Suggestions and Requests

The ancient pieces? What? Imo music quality only increases with every new era, excepting medieval.

What variety? It's nothing more than Christian church music! (I'm assuming we are talking about Vanilla here, not DoC.)

I'm counting all the tracks that were added for non-Euro civs that Ben looked for.
But counting original Ancient pieces, yes, I believe one or two are the same from previous Civilization titles and those were very memorable,
precisely because I'm willing to bet most of us have spent much more of our Civ-playing time in the Ancient Era than any other.

Also the lack of variety in the modern era is precisely the reason why I suggested differing tracks depending on your civics.

Fair enough, but how do you determine if a track is appropriate for "communism" or if it's appropriate for "democracy"? What even is "Environmentalism" music?

EDIT: As for background and era music proper, go ahead and check out in the path: (insert your own file paths)\Sid Meier's Civilization 4 Complete\Warlords\Assets\Sounds\Soundtrack
And just look at what's available. I'm not disagreeing that there should be more modern music, just asking what you'd pick to achieve the same kind of variety.
 
All Civ4 music is Eurocentric, but in my opinion the choice to continue with classical music into the modern era was a smart one. It's more that the selection of modern classical music is severely limited because of copyright issues (seriously, people like Schoenberg are still under copyright, and he was born in the 19th century).

My favorite soundtrack era is Classical by the way, followed by Renaissance. Renaissance mainly wins because of the inclusion of Bach's Cello pieces.
 
All Civ4 music is Eurocentric, but in my opinion the choice to continue with classical music into the modern era was a smart one. It's more that the selection of modern classical music is severely limited because of copyright issues (seriously, people like Schoenberg are still under copyright, and he was born in the 19th century).

I remember encountering this issue before when I suggested we bring in old Civ2 & Civ3 tracks into the mod, but that was why we couldn't include them, yes?
I mean, it's not a terribly big issue considering we can always listen to something else while playing, but it would be godlike to hear this:


Link to video.

Included in the base game.
 
Sorry to divert you from the music discussion (I play with music off so no opinion on that) but what if after some late game tech (plastics ?) you could build cities on all tundra tiles, to simulate the siberian/Alaska/Canadian north settlements for oil and other natural resources ? That way all resources would be reacheable eventually but we wouldn't see crappy Siberian tundra cities in 1750
 
I'm counting all the tracks that were added for non-Euro civs that Ben looked for.
But counting original Ancient pieces, yes, I believe one or two are the same from previous Civilization titles and those were very memorable,
precisely because I'm willing to bet most of us have spent much more of our Civ-playing time in the Ancient Era than any other.

I can't speak for older Civilization titles unfortunately, so I'll have to take your word for it.

Fair enough, but how do you determine if a track is appropriate for "communism" or if it's appropriate for "democracy"? What even is "Environmentalism" music?

Communism:


Link to video.

Democracy:


Link to video.

Environmentalism:


Link to video.

Totally serious about the last one btw. A joke civic deserves joke music.

Also I don't see why we couldn't come to an agreement as to what music belongs where as a community, just as we suggest new names for Great People or Dynamic Names.

And just look at what's available. I'm not disagreeing that there should be more modern music, just asking what you'd pick to achieve the same kind of variety.

I doubt my judgment is good enough, like I said I'd prefer all of the community to bring forth suggestions. As far as I am concerned the communist soundtrack might as well just be l'internationale in fifty different languages over and over again.

All Civ4 music is Eurocentric, but in my opinion the choice to continue with classical music into the modern era was a smart one. It's more that the selection of modern classical music is severely limited because of copyright issues (seriously, people like Schoenberg are still under copyright, and he was born in the 19th century).

Ceterum censeo Copyright esse delendam.
 
A chiptune of Battle Hymn of the Republic was actually America's music in the first Civilization game.


Link to video.

I'd consider it only applicable to that civilization in particular.

As for the Soviet March Song, I'll concede that the image of communism is so closely linked to the Soviet Union that it's inseparable, no two ways about it.
Personally, if possible, I'd like an instrumental of a Soviet song for a communism specific track.
But America doesn't capture the same overwhelming mindshare with democracy, a distinction it shares with Greece and France.

As for Environmentalism, you HAD to post a video with my favorite pony.

EDIT: While I'm here, may I suggest the inclusion of Mozart's Piano Sonata No. 11?


Link to video.

Not a Classical fan, but I found that it was used as Germany's theme in the Amiga version of Civilization 1.
Plus, in my honest opinion, I think we're really hurting for a more upbeat track to begin with.
And Leoreth, I found out about the stipulation on copyright and classical pieces.
Here's the thing. For many of them, the reason why some of them receive copyright takedown notices on say Youtube,
is not because companies own the rights to those compositions; it's because they own the rights to that particular recording.
If we have a piano player here on the subforum and they played one of the symphonies and recorded it, we have full legal use of that rendition.

http://www.shockwave-sound.com/Articles/010_Copyrights_in_Public_Domain_music.html
 
For period classical music that is the case, I was talking about modern classical music.
 
A chiptune of Battle Hymn of the Republic was actually America's music in the first Civilization game.

[...]

