Uncle Paul
Bittereinder
@Leoreth - a suggestion for the Chinese/Mongol core and spawning areas...is there any chance you could extend the Chinese core by 1 extra row to the north? I like to found Beijing 1 tile north of the conventional spot (still Beijing, according to the city name map), to reduce crowding with Chang'an, however, that leads to two problems
1. It's not counted as part of the core for population
2. It flips to the Mongols
Even if you don't want to extend the entire core of China and reduce the Mongol flip zone by that entire column, could you at least change it around those tiles so that Beijing is always considered core and never flips to the Mongols?
Also, I have two suggestions to boost the Firelancer a little, but I think these are less important than the flip/core issue with Beijing.
1. Since it's only 90% the strength of the Arquebusier that it replaces, it should only be 90% the cost
2. Giving it a 10% bonus vs mounted could really help vs the Mongols
In my current China game, I beat the first 2 UHVs, but declared war on Mongolia after they flilpped Shenyang and Mukden...of the 35-unit army I sent to liberate Beijing, only 5 remained the next turn...they were mostly firelancers and a few heavy spearmen. The Mongols are way stronger in 1.16.6 than they were in the earlier versions, I think they're a little too strong.
1. It's not counted as part of the core for population
2. It flips to the Mongols
Even if you don't want to extend the entire core of China and reduce the Mongol flip zone by that entire column, could you at least change it around those tiles so that Beijing is always considered core and never flips to the Mongols?
Also, I have two suggestions to boost the Firelancer a little, but I think these are less important than the flip/core issue with Beijing.
1. Since it's only 90% the strength of the Arquebusier that it replaces, it should only be 90% the cost
2. Giving it a 10% bonus vs mounted could really help vs the Mongols
In my current China game, I beat the first 2 UHVs, but declared war on Mongolia after they flilpped Shenyang and Mukden...of the 35-unit army I sent to liberate Beijing, only 5 remained the next turn...they were mostly firelancers and a few heavy spearmen. The Mongols are way stronger in 1.16.6 than they were in the earlier versions, I think they're a little too strong.