
       else
       {
           // if the state religion is present in the city, assign at least 50% to the state religion and split the rest evenly between all religions
           if (isHasReligion(eStateReligion))
           {
               return (eStateReligion == eReligion ? getPopulation() / 2 : 0) + getPopulation() / (2 * getReligionCount());
           }
           // otherwise we simply split evenly between all religions
           else
           {
               return getPopulation() / getReligionCount();
           }
       }
    }
    The first case is a new addition but I think it makes sense to represent the pagan/nonreligious population in this.
     
  5. merijn_v1

    merijn_v1 Black Belt

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    Location:
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    Shouldn't
    Code:
    if (eStateReligion == eReligion)
    be
    Code:
    if (eStateReligion == NO_RELIGION)
    if there is no state religion?
     
    1SDAN likes this.
  6. Leoreth

    Leoreth Prince of Blood Moderator

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    Yep. Mixed the conditions. Sometimes I am surprised this mod works at all.
     
    Enyavar, Hickman888, 1SDAN and 5 others like this.
  7. rmontaruli

    rmontaruli Prince

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    Italy
    Don't know if anybody suggested yet, but what about something to promote units for gold?
     
    Hickman888, trevor and phoenixfire7 like this.
  8. BaneFire

    BaneFire Warlord

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    Theocracy changes, some or all:
    * Theocracy lifts the 3 missionaries limit
    * Theocracy lifts the 1 religious persecutor limit
    * Theocracy guarantees success of missionaries/persecutors
    * Theocracy lets you build monasteries even with scientific method
    * Theocracy lets you build monasteries even without the religion present in the city

    Would make it pretty good for Spain, Mughals, Tibetans
    Doubt Chinese or Arabs would need it
     
  9. Hickman888

    Hickman888 Warlord

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    Might be a good civic option, at the very least.
     
  10. black213

    black213 Emperor

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    What if settlers from a religious city would take the state religion with them (or by chance one of the minority religions if any are present in the origin city)? In-game Europeans are always sending pagan or atheist settlers to the New World or what? :)
     
  11. Leoreth

    Leoreth Prince of Blood Moderator

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    Fusion tech already disables the nuclear leak event. ITER is a fusion reactor, so why is an additional building needed?
     
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  12. BaneFire

    BaneFire Warlord

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    On an unrelated note, what the heck is that Chinese city placement? Do you not find it too clustered? I guess they're all pretty heavily grown...
     
  13. Caesar Augustus

    Caesar Augustus Prince

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    Is that not the 600 AD city placement?
     
    BaneFire likes this.
  14. LukeAtmey

    LukeAtmey Chieftain

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    I was wondering today if the Reformation event should be altered in some way? It seems to me that unless you need Catholicism for URV or some particular wonder construction joining the Reformation is easily the better choice. Join Reformation -> get free gold and possibly a wonder as well. On the other hand, joining the Counter Reformation -> get diplomacy penalties for declared wars. Should the join Counter Reformation option get some sort of buff?
     
    Dragonxander PR likes this.
  15. KeeperOT7Keys

    KeeperOT7Keys did nothing wrong

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    don't you keep catholic buildings with production bonuses (from apostolic palace), and prevent the spread of Protestantism? I think it's better than Protestantism unless you are the founder?
     
  16. BaneFire

    BaneFire Warlord

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    Taking a city flags it for ~10 turns, preventing you from losing it by collapse.
    The player never seems to get collapse to core as far as I know, the AI does, sometimes I lose one or two cities to a flip but I think that's different.
    Anyway this would help create fun situations like a Seleucid Empire or something.
     
    stillblackadder likes this.
  17. BaneFire

    BaneFire Warlord

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    If there's a way to make religion maps conditional, I'd say allow Zoroastrianism to keep its map if Persia survives or the Byzantines/others go Zoroastrian.
     
  18. Leoreth

    Leoreth Prince of Blood Moderator

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    Sure, but I'd rather make it dependent on state religion than specific civs.
     
  19. MechatronicJazz

    MechatronicJazz Warlord

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    Would that be something like "if at least one civ still has Zoroastrian as state religion, its religion core stays" or at least one civ in the core, or something like that?

    I like the idea of a somewhat dynamic religion map. Somethings that usually keeps things pretty historical, but can diverge significantly under the right circumstances (usually player intervention). I know that's a tricky balance though.
     
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  20. Leoreth

    Leoreth Prince of Blood Moderator

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    Yeah, I think you could say that as long as there is a Zoroastrian civ the religion should not disappear.
     
    Enyavar likes this.

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