Suggestions and Requests

I was thinking how civs without very productive land, but with good tech level could do better. Idea I had was, what if specialist yields would be affected by technology the way improvements do. Something like priest specialist would be relatively strong early game but wouldn't get much bonuses from tech and would start to fall behind renaissance onward. Engineer specialist would get little bonuses before industrial era but would then get rapid increase in power. What do you guys think?
 
I would also like to see some certain techs giving civ-wide bonuses upon completing research. For instance, Scientific Method gives a +10% research bonus to all cities. Still gotta think of more ideas, tho.
 
I like the idea of an opium resource. More important of an export from India than tea or bananas and would put at least one luxury resource in Germany
Opium could also be utilized by a new biomedical corporation. The corporation could add health. The other resources could be cocaine, incense, spices, ivory, and maybe bananas or other fruits that might be added. I feel like the medical industry is under represented. Also, it would provide another way to add health to cities, and an excuse to fight drug wars in central America, Afghanistan, and southeast Asia.
 
Idea I had was, what if specialist yields would be affected by technology the way improvements do. Something like priest specialist would be relatively strong early game but wouldn't get much bonuses from tech and would start to fall behind renaissance onward. Engineer specialist would get little bonuses before industrial era but would then get rapid increase in power. What do you guys think?
FYI, something similar was literally one of the first things I implemented in my modmod. To be precise, every specialist except for citizens and priests yields +1 Production once you have a certain National Wonder, e.g. Ironworks for Engineers, Grand Opera House for Artists and so on.
 
Opium could also be utilized by a new biomedical corporation. The corporation could add health. The other resources could be cocaine, incense, spices, ivory, and maybe bananas or other fruits that might be added. I feel like the medical industry is under represented. Also, it would provide another way to add health to cities, and an excuse to fight drug wars in central America, Afghanistan, and southeast Asia.
I think a modern biomedical corporation should use primarily coal and oil rather than fruits or ivory, to represent the role of industrial chemistry in the production of medicines
 
How long does the victory music play after you win the 3rd UHV? Maybe I didn't wait long enough for it to be over, but I just found myself going back to a save and intentionally not winning to avoid it playing on forever. If it doesn't currently, could we have it go away after a couple of minutes or turns?
 
FYI, something similar was literally one of the first things I implemented in my modmod. To be precise, every specialist except for citizens and priests yields +1 Production once you have a certain National Wonder, e.g. Ironworks for Engineers, Grand Opera House for Artists and so on.

Among the best ideas in your modmod. Could you check if you can launch the current development status?
 
I'm playing 1.14 and can't get GIT. So I don't know what's happening on it. But any plans on updating the religious prosecution mechanic? I would love to be able to build more than one at a time. I think they should be like missionaries and you can have 3 at a time. After all, they too are bringing the Good News. Knock knock. Who is there? The Spanish Inquisition, coming to make the city a little happier.

I also think they should have half the success rate but also half the production time.
 
I have a question: What's the difference between a railroad and a highway? Because both seem to have the same movement benefits?

Speaking of which, highways are visually bugged: They don't connect to each other when there is one adjacent, they don't even connect to other kinds of roads, like vanilla roads and railroads.
 
Tiny piecemeal stuff with the new techtree: Artillery requires Ballistics, but one can beeline for Assembly Line instead and build its Howitzer upgrade without Ballistics whatsoever. Maybe Howitzers should require Ballistics too.
Also, the Marine's combat bonus still targets Artillery, which though you can beeline Globalism without Assembly Line, will likely be obsolete by then. It should target Howitzers.
 
I have a question: What's the difference between a railroad and a highway? Because both seem to have the same movement benefits?
They have different yield benefits depending on the improvement. Railroads give production e.g. for mines, highways commerce e.g. for towns.
 
They have different yield benefits depending on the improvement. Railroads give production e.g. for mines, highways commerce e.g. for towns.

Thanks for the answer. Not sure if this has been addressed, but once you build a highway on a train, you can't replace it back.
 
Okay, I'll change that. I hope it won't confuse the AI too much.
 
Realism, immersion, tech progression ...
 
AI Iran is starting way overpowered in most of my games and AI Ottomans is barely getting off the ground. I think the reverse should be true. I remember the issue before was that AI Iran was too weak, but I think we may have overcorrected. I just wanted to bring it to everybody's attention.
 
Ottomans in which scenario? What do you think is the issue, tech level?
 
the issue may be tech level -- I'd need to play as them more to know that for sure. I've been playing both 3000 BC and 600AD games recently and in the past 3 Constantinople fell to Russia, Poland, and the HRE once in each all of which constrained their expansion badly because of initial wars and screwed them.

More techs sound like the easiest solution, but I think increasing their flip area should be tried first.

Can we flip more land to the Turks on spawn? For example, Greece and the Balkans south of Hungary were core parts of the Ottoman empire in its very first expansionary phase. Maybe giving them more cities could fix the problem without adding more techs? Also, the Crimean Khanate became their vassal when they controlled far more land than just the Crimean peninsula.

Finally, the Ottomans have not conquered Egypt in any of my last 3 games. I don't know how to fix that, but that's a big issue. They may need help with that.


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Finally, this isn't part of the problem but is Ottoman-related: Algeria, Libya, and Tunisia need to be added to their historical areas so that they prioritize conquering those regions after Egypt. The Ottomans and Moroccans did fight several wars in the 16th and 17th centuries.

And (tangential) Morocco should get a conquerors event in West Africa when they discover gunpowder, so that they can form their late 16th and early 17th century empire by conquering Mali/Songhai. The Moroccan invasion of Songhai w 4,000 musketmen directly led to the collapse of that empire after their army of 40,000 skirmishers w spears was defeated.

Map help:
upload_2017-5-27_13-54-39.png
 
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And (tangential) Morocco should get a conquerors event in West Africa when they discover gunpowder, so that they can form their late 16th and early 17th century empire by conquering Mali/Songhai. The Moroccan invasion of Songhai w 4,000 musketmen directly led to the collapse of that empire after their army of 40,000 skirmishers w spears was defeated.
I disagree. It was unprecedented, for north Africa to attack west Africa, so to say, and it caused the collapse of the Songhai, yes, but this was a short-lived invasion conducted for economic interest; within 30 years or so, Morocco was out of the region, if I remember correctly (I may be very wrong, mind).

By the same argument, every single war should be artificially created. In some games, Morocco might decide to declare war on Mali - perhaps this can be made slightly likelier, but on the other hand, it might cripple the Moroccan AI - but in other games, it might not - perhaps it is busy conquering Spain - which is the charm of this mod.
 
Agree. If any civ should have conquerors for Mali it should be France
 
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