Suggestions and Requests

Currently, Colombia does not flip Ciudad de Guatamala in the 1700 AD scenario; instead, this city usually remains Spanish. I think it would be better to allow this city to flip to Colombia? While this is not perfect, it is a better abstraction than what currently occurs.

It would probably make more sense to flip it to Mexico rather than Columbia anyway, if it's to flip to a Latin American civ.
 
Well, the captaincy of Guatemala was governed by the Viceroyalty of the New Spain, so if they're to flip with anyone, that would be with Mexico. However, a couple of years after independence the this captaincy declared independence itself from Mexico, as the Republic of Central America. So I'd favor they become independent; Same as it should be with Uruguay and Chile (not so sure about the other countries, like Bolivia - should it be on its own or with Peru?).
 
Upon reflection I think I agree it should not flip to Colombia. I was under the incorrect impression that Guatemala was once part of the collection of nations represented by the Colombia civ, and this not the case. I think a flip to Mexico could be argued for.
 
Wait, does Contested act like Historical or Foreign territory? I know it depicts a foreign core, but I forget whether or not it adds to overexpansion instability.
It counts as historical, but the foreign core part can make it more likely that you lack sufficient culture to avoid the low culture penalty.

I saw a UN decolonization resolution for Makassar, Indonesia, to gain independence from... Indonesia. (I have a save but it's in my custom modmod branch.)
How different is your modmod? If it's no DLL or stored data changes is boulder be able to open it. A save would help me to see if I improved the decolonisation rules successfully.

Amsterdam is starving and surrounded by my soldiers yet they refuse to Capitulate. I can easily capture their capital, and in every game I've ever played a Netherlands without a capital is doomed to collapse. YET THEY REFUSE TO CAPITULATE! WHY???
I'll try to improve this AI, but it takes a lot of global factors into account so it's not certain that I'll be successful. I don't want to mess with things too much.
 
How different is your modmod? If it's no DLL or stored data changes is boulder be able to open it. A save would help me to see if I improved the decolonisation rules successfully.

There are DLL changes, but I can upload the save anyway tomorrow. Or you could download my mod.
 
Speaking of Guatemala, it kind of ticks me off that in the 1700 AD scenario it is placed on San José (Costa Rica)'s place, rather than one or two tiles west of that. IMHO, it should be either renamed or relocated.

What would you guys think about changing Panama's tile for a rainforest and pre-placing Panama City in the 1700 AD scenario? This would add another Central American city and more population for Colombia's core.

Speaking of Colombia, it should have Venezuelan dynamic names, the same way Vikings have Norway/Sweden/Denmark or Holy Rome has Austria/Rome.
 
Panama is the oldest European city in Americas on Pacific coast. Within a few years of its founding, the city became a launching point for the exploration and conquest of Peru and a transit point for gold and silver headed back to Spain through the Isthmus. Very important city which belongs to 1700 map. Should flip to Colombia, while Equador should not.
 
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There are DLL changes, but I can upload the save anyway tomorrow. Or you could download my mod.
Let's try just the save first.
 
Let's try just the save first.
I tried it with the base mod and it crashes upon loading the save. Besides, now that I think about it, I believe the save is from right after the resolution, not right before, and autosaves would have been overwritten now. Sorry.
 
Okay, let me know if you run into it again.
 
Ugh, new stability rules for economy means that you need to adopt central planning as soon as possible. In global or digital era trying to get positive economy stability score is futile. This means respawns and further lost economy stability. It's very irritating because it's means that free enterprise or public welfare are trap choices.
 
Ugh, new stability rules for economy means that you need to adopt central planning as soon as possible. In global or digital era trying to get positive economy stability score is futile. This means respawns and further lost economy stability. It's very irritating because it's means that free enterprise or public welfare are trap choices.

That sounds perfectly realistic to me. :D
 
Well that because you are a filthy commie... Remember better dead than red!
But more seriously this is severe problem because it hit you at the end of game, if you then try to change civics you will get hit with heavy penalty for recession. So you need to know that earlier and prioritise central planning with it compatible civics early.
 
Just thought of something random: It's always bothered me a bit that Hydro Plants are the obvious superior alternative to other plants: no unhealthiness like coal power, no rare resource requirement like nuclear power, and available earlier than solar power. The only requirement is that the city is next to a river, which is true of the majority of cities in game--and is not a particularly realistic requirement, since often the hydro dams are far away from cities (e.g. the large dams in Northern Quebec). So how about this: Hydro Plants provide power if the city is working two water mills (or some more adequate number).

(Solar Plants could also be given more stringent requirements. I suggest that they require the city to be on plains or desert, the idea being that prairies are too humid and receive too little sunlight for solar power to be viable.)

(This has already been suggested, but I also think there should be Oil Plants available as an alternative to coal.)
 
The reality is -- Coal Plants come first. And when you build Hydro -- there is no way to sell or destroy your coal plant, it will still get power from Coal as long as your Empire has coal (excluding that National Park city). So you ask yourself what is the point of Hydro at all? You basically need to replace ALL your coal plants with something clean and unhook that coal for ENTIRE empire. Would be much better if Hydro could replace Coal plant instead. Under some conditions of course...
 
That's not true. Remember that now you get additional unhealth for every building that uses power, unless it is clean power. If clean power is available it will be used, so there is a point to building clean energy.

I agree though that hydro plants are the more obvious choice over solar and nuclear for clean power. In reality, not nearly all rivers support hydroelectricity, for example you couldn't build a hydro plant anywhere along the lower Mississippi or Danube rivers. Many hydro plants are in the mountains so having a peak in city radius plus river would be one sensible requirement, but that doesn't really apply the hydro plants on artificial lakes like Aswan or the Hoover Dam. Maybe there should be an improvement that can be built only once per river and only for rivers with a certain length, that provides extra commerce and enables a hydro plant in the city.
 
Well that improvement is watermill, modern watermills are small hydro plants. Hydro plant building is something major and represents a system...
 
I'm against such changes. Currently hydro plant is only viable way to keep :yuck: in check, without it or if limited how exactly I can compensate for 8 - 12:yuck: per city? Nuclear or solar are really late and limited.
I would really liked to play at least single game without rampart conquest or colonization...
 
Can we talk about UN resolutions a little? I was playing a Colombia game in 1700 AD. The English AI builds the UN in like 1870 (par for the course) and brings up the vote "Universal Civic: Egalitarianism" I was not given an option to defy, so I was forced to vote no and hope for the best. The vote passed, and I was changed (with no counterplay) into a civic that I did not want. This isn't particularly fun, IMO, and it not a reflection of how the UN works in real life.
 
RFCE has amazingly looking high resolution icons for resources! Worth borrowing?

Civ4ScreenShot0161.JPG
 
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