It does say that, but what I was proposing is that it says the names of which specific cities would either be benefitting from a new import or being hurt from a new export (if any).I can't check right now, but doesn't the tooltip already say something like +x happiness in y cities?
In my opinion, the historicity that is gained from having Panama City be open for settling at a historically accurate time is outdone by the historicity of not having the Panama Canal be unlocked in the 16th century. Besides, does the AI ever really settle Panama City, to help in settling Colombia? In my experience playing as Spain on the old map, I made sure I got a canal city settled rather quickly, but I never noticed the AI settling the area.While I understand this from a gameplay angle, Panama City is one of the oldest colonies in the Americas (founded 1519!) and the AI already struggles bad enough when it comes to accessing and capturing Bogota as is.
I do see it pretty regularly on 600 and 1700 starts. But because of the Cocoa in my screenshot we can have multiple "canals", theoretically, which I was hoping to prevent...In my opinion, the historicity that is gained from having Panama City be open for settling at a historically accurate time is outdone by the historicity of not having the Panama Canal be unlocked in the 16th century. Besides, does the AI ever really settle Panama City, to help in settling Colombia? In my experience playing as Spain on the old map, I made sure I got a canal city settled rather quickly, but I never noticed the AI settling the area.
Oh, right, forgot that oceans technically aren't separate bodies. Guess it'd need something similar to settlers and continents. Prolly too much work to be worth the effort unless it could be used for other features.Panama City is only bordering one separate body of water though.
Antarticic Exploration and Arctic Exploration could be projects, similar to the Lunar Landing Mission.I'm wondering if the new big map could map the South and North Pole relevant to gameplay.
a) Perhaps similar to the circumnavigation bonus, could there be an event associated with discovering the North Pole or South Pole tile?
b) Pretty much all Antarctic stations like Amundsen-Scott would be limited to being a 1-population city, so there's no reason any modern civ would send a settler to build a station there. Would it be possible to provide some unique bonus -- a wonder, or a special tile improvement giving science -- that would incentivize placing a city on Antarctica?
OTOH, this suggestion would probably pair really well with the natural wonders/exploration/archaeology overhaul that's planned for a later update.
That's the William Tecumseh Sherman loopholeIt's currently possible to exploit/milk American UP by pillaging your own improvement and rebuilding it again and again, gaining more population points and happiness. Perhaps, UP could go both ways? I. e. people leave and become unhappy if improvement gets pillaged ?