Ogi123
The End is the Beginning is the End
Hmm, that's interesting proposition. So Archers as CD non city unit and siege as CD city attack one?On the topic of giving units collateral damage, shouldn't Archers also deal CD?
New elective is +Thoughts after a game sprawling colonial game on civics:
I think the society, economic, and religion trees are in a really good place with the most recent batch of changes. I was playing with the -1 trade route on regulated trade and realized it was a net detriment, but now without that I will be interested to try it.
Government
-Depotism is still king, but that's probably unavoidable. Whipping is just central to so much of the game. The happiness penalties are harsh though, and they should be. However, I found I was still dealing with whipping penalties hundreds (on marathon) of turns after the whipping.
-I'm not really sure what Elective is supposed to represent but I really don't know what purpose it's supposed to serve. It has to have some benefit that's going to outweigh despotism and I don't see it. I like the idea of the maintenance buff, and while -50% was probably excessive that might still work. I guess the only constructive thing I can say on this one is that in its current form I can't envision a situation I would use it, so I think it needs a buff.

Citizenship is only way that allow build early infrastructure, without it I wouldn't brother with most buildings to expensive for to little gain. On Meritocracy I agree this is currently civic without clearly defined purpose.Legitimacy
- Citizenship is SO good. I like the way it allows early civs to get basic buildings built allowing them to do more interesting things but it is better than all the other alternatives for so much of the game. I would suggest moving the happiness buff to vassalage, which still feels week.
- I don't like what meritocracy was turned into. While I'm not saying bring back the food buffs, I look at meritocracy and all I see is a civic that China is supposed to want to run and that's about it. The fact that the science buff is capital constricted it weird because it's basically a weaker version of another buff that's already in the tree (centralism) feels redundant. My suggestion would be some sort of industrial improvement buff (it does make sense that windmills and watermills, the embodiment of non-urban industry, would run more effectively in a meritocratic society) or the reduced maintenance that was just stripped out of elective (it seems reasonable that a meritocracy would reduce waste/corruption). I also don't get the paddy bonus except for being a neon sign from the dev to China players to run the civic.
Despotism is OK,

Eh,Territory
- Colonialism was weaker than tributaries for my very colonial empire. Maybe that's an anomaly but with slaves being more of an intrinsic tradeoff with happiness colonialism doesn't do much. Perhaps this would be a good place for a fishing boats buff (one hammer?).



No opinion on republic? Last changes made it overloaded with penalties IMHO, I would prefer some other different method of balancing than less

New grenadier is also very unhistorical, grenadiers even at napoleon time were simply more elite line infantry. Rifleman attack bonus is weird considering that grenadiers should be siege unit coexisting with arqebusier. Skirmish line also could overall get some fine tuning.
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