Suggestions and Requests

Huh, apparently my account has gone missing since the last time I posted (which was quite a while back).

Anyway, just two quick feature requests for you Leoreth, loving the new versions and moving to Github is the best thing that could've happened to this mod. :D

1 - It would be good to have some kind of a tooltip or display to show the "potential" city names. I'm thinking this could be displayed when a settler is selected, and when you're holding down right click to move him somewhere. Could either have a tooltip at the cursor as you move it around while holding down the right mouse button, or have it show in the bottom left somewhere. I had a quick look to see how plausible this would be, but sadly my python skills are terrible, and I wouldn't even know where to start with the Civ specific functions. At least I found the getCityName function in my searching through your code. :D

A while ago, I created a tool which could do this.
http://forums.civfanatics.com/showthread.php?t=540790
Recently, I brought the stabilitymap view functions to the WB. It would be a nice idea if I can bring over the cityname view functions as well.

2 - Customisable winning conditions. One of the first things I do when a new commit is pushed out is edit the cost of the Apollo Program to a super high number. That's just my personal play-style, I like to play until the end of the game and there's nothing worse than being on top of the score board but have someone snipe a victory via space race. I'd love it if we could choose which victory options were available when starting the game. I imagine some fun could be had by playing a game with the time/score based victory condition turned off and only conquest enabled. Wars until 2300AD anyone? :D

If you open the "RFC Dawn of Civilization.ini" file, you can set "NoCustomScenario" to 0. Then, you can select every victorytype you want. (And also change other options)
 
A while ago, I created a tool which could do this.
http://forums.civfanatics.com/showthread.php?t=540790
Recently, I brought the stabilitymap view functions to the WB. It would be a nice idea if I can bring over the cityname view functions as well.
Very cool! Thanks mate, will give it a try tonight. :)

Edit: Just confirming, this works great on latest dev version.

If you open the "RFC Dawn of Civilization.ini" file, you can set "NoCustomScenario" to 0. Then, you can select every victorytype you want. (And also change other options)
That's perfect, had no idea it was that simple, thanks!
 
Thanks for the feedback, always good to hear that the move to Github is appreciated even though it caused some people a lot of trouble :)

City names in the display should be easily possible now, good point, I think I forgot. I think the best place to put them is right in the found city button. Instead of "found city" it could just say "found [city name]".
 
Anyway, just two quick feature requests for you Leoreth, loving the new versions and moving to Github is the best thing that could've happened to this mod. :D

You are using the Git version? Are you not experiencing anything... odd, regarding religious civics?
 
Thanks for the feedback, always good to hear that the move to Github is appreciated even though it caused some people a lot of trouble :)

City names in the display should be easily possible now, good point, I think I forgot. I think the best place to put them is right in the found city button. Instead of "found city" it could just say "found [city name]".

I was thinking more like this:



That way it's visible before you move your settler, so you can decide if you're moving him to the right spot. Would be the most "ergonomically correct" place for it since we're already looking there to see if the tile is in core/historical etc., and since you've already got custom code in there I'm hoping it would be trivial to add another line in. :)

You are using the Git version? Are you not experiencing anything... odd, regarding religious civics?

Yup and nope, but my past couple of games since trying the git version have been late game focused - Germany and Russia, the latter with a heavy dose of cheating for something different.
 
That way it's visible before you move your settler, so you can decide if you're moving him to the right spot. Would be the most "ergonomically correct" place for it since we're already looking there to see if the tile is in core/historical etc., and since you've already got custom code in there I'm hoping it would be trivial to add another line in. :)
That's true, the problem is that the tooltip is composed in the DLL and city names are determined in Python code. Transferring strings from Python to the DLL is hard and inefficient at best. I'll try to figure something out.
 
I've created a small tool in the platypedia which can show the CNM. (Maybe I can make it a ingame editor like the stability maps)

Spoiler :
attachment.php
 

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A few suggestions here:

- In the case Konstantinoupolis is conquered, the holy city of the Orthodox church moves to Moscow.
- Playable Celts would be groovy.
- Greeks starting with a fishing boat, two settlers and tend more to found Massilia, Poseidonia and Chersonesos
- Legions getting penalty for fighting in forests.
- Is there any way how to make the western Christians more crusading? Especially the English seem pretty lazy to leave their island.
 
I agree about playable Celts. Give it time :)

I also like the idea of the Orthodox holy city relocating. Did you test the different starting setup for Greece? Could be nice for the AI if true.
 
Did you test the different starting setup for Greece? Could be nice for the AI if true.

Unfortunately there's no reason for the Greeks to found Massilia and I've never seen the AI to do it either. Perhaps the city could pop up as the independents. Personally I'd like to see Troy as well.
 
I agree about playable Celts. Give it time :)

What's next? Palestinians? Don't you think we have too many civs at it is? You already ruined 'Murrica and most Western Europeans with all those unnecessary post-colonial civs in the Americas, and poor China has to give up part of its sovereign soil to those lama monk guys. At this point I am dreading the inclusion of civs like Ukraine, Belarus and Kazhakstan.
 
Palestine obviously has to wait before Israel is included.
 
If we're talking new civs, give me Australia and I'll be a very happy man ;)

I remember seeing a modmodmod a while back for Australia, I'm guessing that won't play nice with the latest git version though.

Excited to see the results of the changes to make adding civs easier!
 
If we're talking new civs, give me Australia and I'll be a very happy man ;)

Why does everyone hate mighty Britannia so much!? There should be no Canadian civ, no Australian civ, no South African civ, only mighty Britannia ruling the waves!
 
Why does everyone hate mighty Britannia so much!? There should be no Canadian civ, no Australian civ, no South African civ, only mighty Britannia ruling the waves!

Maybe because the British empire is long gone?

By your logic we shouldn't include USA either :P
 
Maybe because the British empire is long gone?

By your logic we shouldn't include USA either :P

America and India are fine as independent civs, because they actually are, and their moments of attaining statehood were filled with violent uprisings and fighting, while Australia and Canada got their states much more gradually, and still have deep ties with London, hell they still bow down to their silly figurehead of a monarch.

England just adopted Egalitarianism, for gameplay purposes Canada and Australia are still part of it, or we might as well just add Sparta, Thebes, Athens, Corinth and Macedonia as their own civs if civics don't account for indirect rule as well.
 
I thought Canada was implemented only to give America a challenge towards the North. Not much of a challenge but still one regardless :P
 
I thought Canada was implemented only to give America a challenge towards the North. Not much of a challenge but still one regardless :P

I thought it was the opposite, intended to make the first UHV easier since you now don't have to conquer all those English cities and can just have the Canadian spawn take care of it.
 
What's next? Palestinians? Don't you think we have too many civs at it is? You already ruined 'Murrica and most Western Europeans with all those unnecessary post-colonial civs in the Americas, and poor China has to give up part of its sovereign soil to those lama monk guys. At this point I am dreading the inclusion of civs like Ukraine, Belarus and Kazhakstan.

If you don't want them, you can always disable them. (except Canada)
 
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