Suggestions and Requests

Black death plague should be moved after 1200AD otherwise India UHV is basically reloading or conquer spree before that date.
 
Hi, Leoreth! Is it possible to somehow change the font for the names of states, that it will be compatible with Russian letters? The current font is not compatible, therefore instead of Russian letters in the names, incomprehensible symbols are displayed.
 
Where exactly? In the scoreboard?
 
Should we make a list of all Great People so we can all contribute?

I came up this when I was playing as Germany with the Brandenburg Gate and Great Generals ran out of names really fast.
 
Yes, in the lower right corner of the screen.
Can you show me a screenshot so I can better visualise it? I can't promise to have a fix for this though, because I cannot run a Russian version of the game to actually see how it works, and I know that the Russian version of BtS had some issues in the past with different text input.

Should we make a list of all Great People so we can all contribute?

I came up this when I was playing as Germany with the Brandenburg Gate and Great Generals ran out of names really fast.
See here on Github for the current list of great people names. I think I also made a thread for this purpose at some point. If you feel comfortable with Git, I prefer new name suggestions in the form of pull requests against that file.
 
Can you show me a screenshot so I can better visualise it? I can't promise to have a fix for this though, because I cannot run a Russian version of the game to actually see how it works, and I know that the Russian version of BtS had some issues in the past with different text input.

5c3284ef0e974b3768c947ca6485270c.jpg


Here I did not translate anything, but in the name of the Netherlands, apparently, vanilla strings are used, so it turns out so. When I translate the names, strange symbols also come instead.
In general, I have now studied the names and I think that it is better to leave them in English, since it will be difficult to reconcile the cases in Russian. But it would be nice if you replaced vanilla strings with state name, as in the Netherlands, with your own. Then the whole text will be in English, without incomprehensible symbols.

I also draw your attention to the fact that Iranian and Persian heavy cavalrymen do not have models and textures.
 
Here I did not translate anything, but in the name of the Netherlands, apparently, vanilla strings are used, so it turns out so. When I translate the names, strange symbols also come instead.
In general, I have now studied the names and I think that it is better to leave them in English, since it will be difficult to reconcile the cases in Russian. But it would be nice if you replaced vanilla strings with state name, as in the Netherlands, with your own. Then the whole text will be in English, without incomprehensible symbols.
That's what happens in the English version of the game. To simplify the dynamic names code, those text keys are synthesised using TXT_KEY_CIV_ and then the current name of the civilisation. Apparently in the Russian version this isn't the case. Iirc the first language in the Russian version is Russian (as opposed to English), does that mean that English is the second? Also do you know any easy way to distinguish in the code whether the game currently running is the Russian version?

I also draw your attention to the fact that Iranian and Persian heavy cavalrymen do not have models and textures.
Thanks, did you get the error messages when installing the VD module? If so, a fix is in the works.
 
That's what happens in the English version of the game. To simplify the dynamic names code, those text keys are synthesised using TXT_KEY_CIV_ and then the current name of the civilisation. Apparently in the Russian version this isn't the case. Iirc the first language in the Russian version is Russian (as opposed to English), does that mean that English is the second? Also do you know any easy way to distinguish in the code whether the game currently running is the Russian version?


Thanks, did you get the error messages when installing the VD module? If so, a fix is in the works.
1) I can understand this when I just see the abracadabra in the game instead of the names. So far, I've watched this from the Netherlands and the Holy Roman Empire. It seems that this only applies to civilizations from the addon Beyond the Sword.

2) Yes, I received many such messages. By the way, the Janissary also does not have one texture.
 
Do you know if there is anything else that is different in the Russian version that I can use to identify which version is currently running?
 
Is there going to be any further fixes or balancing of the 1.14 version?

1.15 feels like a whole new modmod(mod?). I don't hate it, but I like RFC, and I liked RFC with more civs and some other tweaks. There's just so much more stuff in 1.15, and so much of the game play is just different.

I'm not saying 1.14 is a broken mess or anything. Just curious if it is going to be polished any more, or if you're happy with it as it is, or if you're just done with it.

My suggestion/request is that you release a "final" version of 1.14 with "1.14" in the folder name and any other components dependent on the folder name changed appropriately, so that someone (namely me) could run it alongside a 1.15+ install without an issues (or code/xml/whatever diving)
 
My suggestion/request is that you release a "final" version of 1.14 with "1.14" in the folder name and any other components dependent on the folder name changed appropriately, so that someone (namely me) could run it alongside a 1.15+ install without an issues (or code/xml/whatever diving)
I could definitely do that, maybe even one of the 1.14.x versions before the new tech tree is in, but other than that I will not spend more time on 1.14.
 
Two suggestions for the map:
Move the fish near Bueno Aires so that only Montevideo can reach it.
Add pearls near Dubai/Muscat to make the area usefull before oil.
 
Zoroastrianism can still disappear from cities despite being state religion. This should never happen, all other religions should go before yours state one.
This is also good moment to say that I hate this kind of mechanics, it make you waste hammers and playing religion roulette is frustrating.
 
Is this a good time to mention that religion, especially the mechanics of spreading it, is better implemented in Civ5 than 4?
 
Couple of things:
1. Started a game as Persia, and the turn after the flip, 3 barb horsemen spawned in the middle of my core area (on the camel). Needless to say, they easily defeated the two archers I had in Balkh and captured it, which was pretty annoying. Is this intentional?

2. Start Greece off with a workboat. Athens is pretty useless without it, so it's usually first on everyones queue anyway.
 
My advice to your problem 1 is to use your war elephant to help defend the first 3 horsemen. Then connect the iron as fast as possible and upgrade any flipped militia to immortals.
 
Another random suggestion: I just would like to quote @Fresol's post again in the OMG, What Happened? thread, and my reply here as a suggestion :)

AI usually have caravels quite early, they just don't send them to Aztec and Incan territories right away. I wonder if new world conqueror events should have other triggers.

I was thinking about modifying the conqueror event trigger. I mean, the game would still note the first Old World civ to contact each New World civ, however it should not spawn conquerors right away--that should only happen once the same Old World civ discovers Firearms and Exploration (note: Firearms, because guns played a big role in the colonization.)

Also, I was thinking of having caravels require Exploration instead of Cartography, and having Exploration require Firearms. Not sure though if it would seem too stringent or a bit off. What do you think, guys?
 
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