Suggestions and Requests

Yeah inflation doesn't make too much sense. It increases every time you take a city, regardless of what you actually do with the city in question


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2 Things coming to my mind during my Colombian game.

1. City Raider II and III should be made available for Gunpowder units. This will make most gunpowder units still unable to get this line of promotions, like the current situation. However, it allows the Colombian UU to get these promotions promotions (Like the Gallic Warrior is capable of getting Guerilla II and III promotions). It will also allow melee units with at least City Raider I promotion to continue that line when they are upgraded to Rifleman or later units.

2. Change the Incan adjective to "Peruvian" or "Bolivian" in the 1700 AD scenario, like you did with Viking -> Sweden.
 
Hi!

I have a few thoughts/suggestions:

1. Why the Dutch seem so inclined to settle in Argentina (Bariloche) and not South Africa? I would rather see the Boers than a minority-dutch community in South Argentina. And I'm from Argentina.

2. The Turks don't rename Constantinople. Istanbul should be made once they conquer the city.
 
2. The Turks don't rename Constantinople. Istanbul should be made once they conquer the city.

It does, although later. It changes from "Kostantiniyye" to "Istanbul" when the Turks enter the industrial age.
 
Ok, I that makes sense.

Also, I don't think the first UHV for the Turks works.

I go straight ahead and conquer Constantinople directly, which makes it my capital instantly. I built the Blue Mosque, Topkaki Palace, the Red Fort, and Hagia Sophia. Yet it says I've only built 0/4 wonders :crazyeye:
 
Which revision are you on? I've recently fixed the first Turkish goal.
 
How about giving modifier to starting amount of gold depending on game speed? For example, US starts with 1500:gold: in normal speed, then 2250:gold: in epic and 4500:gold: in marathon.
 
Alright. You might have to restart your game though, it could have become incompatible with the new revision.
 
Ok, it works. Now I'm having trouble with the 2nd UHV. Control Eastern Mediterranean, what does that mean? Is there a map to UHV?

I control Greece, Belgrade, Jerusalem, Northern Egypt and Cyprus. Isn't that the Eastern Mediterranean? Or does it include Italy as well?
 
Ok, thanks!

I have played a game with Argentina, I have a few suggestions:

1. I've mentioned the Dutch settling south Argentina which is really weird. I've tried two games and both had me at war with the Dutch instead of the Spanish when I declared independence. The Dutch shouldn't have a priority in southern Argentina.

2. The Cold Storage plant. It comes too late and offers little rewards. Since there is only one cow reesource and one sheep resource. There are no pigs in south america. May I suggest either adding pigs somewhere, or maybe make it so that the Cold Storage Plant is available at Railroad instead of refrigeration? Argentina was a meat exporter power house once the railroads to the inner country were established.

3. Incas vassalized to USSR. Their name doesn't show properly it's TXT_INCA... They should be Soviet Peru or Soviet Bolivia since their capital is at La Paz.

4. The Argentine names: They should be United Provinces of the Río de la Plata when you are first born, with Autocracy and Representation. Perhaps Argentina Confederation if it runs Capitalism. Maybe if you switch to Egalitarianism and Republic and Welfare State it should be named Peronist Argentina?


5. General Suggestion: Work boats should be able to be bought without Mercenaries.
 
Okay, I'll consider your Argentina suggestions.

I don't think work boats should be able to be bought with Mercenaries since it is a civilian unit.

To clarify on the second Turkish UHV goal, cultural control over the tiles marked as Black Sea and Eastern Mediterranean is enough.
 
I don't think work boats should be able to be bought with Mercenaries since it is a civilian unit.

That's what I mean. Right now you can only buy them if you have mercenaries.
 
Oh, they should not be able to be bought under any circumstances.
 
I noticed that in RFCA, flag changes are possible under certain circumstances. Would it be hard to code in DoC or gobble up too much memory? I mean, it doesn't have to be comprehensive... also, aesthetically speaking, it would be nicer to just go for decals rather than actual flags I guess (Rhye made some for vanilla at least). But as decals are hard to come by, and modern flags are more common, I am not too sure it that will work out. Maybe modern flags could appear with the industrial era?

Examples.
1. Russia as the USSR could have the hammer-and-sickle in game; otherwise the Russian tricolore (with or without emblems) or the "Romanov flag" if dynastic and absolutist or totalitarian
2.the fleur-de-lis could change into a Napoleonic eagle (if that exists); otherwise the tricolore
3-China's dragon into different characters depending on the dynasty/the Kuomintang symbol/the PRC emblem etc. (although that wouldn't look too nice with the current colour-scheme) it would be hilarious to have the five-races flag though
http://en.wikipedia.org/wiki/Five_R...Flag_of_the_Republic_of_China_(1912-1928).svg
4. England's three lions could be replaced by the union flag, the commonwealth flag, or the chartist tricolore, depending on the civics and the passing of time
5. the Ottoman tughra could be replaced by the iconic star-and-crescent flag, if Turkey goes Republican
6. Germany/Prussia could at first have the original Prussian flag, and then change into black-white-red or black-red-gold, depending on the civics again. And under a certain civic combination a safe version of the flag from 1935-1945.
7. Austria depending on the lands it holds: black-red-gold (if Pan-German), red-white-red or black and gold (the Habsburg colours)

Maybe it could be tested as a modmod first.
 
That has been suggested before, I think. It's possible and not that much of a problem memory or performance wise (it's just some flag texture).

The reason I'm against this is that the flag is one of the most important visuals of identifying a civilization. That means that it should reflect the colors associated with the civilization and not change too much. If people associate a pair of colors with a civ, having their flag feature different colors, or another civs flag feature the same colors would be confusing. The same would be true if a flag suddenly changes without notification.

People more familiar with history might be trusted to handle such a feature, but not everyone playing this mod has the same level of historical knowledge, especially not for every civ in the game.
 
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