Suggestions and Requests

I have several suggestions for changing river courses (Part 2):
9) The Oka River should have an arc to the south.
10) The Olenyok River should generally look different.
11) The Penzhina River should look more like a horseshoe.
12) The Syr Darya should pass closer to the mountains near Tashkent.
13) After the mountains, the Amu Darya should flow directly to the northwest, with a straight section to the north near the Aral Sea.
14) The straight central part of the Taz River should be shorter.
15) I think it would be better to make the mouth of the Volkhov River on the south side too, it would represent Lake Ilmen.
 

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I have several suggestions for changing river courses (Part 3):
16) The Vychegda River should flow into the Northern Dvina north of the mouth of the Sukhona.
 

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Considering the technological requirements(Journalism) of Frederick's preferred civic Stratocracy, even later than his successor Bismarck's preferred Nationhood(requirement Nationalism) (which means that it is almost impossible for players and AI to adapt the civic before he is replaced), perhaps we should choose other preferred civics for Frederick?
Syncretism, Bureaucracy, and Hegemony all seem to be good alternative options for Frederick.
 
Scouts should maybe get a bit of a buff. With the bigger map exploration is slower and I tend to just use Spies instead, since those can enter foreign territory and get the better Logistics promotions (the only downsides are that Spies come later and might disappear if discovered, but that's less likely than a Scout running into an enemy). I'd suggest giving Scouts one of these abilities.
 
I would also like to advocate that Scouts be given the ability to enter foreign territory. As far as I'm aware, recon units can't pillage tiles, so this shouldn't be exploitable. As things currently are, I just use WorldBuilder to cut a path through foreign territory and give my scout the movement necessary to get through said path (the cultural control returns to the tiles the next turn).

Also, I thought Scouts were allowed to travel through Independent territory?
 

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Minor annoyance: would it be possible to stop the AI (and Barbarians and Natives in particular) from pillaging improvements that are on terrain that otherwise cannot be crossed, like Jungle?
 
It's currently possible to exploit/milk American UP by pillaging your own improvement and rebuilding it again and again, gaining more population points and happiness. Perhaps, UP could go both ways? I. e. people leave and become unhappy if improvement gets pillaged ?

Also can we please enable pillaging your own roads/rails/highways? It's very unnatural to prevent it when you can pillage everything else.
 
It's currently possible to exploit/milk American UP by pillaging your own improvement and rebuilding it again and again, gaining more population points and happiness. Perhaps, UP could go both ways? I. e. people leave and become unhappy if improvement gets pillaged ?
That's the William Tecumseh Sherman loophole
 
It's currently possible to exploit/milk American UP by pillaging your own improvement and rebuilding it again and again, gaining more population points and happiness. Perhaps, UP could go both ways? I. e. people leave and become unhappy if improvement gets pillaged ?
Never have I played America and wanted *more* population in most of my cities. Normally I dread the 6 new pops who are going to immediately starve when immigration triggers.
 
Never have I played America and wanted *more* population in most of my cities. Normally I dread the 6 new pops who are going to immediately starve when immigration triggers.
That's true for coastal elite, but down here in the Bible belt we gleefully cheer for every new American population point!:cheers:
 
Now that the map is bigger, we can strive to even more historical accuracy in Europe.

Currently the early medival history of France, Germany and Italy is over simplified, and understandably those were the limitations of the old map.
But now, instead of jumping straight to the french and German empires, it may be possible to represent the Franks in game.
Basically it started when the Frankish tribe invaded the roman empire and established the Frankish empire (Carolingian empire) in France, Germany and northern Italy.
It lasted for almost 400 years, and was the origin of all German, french and Italian states and empires, their cradle.
481-870
1000050591.png

One side was still inhabited by roman descendants, the other by Germans, and thus the later divide of the empire into 3 successor states.
1000050593.jpg
what I suggest is to implement the Carolingian empire on the basis of conquest event, so that it would sit on the roman border and attack it, much like how the Turks attack the byzantines, and how the mongols...

Then Carolingia will be established, in the french (previously roman cities).
It would settle Germany with pre given (or not) settlers.
Could be part of their UHV.

