Suggestions and Requests

Why 50% What if there's enemies in the way? What about wars where you'd want your ships to be strong enough to defend against attacks but also have them reach enemy waters at all?
 
50% because in the worst case you could still return back to where you came from. If there's an enemy in the way you'll have to sacrifice a part of your fleet to fight your way to freedom. For the last point I guess you can't really hang around enemy cities without a nearby supply base and even then you are always at a disadvantage unless yoru already have established naval supremacy, that is wiped out most of the enemy's ships.

A bit unrelated, transport ships still automatically skip their turn and are unselected when you right click on a land tile while having them selected, but not before moving next to it and unloading their cargo. I will remind you that it wasn't this way in BtS or even Vanilla RFC, there you still had the transport ship selected and it just carried on as if nothing happened after unloading its cargo.

Also a bit unrelated, naval invasions are too easy, or rather defending against them is too hard unless you have a mindboggingly huge number of ships, enough to surround all of your cities. Granted this doesn't really matter in practice because the AI never tries to launch a naval invasion in the first place, but that is not really good either. I think we already had a discussion about that in this thread sometime, but it never amounted to anything apparently. I have two suggestions:

1.: Modifying the Sea Patrol mission so that a ship that is running it automatically attacks any enemy ship that a) enters its range, b) unloads cargo or c) enters a tile next to a city of the ship's civ.

2.: Increasing the movement cost it takes to enter coast a whole lot while leaving ocean unchanged, so a Transport would take two turns from Hamburg to London but also from Ponta Delgada to Halifax. Or maybe just entering a tile that borders an enemy cities takes up all remaining movement, so your fleet is sitting ducks for a turn unless you already removed the enemy's defenses with air bombardment or manage to conquer the city anyway.
 
Yes we discussed all of these things already.
 
But apparently without practical results.
 
And what do you think is practical about making another post about it?
 
Well maybe you just plain forgot about it and I could remind you again?
 
Is there a way to only make certain cities have certain religions rather than the entire civ having it?

example: Would make sense to make New York City Jewish, but they are the only American city (as far as I know) with a significant enough Jewish population to have it mentioned.

Poland was mentioned as well. Although I don't know if Jews are/were spread out all over Poland, or if there's just one or two major cities with lots of Jews.

And the same should apply to all other religions.
 
Are you talking about Judaism in particular? I agree there's a good case for it being a religion present in some cities (all across Europe and the Middle East, later on in the New World) without ever being anyone's state religion.
 
I am currently in the process of readding Broadway (silly Rhye and his Americanophobia) for my modmod, would there be an interest in having it in the main mod as well? I think it's a damn shame to waste such a good wonder movie.

Never mind, I have given up on that. Stupid fpk and dds and needlessly complicated graphics stuff. :mad:
 
It doesn't have to. You don't need any fpk or dds files, because you can use the ones from the vanilla game.

According to Art_Defines_Bonus.xml or something the football resource uses the exact same coordinates as the Musical resource in Vanilla, which means Rhye replaced it in some stupid Atlas file, which means I can't use the Vanilla Drama icon without some graphics voodoo.
 
Oh you mean the small resource symbols? They're in Assets/res/Fonts, and you can best edit them with Asaf's GameFontEditor that is available in the download section.
 
Results in said unhappy population being moved to Siberian cities, even if they can't be supported by the food there?
 
Move Confucianism to Calendar and found Taoism by building a Confucian Temple?
 
Isn't Taoism older than Confucianism?
 
Isn't Taoism older than Confucianism?

Why does Taoism get founded by a later tech than Confucianism then? And if that's really the case just make it the other way around, with Confucianism being founded when a Taoist Temple is first built.
 
I have no idea about the relationship of these religions, but if their founding conditions are redone I'd prefer to do it right this time.

If anyone knows more about this, please share.
 
From what I can gather from various Google results and Wikipedia articles, Confucianism was founded around 500 BC and Taoism about a century later, however it can trace its root back to older, prehistoric beliefs.
 
Please include rebuildable wonders mod (preferably with ability to replay wonder movies). I would say that makes the game more realistic and makes it more likely that someone actually sees the wonder movies.
 
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