The wine under Bayonne would have been improvable.
I could do it manually with the world editor, but I imagine a rather easy pythonscript could do it for me without me feeling like a cheat. (eg check spot the city is being built on has a resource if so then check random other landsquare in bfc if it has a resource, if yes then check if other landsquare in bfc has resource, if no then delete the resource from the original square and place it on the last checked square. If no landsquares are available to relocate the resource stop searching and leave the resource in place and then build the city)
I can already picture youtien founding cities to slowly shuffle all resources on the map next to his super cities.
Huh, apparently my account has gone missing since the last time I posted (which was quite a while back).
Anyway, just two quick feature requests for you Leoreth, loving the new versions and moving to Github is the best thing that could've happened to this mod.
1 - It would be good to have some kind of a tooltip or display to show the "potential" city names. I'm thinking this could be displayed when a settler is selected, and when you're holding down right click to move him somewhere. Could either have a tooltip at the cursor as you move it around while holding down the right mouse button, or have it show in the bottom left somewhere. I had a quick look to see how plausible this would be, but sadly my python skills are terrible, and I wouldn't even know where to start with the Civ specific functions. At least I found the getCityName function in my searching through your code.
2 - Customisable winning conditions. One of the first things I do when a new commit is pushed out is edit the cost of the Apollo Program to a super high number. That's just my personal play-style, I like to play until the end of the game and there's nothing worse than being on top of the score board but have someone snipe a victory via space race. I'd love it if we could choose which victory options were available when starting the game. I imagine some fun could be had by playing a game with the time/score based victory condition turned off and only conquest enabled. Wars until 2300AD anyone?
Very cool! Thanks mate, will give it a try tonight.A while ago, I created a tool which could do this.
http://forums.civfanatics.com/showthread.php?t=540790
Recently, I brought the stabilitymap view functions to the WB. It would be a nice idea if I can bring over the cityname view functions as well.
That's perfect, had no idea it was that simple, thanks!If you open the "RFC Dawn of Civilization.ini" file, you can set "NoCustomScenario" to 0. Then, you can select every victorytype you want. (And also change other options)
Anyway, just two quick feature requests for you Leoreth, loving the new versions and moving to Github is the best thing that could've happened to this mod.
Thanks for the feedback, always good to hear that the move to Github is appreciated even though it caused some people a lot of trouble
City names in the display should be easily possible now, good point, I think I forgot. I think the best place to put them is right in the found city button. Instead of "found city" it could just say "found [city name]".
You are using the Git version? Are you not experiencing anything... odd, regarding religious civics?
That's true, the problem is that the tooltip is composed in the DLL and city names are determined in Python code. Transferring strings from Python to the DLL is hard and inefficient at best. I'll try to figure something out.That way it's visible before you move your settler, so you can decide if you're moving him to the right spot. Would be the most "ergonomically correct" place for it since we're already looking there to see if the tile is in core/historical etc., and since you've already got custom code in there I'm hoping it would be trivial to add another line in.
Did you test the different starting setup for Greece? Could be nice for the AI if true.
I agree about playable Celts. Give it time
If we're talking new civs, give me Australia and I'll be a very happy man