Uncle Paul
Bittereinder
Bringing back this old idea. I think it would be a really nice way to add some more uniqueness to religions. (I thought quoting it here would be better than bumping a 9 year old thread)One of the major concerns of the religion discussion thread was that religions don't feel unique enough, and that there is nothing besides the usual geographical distribution that compels you to play with a specific state religion. At the same time, it has been correctly noted that there isn't enough benefit in sticking to your state religion compared to just spreading everything you need.
Recently I realized that both problems have the same solution which for lack of a better name and in allusion to the unique religious victories I will refer to as unique religious powers.
The idea is that every state religions give specific bonuses if the religion is spread across the whole empire, religious buildings are present, and no non-state religions are present. These factors are aggregated into a score similar to SoI's piety with the following rules:
+5 * percentage of cities with state religion temples
+5 * percentage of cities with state religion monasteries
+20 * percentage of cities with state religion cathedrals (4 cities per cathedral means the maximum value is +5)
+15 * percentage of cities with state religion
-15 * percentage of cities with non-state religions
+5 for controlling the shrine of your state religion
+5 for running Theocracy
-2 for every non-expired wonder that requires Pantheon or a non-state religion
There are three tiers of bonuses which are unlocked with a score of 10, 20 and 30 respectively. The benefits depend on the religion and apply to all cities with state religion unless otherwise noted:
Protestantism
1) +100% settler production
2) +1 trade route
3) -25% gold hurry cost
Catholicism
1) +2 production for monasteries
2) +2 research for monasteries
3) Unlimited shrine income
Orthodoxy
1) +25% city defense
2) +1 artist slot with monasteries
3) +25% espionage
Islam
1) Free missionary for every conquered city without Islam
2) No resistance in conquered cities
3) +1 scientist slot with monasteries
Hinduism
1) +25% food kept on city growth with monasteries
2) +25% culture
3) One less great person per golden age
Buddhism
1) +1 food from monasteries
2) +2 happiness from monasteries
3) No anarchy from civic changes
Confucianism
1) -25% city upkeep
2) +50% worker rate
3) +50% melee and gunpowder unit production
Taoism
1) +2 health from monasteries
2) -50% unhappiness from population rushing
3) +25% wonder construction
Zoroastrianism
1) +2 experience from monasteries
2) -25% unit upkeep
3) +50% enemy war weariness
These are just my current ideas though, nothing is implemented yet. Feedback welcome.