merijn_v1
Black Belt
Huh, apparently my account has gone missing since the last time I posted (which was quite a while back).
Anyway, just two quick feature requests for you Leoreth, loving the new versions and moving to Github is the best thing that could've happened to this mod.
1 - It would be good to have some kind of a tooltip or display to show the "potential" city names. I'm thinking this could be displayed when a settler is selected, and when you're holding down right click to move him somewhere. Could either have a tooltip at the cursor as you move it around while holding down the right mouse button, or have it show in the bottom left somewhere. I had a quick look to see how plausible this would be, but sadly my python skills are terrible, and I wouldn't even know where to start with the Civ specific functions. At least I found the getCityName function in my searching through your code.![]()
A while ago, I created a tool which could do this.
http://forums.civfanatics.com/showthread.php?t=540790
Recently, I brought the stabilitymap view functions to the WB. It would be a nice idea if I can bring over the cityname view functions as well.
2 - Customisable winning conditions. One of the first things I do when a new commit is pushed out is edit the cost of the Apollo Program to a super high number. That's just my personal play-style, I like to play until the end of the game and there's nothing worse than being on top of the score board but have someone snipe a victory via space race. I'd love it if we could choose which victory options were available when starting the game. I imagine some fun could be had by playing a game with the time/score based victory condition turned off and only conquest enabled. Wars until 2300AD anyone?![]()
If you open the "RFC Dawn of Civilization.ini" file, you can set "NoCustomScenario" to 0. Then, you can select every victorytype you want. (And also change other options)





