Ogi123
The End is the Beginning is the End
Black death plague should be moved after 1200AD otherwise India UHV is basically reloading or conquer spree before that date.
Can you show me a screenshot so I can better visualise it? I can't promise to have a fix for this though, because I cannot run a Russian version of the game to actually see how it works, and I know that the Russian version of BtS had some issues in the past with different text input.Yes, in the lower right corner of the screen.
See here on Github for the current list of great people names. I think I also made a thread for this purpose at some point. If you feel comfortable with Git, I prefer new name suggestions in the form of pull requests against that file.Should we make a list of all Great People so we can all contribute?
I came up this when I was playing as Germany with the Brandenburg Gate and Great Generals ran out of names really fast.
Can you show me a screenshot so I can better visualise it? I can't promise to have a fix for this though, because I cannot run a Russian version of the game to actually see how it works, and I know that the Russian version of BtS had some issues in the past with different text input.
That's what happens in the English version of the game. To simplify the dynamic names code, those text keys are synthesised using TXT_KEY_CIV_ and then the current name of the civilisation. Apparently in the Russian version this isn't the case. Iirc the first language in the Russian version is Russian (as opposed to English), does that mean that English is the second? Also do you know any easy way to distinguish in the code whether the game currently running is the Russian version?Here I did not translate anything, but in the name of the Netherlands, apparently, vanilla strings are used, so it turns out so. When I translate the names, strange symbols also come instead.
In general, I have now studied the names and I think that it is better to leave them in English, since it will be difficult to reconcile the cases in Russian. But it would be nice if you replaced vanilla strings with state name, as in the Netherlands, with your own. Then the whole text will be in English, without incomprehensible symbols.
Thanks, did you get the error messages when installing the VD module? If so, a fix is in the works.I also draw your attention to the fact that Iranian and Persian heavy cavalrymen do not have models and textures.
1) I can understand this when I just see the abracadabra in the game instead of the names. So far, I've watched this from the Netherlands and the Holy Roman Empire. It seems that this only applies to civilizations from the addon Beyond the Sword.That's what happens in the English version of the game. To simplify the dynamic names code, those text keys are synthesised using TXT_KEY_CIV_ and then the current name of the civilisation. Apparently in the Russian version this isn't the case. Iirc the first language in the Russian version is Russian (as opposed to English), does that mean that English is the second? Also do you know any easy way to distinguish in the code whether the game currently running is the Russian version?
Thanks, did you get the error messages when installing the VD module? If so, a fix is in the works.
I could definitely do that, maybe even one of the 1.14.x versions before the new tech tree is in, but other than that I will not spend more time on 1.14.My suggestion/request is that you release a "final" version of 1.14 with "1.14" in the folder name and any other components dependent on the folder name changed appropriately, so that someone (namely me) could run it alongside a 1.15+ install without an issues (or code/xml/whatever diving)
AI usually have caravels quite early, they just don't send them to Aztec and Incan territories right away. I wonder if new world conqueror events should have other triggers.