This should already the case?Hurry production of "work boat" need a mercenaries civic. This is not a military unit, the same as worker or settler, so maybe a capitalism civic should be enough to can hurry them?
That's an interesting option I have never considered. I agree that SEA needs more space and Hainan is comparatively unimportant. Plus we have the islands feature to represent it now.I have a couple of suggestions. First, I think that Hainan could be taken off the map and increase SouthEast Asia's land one tile east. Hainan is (sorry, China) not that important and the region that represents Thailand, Laos, Vietnam and Cambodia could really do with those extra tiles.
Currently Angkor will flip to Thailand and become Bangkok if it has a wonder so it doesn't get erased.Also, I think that upon Khmer collapse, the Khmer capital, if it has build the Angkor Wat wonder, could become a "city ruins-like" tile improvement that generates commerce and culture for the Thai capital. You could use the already included artwork for city ruins. This way, we can keep the wonder in the game and not regret having to lose a now-abandoned Khmer city.
I'm already thinking about some kind of tourism mechanic that would also tie in outdated wonders, but I'm currently not sure in what way to include it (trade? culture? buildings?) and how to let it fit in with the rest of the game. Having it reflected in the UN is a nice idea though, I could easily imagine a "Declare X world heritage site" for obsolete wonders which could bring culture, trade routes or even a short golden age for the civ that controls it.I know that historically this might not make a lot of sense before the 1800s, as ancient ruins were most often ignored and not regarded as a source of culture or interest before that time, but starting with some technology, they could either start or at least increase their wealth & culture generation. The founding of the UN could also give these ancient wonders a boost (representing UNESCO's work).
This system could also be used in other regions, for example, if the Celts are added and they have built Stonehenge, but now we need them gone to make room for England's cities; perhaps upon Mexico's respawn (and in the 1700 scenario) to replace Chichen Itza with mexican cities Mérida or Campeche; Babylon usually has some wonders that would be nice to keep while the city itself should be replaced by Baghdad, this could help; perhaps Greek cities that built classical wonders in Anatolia and now face destruction by the Turks or Persians; etc.
I agree.Btw, I'm very excited about the possibility of seeing the Celts, Uzbeks, Swahili, and Polynesians in the game. I know nothing's been promised, and it might all be fan speculation, but they would all be amazing.
So, you want to say that even a dead civ affects performance, don't you?However, we are approaching the point where it may not be a good idea to add more civilizations haphazardly. And unlike some commenters, I don't mean that from a perspective of gameplay experience, but rather performance. We are approaching 50 slots right now and that is really the limit of where I want to take the game.
So we have to be smart about it and use our slots more economically. Most of them are currently hogged by dead civilizations which is quite the waste. This is another case where I have ideas at the back of my head that will be implemented much later. The basic concept is to undo the strict coupling of certain civilizations to certain slots so that slots can be reused. This will require a major rewrite of most RFC mechanics because they all run on this assumption. I think we can scale back to 40 slots with such a change which should give the game an additional speed boost as well.
So, you want to say that even a dead civ affects performance, don't you?