Suggestions and Requests

How about connecting these two somehow. The reasoning behind this is helping the AI to face stability. AIs know how to deal with unhapiness, so they will know how to deal with instability.
 
Unhappiness is already a factor in stability. Aside from that, I'm not sure what you mean.
 
Unhappiness is already a factor in stability. Aside from that, I'm not sure what you mean.

I mean an almost equivalence connection, thus when AI counter unhapiness they encouter instability too.
 
I still don't understand. Should your stability be solely based on unhappiness or solely cause unhappiness? It can't be both.
 
I still don't understand. Should your stability be solely based on unhappiness or solely cause unhappiness? It can't be both.

Either can work for the AI.

For example:
Let maintainance cost cause unhapiness. Maintainance cost includes expansion penalties, thus it will cause unhapiness, thus in both cases it causes expansion instability.
 
Not really. For every new source of unhappiness the AI necessarily has to be taught how to handle it.
 
Is that possible to make diffrent titles as in SoI? Linked somehow with controlled territories and dynamical names.

For example Holy Roman empire not always was Roman, right? If empire is Roman then you have to control Rome I assume? But you just starting a game and already Roman.

And maybe obtaining a title could give some actual profits?
As an example expansion of Russia.
Emperor had titles like: tsar of All Russia, and then great kniaz of Finland, of Poland, of Georgia etc etc
Expanding in this regions had sense, if it was actually done in reality.
But in the mod this regions able to give only expenses, expenses and nothing more except expenses.
So, title for conquering some region could give something actual, not just 2 trade routes with 2 commerce, and 2 mines in hills which not possible to use because of lack of food.

Same to every single civilization:
Conquered a region - take your title.
Even without additional profits it's just fun and interesting.
 
I mean, there is an advantage to conquering Siberia - it's part of a UHV, so even if you're not playing for that it could help get you a golden age. But I have suggested something similar in the past, albeit not with much more than the inkling of an idea. If you have more ideas for possible titles, I suggest you make a new thread :)
 
If you have more ideas for possible titles, I suggest you make a new thread :)
Yeah, that's possible I think, but only if I knew what modmaker at least think about it and is it even possible to bring it to life in general.
Seems like he just ignores this suggestion... Or he don't?
 
Yeah, that's possible I think, but only if I knew what modmaker at least think about it and is it even possible to bring it to life in general.
Seems like he just ignores this suggestion... Or he don't?

Titles have been brought up before. I think the main issue was they didn't work with the scale of DOC.
 
Sorry, this is a suggestion that comes up periodically every once in a while. Mostly it's after the pattern of "SoI has [cool thing], so let's have [cool thing] here too".

I don't see a point in including titles just to have a cool thing.

In my opinion, titles work in SoI as a game mechanic because:
- for every title there are multiple civs that can plausibly get it
- titles have requirements and benefits that are meaningful
- titles are an alternate way to formulate UHV goal requirements

Suggestions for titles in DoC either don't have any substance at all ("let's have titles", without elaborating on what those would be like in DoC) or don't fulfill any of the above requirements in a satisfying way.

Give me more substance and we have something to discuss.
 
I have an idea for the territorial stability system. It could be changed to a scale from -5 to +5, where 5 would be your core territory and -5 would be a foreign core where you have no historical precedent. Unclaimed land (territory that nobody has settled yet/aren't in someone's core yet) is 0. Historical territory would be +3 for you, -3 for an opponent. The longer you own a non-core territory, the closer it would shift towards +3. An algorithm could calculate the stability factoring in the scale value and probably the population, and this way "historical territory" could potentially be any territory that would be settled in an alternate timeline (eg Spain colonizing North America instead of South America). Obviously, the AI behavior would still favor historical territory and historical territory would be encouraged by being able to settle a territory that positively contributes to your stability off the bat. The advantage of this system is that it allows for alternate history to be properly shown with regards to stability while still preferring our timeline.

I feel like it is a more fluid stability system that allows for plausible alternate timelines to develop as opposed to the current system that doesn't really account for potential alternate timelines that were very close to happening (and also always seems to drag the player and AI down).
 
Actually I see expansion stability more as an incentive for human players to expand historically. Making the system more malleable would only work against its purpose.
 
I suggest to give the Khmer Sailing and Calendar at their start, or a high chance that they beeline it. In many Thai starts, none of the Calendar resources in Indochina are improved.
 
I think it would be hard to create titles that were relevant for the DoC timescale, >5000 years. If the titles were restricted it would be even more strange that you every now and then entered a Golden age of Titles.
 
I think it would be hard to create titles that were relevant for the DoC timescale, >5000 years. If the titles were restricted it would be even more strange that you every now and then entered a Golden age of Titles.
Yeah, that's probably so indeed, since "out of curiosity" I was sent to play Crusader Kings.
But if someone want titles to appear in DoC, you post your suggestions on it too, maybe Leoreth will change his opinion/
 
Controlling East Asia and Southeast Asia: Great East Asia Co-Prosperity sphere.
Effect: -6 attitude penalty from civilizations in East Asia and SEA. :p
 
Yeah, that's probably so indeed, since "out of curiosity" I was sent to play Crusader Kings.
I didn't send you, I was genuinely asking if you had because some of the terminology you were using sounded like that.
 
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