I'd consider it only applicable to that civilization in particular.

I take it you won't like my other suggestion either then:


Link to video.

As for the Soviet March Song, I'll concede that the image of communism is so closely linked to the Soviet Union that it's inseparable, no two ways about it.
Personally, if possible, I'd like an instrumental of a Soviet song for a communism specific track.
But America doesn't capture the same overwhelming mindshare with democracy, a distinction it shares with Greece and France.

It was just a suggestion, there's plenty of workers songs unrelated to the Soviet Union.


Link to video.


Link to video.


Link to video.

Also, this could be shared between fascism and communism:


Link to video.

As for Environmentalism, you HAD to post a video with my favorite pony.

>Fluttershy
>Not Sunset Shimmer or Rainbow Dash

You keep making my opinion of your worse with every new post today, you know that? :joke:
 
^An instrumental version of The Internationale would actually be perfect for Communism.

EDIT: It's completely coincidental that I'm wearing this avatar right now and talking about communism.

And hey, you've known that (favorite pony) for YEARS now, Imp. Now I feel like I've been posting here too long.
 
The other more recent idea I had was related to the notion of tying cities to worker improvements. Specifically, when a player conquers an opponents city, if that city has a fort or sufficiently developed cottage in the 3x3 square around it, the player is offered a chance to resettle/relocate the city to that tile instead of the one it was originally based on. This resettlement has occurred numerous times in history (the instance that inspired this idea was the establishment of Madrid as the regional center after the fall of Muslim Toledo). In-game, I think this would be quite useful to allow players to conquer desired lands even in the AI city placement is as atrocious as it can sometimes be.

I just thought to bring this up on the thread as it might have been ignored with all the music discussion. Having a mechanism to relocate a city upon conquest could be really useful (and historical). I don't know if Publicola's idea is feasible, but something of the like would be nice.
 
That would be rather complicated though, with a lot of interface stuff (and possibly AI) to build around it.
 
Just want to remind you that the Aztec population goal needs some change. As a proposed simple solution, set it to a fixed number(maybe 16) because it's simply impossible to beat London/Kyouto or other crazy cities in population in most games. And is it "in" or "by"? I'd say "by" is better because there's always the plague.
 
It's on my to do list. I think I'm going to get some stuff done over the weekend. Currently still figuring out how to improve on the graphics paging feature.
 
In 80% of my games, is too big technological progress in XIX-XX century. Radio in 1820 AD, United Nations in 1850 AD, tanks and bombers in 1870 AD, computers in 1900 AD? No problem, mostly for AI (on monarch difficulty). I think this is little non realistic. In my opinion, costs of industrial & modern era technologies should be increased by 75 or even 100% (for any players of course).

In my last start with USA I did a little correction in XML files in 1772 AD, by setting the research percent (on marathon gamespeed) from 350 at 900. Effects?

Industrialism - 1890 AD
Flight - 1895 AD
Radio - 1900 AD
Mass Media - 1920 AD
Plastics - 1930 AD

Now it is 1936 AD, and there is no yet on world such technologies like:

- Advanced flight
- Rocketry
- Computers
- Fission

This is a correct technological progress in my opinion.
 
Really glad to get the dialogue for new music going.

Can someone make a thread to make suggestions in?

Also, someone with more legal knowledge tell me how the copy right system works in the U.S?

I'm sure there has to be some loophole, since this is a mod and not for profit.
 
I'm sure there has to be some loophole, since this is a mod and not for profit.
Ask the copyright holders for permission.

The problem isn't even that this is a mod. Civilization requires soundtrack files as plain unprotected MP3s, so the mod would distribute copyrighted material that can then be reappropriated for whatever.
 
I would love to hear some Steve Reich or Philip Glass music for the modern era in addition to the John Adams music.

I could also contribute a few of my own compositions for the modern era, but they're live recordings so the quality won't be great.

I could also ask the American Boychoir if I could contribute some soundtrack from their CDs to the mod.
 
Leo, could you change the code that checks if certain buildings are in a city to determine the value for a company to the method you use in stability.py? This would really help with the compatibility of my 2nd UB modcomp.

(If you want, I can do it for you, so you only have to upload the changes)

Companies.py
Code:
		if iCompany == iSilkRoute:
			if city.getNumRealBuilding(con.iMarket) > 0 or city.getNumRealBuilding(con.iRomanForum) > 0 or city.getNumRealBuilding(con.iPersianApothecary) > 0 or city.getNumRealBuilding(con.iIranianCaravanserai) > 0 or city.getNumRealBuilding(con.iKongoMbwadi) > 0 or city.getNumRealBuilding(con.iPhoenicianGlassmaker) > 0: iValue += 1
			if city.getNumRealBuilding(con.iGrocer) > 0 or city.getNumRealBuilding(con.iBrazilianFazenda) > 0 or city.getNumRealBuilding(con.iColombianHacienda) > 0: iValue += 1
			if city.getNumRealBuilding(con.iHarbor) > 0: iValue += 1

Stability.py
Code:
			if city.hasBuilding(utils.getUniqueBuilding(iPlayer, con.iCourthouse)): iModifier -= 1
 
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