Another part of the UHV could be to conquer northern Italy.(Or rather being one: control east Francia and northern Italy by 870)

The holy roman empire spawn will be delayed to 870, on the foundations of the Carolingian and roman civilizations, much like in real life.
Carolingia will become France, and change name.
Northern Italy would normally be out of the AI hands, but a Carolingian human player might actually be able to conquer it and then become France with it.

French spawn will be conditional, so that if rome manages to defend itself from the franks they can keep their provinces.
So that the human player can actually attempt to prevent Carolingian spawn, much like how the byzantines try to stop the Turks.
If rome collapses later on, or something happens to it, France should spawn.

Northern Italy will just remain Rome, or barbarian states if rome collapses.

Carolingian core: will start as the darkest red area in the following picture, the land in which they originated before the conquest of western Europe.
They would start with 1-3 cities/ settlers
Later their core would shift to the regular french one.

In the picture, Carolingian core are the lands they had in 481, darkest red color.
1000050594.png
 
Overall the level of cities in Germany and France should be pretty much equal when the holy roman empire spawn, because of (hopefully) lack of roman development.
Also holy roman theoretically starting bonuses could even it out worst case.
 
I think its a nice way to continue the war with the celts, a new party joining the struggle, in terms of roman gameplay.
It could spice things up and add to more variety and fluctuations in later european gameplay, city placing etc, interesting idea!
 
A problem is that there's no singular significant event at which point the Franks became the French, just one final separation between the French and German parts that led to a progressive drift. So if anything the Franks should be represented by either France or Germany, with the other civ appearing in 840 AD. This is already sort of represented in game with an earlier France (500 AD), but there isn't much time nor strategic interest for the French player to settle German cities that will flip anyway. So the Carolingian Empire could be considered a victim of the limitations of RFC's mechanics and timeframe, like many other short-lived empires. Prior to the release of the big map my suggestion was for France to flip a German city like Cologne at start to give a nod to that, but that's still a very small number of turns without much impact.

One possibility would be for Germany to spawn first, which would make the conquest of Rome in its UHV "fairer", but it's arguably even more inappropriate than the current situation since the Carolingian Empire was centered in France and the Low Countries.

I do agree though that the Migration Period could get something more complex than just waves of barbarians, but that's hard to justify as a priority when Europe already has a lot of focus.
 
But there would be game mechanics for the Carolingian empire.
The settlement of Germany would be part of their UHV.

I do think however that France can't continue the Carolingian empire, because of the different UHVs, so Carolingia will be a brand new civ.
Overall in my opinion the Carolingian empire would be focused on conquest and UHV settlement.

there isn't much time nor strategic interest for the French player to settle German cities that will flip anyway.
There is also no interest for the roman empire to settle and conquer everywhere, for the Turks to conquer persia and Byzantium, for European nations to colonize, because there will always be someone who will take their land at some point.
The idea is to correctly represent different periods in history, not to drag them in un historical ways


Also, 400 years aren't a short time
 
A problem is that there's no singular significant event at which point the Franks became the French, just one final separation between the French and German parts that led to a progressive drift
The treaty of mersen In 870 is the moment of separation and ending of the Carolingian empire
 
I do agree though that the Migration Period could get something more complex than just waves of barbarians, but that's hard to justify as a priority when Europe already has a lot of focus.
Currently there aren't many civilizations in western Europe in the low medival periods, nothing to mark the transition of roman Europe to medival Europe, and the Carolingian empire could easily fill that vacuum.
Charlemagne's empire is considered the only great state in Europe for 500 years after the fall of the roman empire, and especially now that the celts were added the oversimplification of the low middle ages is felt in game
 
Carolingia will become France, and change name.

French spawn will be conditional, so that if rome manages to defend itself from the franks they can keep their provinces.
So that the human player can actually attempt to prevent Carolingian spawn, much like how the byzantines try to stop the Turks.
If rome collapses later on, or something happens to it, France should spawn.

Later their core would shift to the regular french one.

I do think however that France can't continue the Carolingian empire, because of the different UHVs, so Carolingia will be a brand new civ.

I'm a bit confused here, are the Franks/Carolingians and the French supposed to be two different civs, or not?
 
Sorry, I changed my mind in the mid suggestion.
At first I thought Carolingian should become France.
Then I changed my mind because Carolingia needs UHV, and France needs UHV, so it must be 2 different civs.
 
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